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KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.07.31 15:56:00 -
[31] - Quote
4447 wrote:KingBlade82 wrote:4447 wrote:they would be drop out of a cargo bay on a ship that may cause damage to the tank itself or those would have to be some seriously badass thrusters and also idk why dropships have to be dropped off :P during gameplay it makes sense but i see one too many steps in it it's within unit until it use it's dampers.
im kinda lost again what do u mean within unit? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.07.31 20:39:00 -
[32] - Quote
the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.07.31 20:50:00 -
[33] - Quote
4447 wrote:the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere.
? cant we just bring them down by dropships like they r now? seems simpler |
Raynor Ragna
266
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Posted - 2012.07.31 21:35:00 -
[34] - Quote
4447 wrote:your forgetting eve is "Set more than 21,000 years in the future", and we're in 2012. so if eve is "21,000 years in the future", they would have surpassed quantum computers meaning a landing something would have been done in a nano second.
Eve is set tens of thousands of years in the future, but after plenty of disasters the people of new eden were knocked back into the stone age. This game is only ment to be a few thousand years more advanced than what we know.
They do have quantium computers and my favorite... Nanomechanical computers. Yay for minnies! |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.07.31 22:50:00 -
[35] - Quote
KingBlade82 wrote:4447 wrote:the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere. ? cant we just bring them down by dropships like they r now? seems simpler
if you drop a tank from orbit then there's less casualties also by dropping the tank you can get behind enemy lines faster. by what i mean is if you have a drop ship bring in a tank behind enemy lines they will see you coming. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.08.01 00:43:00 -
[36] - Quote
4447 wrote:KingBlade82 wrote:4447 wrote:the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere. ? cant we just bring them down by dropships like they r now? seems simpler if you drop a tank from orbit then there's less casualties also by dropping the tank you can get behind enemy lines faster. by what i mean is if you have a drop ship bring in a tank behind enemy lines they will see you coming.
thats thousands of miles per hour though the speed would crush the vehicle based on a number of factors unless the power to land was significantly better than what i can picture in realistic terms plus the mechanic isnt broken so i dont think it needs fixed |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.01 01:19:00 -
[37] - Quote
Tanks being delivered with a RDV lets players kill the RDV to crash the tank. I guess it's mostly a limitation to prevent people from calling down tanks in the middle of a firefight and not having anything to worry about. With RDV delivery, if you call a vehicle down in the wrong place an enemy tank or fore gunner will potentially shoot it out of the sky. Wouldn't have that concern with inertia dampeners. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.01 09:58:00 -
[38] - Quote
KingBlade82 wrote:4447 wrote:KingBlade82 wrote:4447 wrote:the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere. ? cant we just bring them down by dropships like they r now? seems simpler if you drop a tank from orbit then there's less casualties also by dropping the tank you can get behind enemy lines faster. by what i mean is if you have a drop ship bring in a tank behind enemy lines they will see you coming. thats thousands of miles per hour though the speed would crush the vehicle based on a number of factors unless the power to land was significantly better than what i can picture in realistic terms plus the mechanic isnt broken so i dont think it needs fixed
the tank is in re entry unit show it wouldn't get crushed. |
vermacht Doe
93
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Posted - 2012.08.01 10:04:00 -
[39] - Quote
4447 wrote:KingBlade82 wrote:4447 wrote:KingBlade82 wrote:4447 wrote:the unit will house the tank, so the tank wonGÇÖt burn up in the atmosphere. ? cant we just bring them down by dropships like they r now? seems simpler if you drop a tank from orbit then there's less casualties also by dropping the tank you can get behind enemy lines faster. by what i mean is if you have a drop ship bring in a tank behind enemy lines they will see you coming. thats thousands of miles per hour though the speed would crush the vehicle based on a number of factors unless the power to land was significantly better than what i can picture in realistic terms plus the mechanic isnt broken so i dont think it needs fixed the tank is in re entry unit show it wouldn't get crushed.
There really isn't a need to change what's not broken |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.01 10:41:00 -
[40] - Quote
4447 wrote:i just read a post about a spawning tanks on top of the towers and driving them off the edge. this got me thinking why do tanks need a drop ships to transport them to the ground. why can't tanks be drop out of a ship and then use dampers to land on the ground when you call a tank in?
Better yet, prevent deployment of vehicles on the towers... |
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Grit Breather
BetaMax.
660
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Posted - 2012.08.01 11:27:00 -
[41] - Quote
Dewie Cheecham wrote:4447 wrote:i just read a post about a spawning tanks on top of the towers and driving them off the edge. this got me thinking why do tanks need a drop ships to transport them to the ground. why can't tanks be drop out of a ship and then use dampers to land on the ground when you call a tank in?
Better yet, prevent deployment of vehicles on the towers... No. That makes no sense in a physical world. Tanks are already limited on towers and are pretty much sitting ducks with a very limited firing angle. They are a problem in THIS map but not a problem in general. I'm strongly against nerfing of this kind. Tanks (or any vehicle) should be spawnable anywhere that makes physical sense at the discression of the field commander. |
vermacht Doe
93
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Posted - 2012.08.01 11:30:00 -
[42] - Quote
Grit Breather wrote:Dewie Cheecham wrote:4447 wrote:i just read a post about a spawning tanks on top of the towers and driving them off the edge. this got me thinking why do tanks need a drop ships to transport them to the ground. why can't tanks be drop out of a ship and then use dampers to land on the ground when you call a tank in?
