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321. Letting new guys catch up. - in Feedback/Requests [original thread]
Hansei Kaizen wrote: Besides the SP boost, there is the knowledge of the maps, fittings and the metagame, that really determines how well a player is performing. My guess is 30% gear and core skills, 50% teamwork and experience (knowledge which...
- by Xaviah Reaper - at 2014.03.18 12:25:00
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322. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
KalOfTheRathi wrote: What a bunch of QQ Kittens. Wow. Of course we are here on the Dust forums and nobody has ever figured out that the Reds cannot even see the line your QQ are about. Whatever. Your situation is so very special . You paid IS...
- by Xaviah Reaper - at 2014.03.18 12:18:00
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323. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: you know nyian san has a problem with soemthing when it counters thier spam and easy win tatics. I fly dropships :) the other nyains don't speak English so I don't know what their problems are :) so be quiet
- by Xaviah Reaper - at 2014.03.18 09:45:00
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324. equipment behaviour and failure mechanics - in Feedback/Requests [original thread]
I like the squad only idea as well, as it puts squad structure into question. PC squads will have to be carefully allocated and built to suit players more so than they currently do. Im okay with this :) Just don't get why every uplink works with ...
- by Xaviah Reaper - at 2014.03.18 09:41:00
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325. Letting new guys catch up. - in Feedback/Requests [original thread]
why not supply SP boosts for new players that don't need to be aurum bought? for the first 5m sp, the average SP gain per skirmish is like 15k. then after 5m sp, its 10k, and after 10m, its normalised. no other factors, just triple sp for those un...
- by Xaviah Reaper - at 2014.03.18 09:38:00
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326. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: MRBH1997 wrote: They should just make railgun AI a little less aim bot and hacked. Also hey should reimplement when a installation is being used by a person it's damage drops from what the AI did. When rail turrets...
- by Xaviah Reaper - at 2014.03.18 09:34:00
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327. equipment behaviour and failure mechanics - in Feedback/Requests [original thread]
People have often asked if various pieces of equipment are OP, and if various mechanics should be implemented to dull down there effectiveness. This thread is basically a continuation of that Uplinks and PC In every PC match I play with nyain, ...
- by Xaviah Reaper - at 2014.03.17 20:02:00
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328. squad leader commands and new ideas - in Feedback/Requests [original thread]
As it stands, the only squad order being issued these days is the defensive order (or doughnut as its referred to) so that the maximum amount of WP can be accumulated as fast as possible in order to achieve the fastest and largest quantity or orbi...
- by Xaviah Reaper - at 2014.03.17 19:37:00
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329. Binoculars - in Feedback/Requests [original thread]
Auris Lionesse wrote: Or we could give sniper rifles variable zoom and make them not suck. +1 anyway I guess. sniper rifles do a crap ton of damage :P thales can hit for like 800 or something? not used one personally.. but i think its i...
- by Xaviah Reaper - at 2014.03.17 19:09:00
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330. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
MarasdF Loron wrote: Bat Shard0 wrote: By my opinion it is simple. Nerf range of rail tanks. Tank in red line zone cannot hit center of the map. If tanker want kills - let him take a risk to enter battlefield. It is the simple way. And in mo...
- by Xaviah Reaper - at 2014.03.17 19:06:00
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331. haggling / trading skill - in Feedback/Requests [original thread]
Dunce Masterson wrote: -1 where is the dislike button? i would be in favor of a cheep skill that reduces the NPC market prices with a base price of 5000 sp and a x2 training speed. ...what? you dislike the whole idea because the figures ar...
- by Xaviah Reaper - at 2014.03.12 11:24:00
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332. (request) remove MLT rail turrets - in Feedback/Requests [original thread]
hatred for haters aside, I think your solution is more viable.
- by Xaviah Reaper - at 2014.03.11 11:29:00
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333. paying for early release / testing - in Feedback/Requests [original thread]
I think CCP could greatly benefit from selling brand new suits, equipment, gear to players willing to spend Aurum on them, just to make them available to that player say 1 week in advance. There would be no imbalance issues, nobody could really co...
- by Xaviah Reaper - at 2014.03.11 11:28:00
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334. haggling / trading skill - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Xaviah Reaper wrote: designed to be a sink hole and a new skill for the player owned markets, the trading skill will reduce the ISK cost of all items you purchase. It will cost a tonne of isk for the skill books, say...
- by Xaviah Reaper - at 2014.03.11 10:56:00
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335. (request) remove MLT rail turrets - in Feedback/Requests [original thread]
they are incredibly powerful, cheaper than a dropsuit, have immense accuracy and range, will two shot the prototype dropships, and do not require any skill points to use. blasters and missiles are fine. But rail tanks are an issue
- by Xaviah Reaper - at 2014.03.11 09:26:00
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336. haggling / trading skill - in Feedback/Requests [original thread]
Malkai Inos wrote: A discount to player made prices? Who's accounting for it? Server based subsidies? I must have gotten something wrong here. In any case, all trades will most likely be taxed at some percentage of net-worth that is paid to ...
- by Xaviah Reaper - at 2014.03.11 09:22:00
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337. CCP, we need answers - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Xaviah Reaper wrote: Piraten Hovnoret wrote: Yeah listen to NYAN They will say what they will spam the crap out of if implemented. Like this CCP: this are the changes to tanks we are thinking of NYAN: that's ...
- by Xaviah Reaper - at 2014.03.08 15:49:00
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338. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Our Deepest Regret wrote: I hold no grudges against a rail gun or missile tank that kills me when I play infantry. That is proof of skill in the case of the rail gunner, and luck in the case of the missile tank. But Blasters are a different st...
- by Xaviah Reaper - at 2014.03.08 15:35:00
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339. CCP, we need answers - in Feedback/Requests [original thread]
maybe a simple beta test is all it takes for the updates.
- by Xaviah Reaper - at 2014.03.08 15:25:00
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340. The finnal solution to the redline problem - in Feedback/Requests [original thread]
TheEnd762 wrote: General12912 wrote: redline sniping should not be done away with. the strategy is very nooby to begin with. redline areas are overused, so it should be easy to spot them. its your own fault that you dont take them out if y...
- by Xaviah Reaper - at 2014.03.08 15:20:00
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