Better yet, prevent deployment of vehicles on the towers... No. That makes no sense in a physical world. Tanks are already limited on towers and are pretty much sitting ducks with a very limited firing angle. They are a problem in THIS map but not a problem in general. I'm strongly against nerfing of this kind. Tanks (or any vehicle) should be spawnable anywhere that makes physical sense at the discression of the field commander.
Dropped a tank on a building makes sense to you? I guess using an orbital bombardment on one militia also does to you |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.01 11:39:00 -
[43] - Quote
you missed the point of this post. I'm taking about dropping tanks from space not a tower. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 11:42:00 -
[44] - Quote
vermacht Doe wrote:Grit Breather wrote:Dewie Cheecham wrote:4447 wrote:i just read a post about a spawning tanks on top of the towers and driving them off the edge. this got me thinking why do tanks need a drop ships to transport them to the ground. why can't tanks be drop out of a ship and then use dampers to land on the ground when you call a tank in?
Better yet, prevent deployment of vehicles on the towers... No. That makes no sense in a physical world. Tanks are already limited on towers and are pretty much sitting ducks with a very limited firing angle. They are a problem in THIS map but not a problem in general. I'm strongly against nerfing of this kind. Tanks (or any vehicle) should be spawnable anywhere that makes physical sense at the discression of the field commander. Dropped a tank on a building makes sense to you? I guess using an orbital bombardment on one militia also does to you You misunderstood me. I'm not saying it makes sense. It usually doesn't but not always. There are times where this will make sense.
All I'm saying is that this should not be physically impossible in the game. The game mechanics shouldn't block this option. Whether or not to do it should be left to the discression of the field commander. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 11:42:00 -
[45] - Quote
4447 wrote:you missed the point of this post. I'm taking about dropping tanks from space not a tower. You missed the fact that your post has been hijacked. |
vermacht Doe
93
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Posted - 2012.08.01 11:45:00 -
[46] - Quote
And who are you to decide what should be allowed tower camper |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:50:00 -
[47] - Quote
vermacht Doe wrote:And who are you to decide what should be allowed tower camper
The EVE universe is all about doing what's unfair. It's about seeking advantages over the enemy, whether it be economically, tactically or numerically. The EVE universe has very few limitations, so the less limitations on DUST the better.
Also, who are you to decide what shouldn't be allowed to camp towers? AFAIK, or care, for that matter, most people in the game accept tower campers. I find it quite easy to blow them up once I've seen them. Tanks on towers are very limited, and I've found myself going off the edge the very first time I found and got into a tank up there, simply because my LOS wasn't great. I could hit a very narrow band on the map, and that's not very helpful for my team. |
vermacht Doe
93
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Posted - 2012.08.01 11:55:00 -
[48] - Quote
Only the people who camp on towers accept tower campers and a person is one thing but a vehicle is another and the unfair eve things are mainly tactical not exploiting the environment |
Tak Kak
22
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Posted - 2012.08.01 11:57:00 -
[49] - Quote
Diapers you say? Why would a tank wear diapers? |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 11:59:00 -
[50] - Quote
vermacht Doe wrote:And who are you to decide what should be allowed tower camper Nice of you to assume I'm a tower camper. Thanks?
But on a more serious note, I'm not. I run around capturing objectives and fighting my way through the enemy ranks as much as anyone. When I'm in a dropship I tend to slam others off the towers. I shoot at tower snipers to get them off there when I'm in a turret and fly my turrets close to them when piloting. So now that we've gotten your misconceptions out of the way, let's move on.
Towers are higher ground. Towers have a longer viewing range. Towers are strategic objectives. Feel free to ask any military personnel (officer or otherwise) about the advantage in height. Landing a tank on a tower should be physically possible but would usually be considered extremely stupid. The game should not block it. Your immediate commander should block the RDV request. |
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Xerr Schattentanz
Algintal Core Gallente Federation
3
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Posted - 2012.08.01 12:00:00 -
[51] - Quote
You know how there's this weird idea that is widely accepted as reasonable called Drop Pods?
I think this makes a dozen times more sense just for infantry deployment even.
Just do it UN style and drop the supplies without a care in the world and let the natives hope salvation doesn't end up squishing them.
But seriously this actually makes a lot more sense just to drop crates basically. It's less expensive and gives that "scrap" statistic more meaning that Eve has had not collecting up. Scrap could account for the recyclable drop pods among other things.
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Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 12:05:00 -
[52] - Quote
vermacht Doe wrote:Only the people who camp on towers accept tower campers and a person is one thing but a vehicle is another and the unfair eve things are mainly tactical not exploiting the environment Pardon me but you seem very narrow minded. I hear this a lot from FPS gamers. I hear a lot of "We hate campers!" or "Campers should be banned!". Well they shouldn't. They are doing their jobs. In a war there are snipers and there are lone tanks roaming the field. In WW2 the Russians had a tank roam around the German battlefield for a whole day before they managed to get a big enough gun behind it. The Russians had bigger tanks at the start of the war and they used them well. So why should anything in Dust (My true claim is any FPS but we'll not go there) be limited by the devs? If it's useable, do it. If you can win, do it. If your enemy can't counter it, shame on them. Even the most burrowed in sniper has a successful counter tactic. Use it. |
vermacht Doe
93
|
Posted - 2012.08.01 12:05:00 -
[53] - Quote
There's a differences between high ground and buildings that you obviously don't see |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 12:08:00 -
[54] - Quote
vermacht Doe wrote:Only the people who camp on towers accept tower campers and a person is one thing but a vehicle is another and the unfair eve things are mainly tactical not exploiting the environment
Actually, I'm an infantryman. The only time I use dropships is to get on top of roofs of buildings (not the towers). I only go up to towers to destroy enemy dropships and/or infantry. I accept it because it's a valid tactic, and anyone who goes up there really exposes themselves to forge gun fire.
And, not true about the "mainly tactical" part. Gate camping is using the environment, as is using WH space bonuses. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.01 12:09:00 -
[55] - Quote
vermacht Doe wrote:There's a differences between high ground and buildings that you obviously don't see There is an accepted agreement that the problem isn't the tower campers themselves. They should be dealt with by their chain of command. The problem is the limited draw distance in Dust. Once that is fixed anyone will be able to take down a sniper on a building. It's just a matter of picking up a gun and aiming at him.
I too hate running around a dodging a rain of missiles from a tower. But that's part of being in a war. Do you really think anywhere is safe? Wait until artillery installations start getting deployed 400 meters past the red line. Are those also "unfair" and "campers"? How about orbital strikes? Will they also be "unfair"? |
vermacht Doe
93
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Posted - 2012.08.01 12:09:00 -
[56] - Quote
There's a difference between sniping and camping. Also you think someone hiding in a corner with a shot gun is use full and dud i say i didn't use towers. Pff you not in any place to call someone narrow minded |
Tak Kak
22
|
Posted - 2012.08.01 12:11:00 -
[57] - Quote
Grit Breather wrote:vermacht Doe wrote:Only the people who camp on towers accept tower campers and a person is one thing but a vehicle is another and the unfair eve things are mainly tactical not exploiting the environment Pardon me but you seem very narrow minded. I hear this a lot from FPS gamers. I hear a lot of "We hate campers!" or "Campers should be banned!". Well they shouldn't. They are doing their jobs. In a war there are snipers and there are lone tanks roaming the field. In WW2 the Russians had a tank roam around the German battlefield for a whole day before they managed to get a big enough gun behind it. The Russians had bigger tanks at the start of the war and they used them well. So why should anything in Dust (My true claim is any FPS but we'll not go there) be limited by the devs? If it's useable, do it. If you can win, do it. If your enemy can't counter it, shame on them. Even the most burrowed in sniper has a successful counter tactic. Use it.
The russians also used the common tactic of landing tanks on top buildings to suppress the germans from unattainable advantageous positions during the battle of Moscow. Unfortunately nine times out ten the planes lifting the tanks would either crash or the tanks would fall to the earth as dangerous metal hale. |
vermacht Doe
93
|
Posted - 2012.08.01 12:12:00 -
[58] - Quote
Laheon wrote:vermacht Doe wrote:Only the people who camp on towers accept tower campers and a person is one thing but a vehicle is another and the unfair eve things are mainly tactical not exploiting the environment Actually, I'm an infantryman. The only time I use dropships is to get on top of roofs of buildings (not the towers). I only go up to towers to destroy enemy dropships and/or infantry. I accept it because it's a valid tactic, and anyone who goes up there really exposes themselves to forge gun fire. And, not true about the "mainly tactical" part. Gate camping is using the environment, as is using WH space bonuses.
Gate camping has a tactical element, like taking a cru |
vermacht Doe
93
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Posted - 2012.08.01 12:13:00 -
[59] - Quote
Show me where i said anything was unfair |
Grit Breather
BetaMax.
660
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Posted - 2012.08.01 12:13:00 -
[60] - Quote
vermacht Doe wrote:There's a difference between sniping and camping. Also you think someone hiding in a corner with a shot gun is use full and dud i say i didn't use towers. Pff you not in any place to call someone narrow minded I don't understand where you're going with this. If you could, please try wording yourself better.
As for your point, a merc with a shotgun hiding behind a corner is useful if his commander feels he is. It's a tactic with advantages and disadvantages. He's guarding that location but can still be hit from many other directions. He's also wasted as far as other immediate missions are concerned. If you want an example of something that should (and will be different in the next build) be changed it's spawn camping. That's deplorable and is truely a misuse of game physics. But that's the only example I accept of bad game physics. Anything else is tactics. Most of these tactics will go away once players get organised and start working with command structures. If your commander tells you to go capture an objective you damn well will or risk being booted from your corp or maybe even the battle. |
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