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21. sorry ccp, but the caldari assault bonus is garbage - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Assaults are about offensive capabilities, therefore they should have bonuses to increase weapon effectiveness. HP related things fit better on sentinels, not assaults. That being said, I don't think the reload bonu...
- by Xak Arji - at 2014.02.08 20:05:00
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22. will pve ever be released? - in Feedback/Requests [original thread]
m twiggz wrote: Xaviah Reaper wrote: the subject says it all. I think PvE is essential for dust to thrive, as the simple multiplayer game modes are getting tedious and dull. That, or give dust a Planet Side 2 feel to it. maybe a planetside...
- by Xak Arji - at 2014.02.07 20:02:00
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23. Rail Rifle is OP because... - in General Discussions [original thread]
I will admit that I may be a little biased here, because I love the idea of a caldari rifle that kicks ass, but I think to balance the close range issue ( which is supposed to be the AR's and CR's turf) would be to increase hipfire spread and incr...
- by Xak Arji - at 2014.02.07 19:53:00
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24. will pve ever be released? - in Feedback/Requests [original thread]
PVE would be great, considering that you can have matches running adv suits doing 25 and 5 and maybe make 50k profit in isk. The new guys in our corp really struggle to get ahead isk wise an keep a decent K/D by not useing militia gear. I would lo...
- by Xak Arji - at 2014.02.07 15:35:00
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25. [Request] Fix Shield Modules - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Xak Arji wrote: A prototype Galente assault can get over 800 HP worth of armor (Not to mention the upcoming update, it's said that they will get an additional 25% armor) meanwhile Caldari can only get about 550 if I r...
- by Xak Arji - at 2014.02.07 15:27:00
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26. [Request] Fix Shield Modules - in Feedback/Requests [original thread]
Yea, I was a bit tired when I wrote this. I've been wanting to approach the idea of changing shield mod for awhile, I did forget that regulators affected depleted time. My bad, it makes for a badly written request. They still barely do jack, and c...
- by Xak Arji - at 2014.02.07 15:20:00
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27. [Request] Fix Shield Modules - in Feedback/Requests [original thread]
Alright... I have to say that I am getting increasingly disappointed in the current shield modules. The current armor build is awesome, but surpasses shields completely... I know shields aren't about HP as much as armor, they are about regeneratio...
- by Xak Arji - at 2014.02.07 03:50:00
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28. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Tebu Gan wrote: Xak Arji wrote: Hey Tebu, I really appreciate your analytical approach to this first off. I'm like you in that I really want to see dust balanced, and that I have quite a few months of vehicle experience. I like now how they ...
- by Xak Arji - at 2014.02.03 00:40:00
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29. Tanks - Balancing Turrets - in Feedback/Requests [original thread]
Hey Tebu, I really appreciate your analytical approach to this first off. I'm like you in that I really want to see dust balanced, and that I have quite a few months of vehicle experience. I like now how they finally changed the vehicles to being ...
- by Xak Arji - at 2014.01.31 05:58:00
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30. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Well! I love the idea of having a reasable sidearm to pair with me Kaalakota Rail rifle! Before 1.7 I rocked the GEK and Flaylock combo... great for quick kills if you pair it correctly. (knock shields down with GEK, switch to flaylock to get the ...
- by Xak Arji - at 2014.01.31 05:33:00
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31. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Question: why does the minmatar scout get a bonus to nova knife damage per level when nova knives are caldari tech? I feel like it is a little out of context. Maybe make nova knives minmatar, or give the bonus to caldari scouts. Just my humble opi...
- by Xak Arji - at 2014.01.25 23:33:00
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32. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
I think the ranges are fine, it's the damn time to kill. What's the point in having over 800 HP when it only last's 3 or 4 seconds under fire. Not to mention the maps have a severe lack of cover. each map is just a series of no - man's - land's pu...
- by Xak Arji - at 2013.12.15 22:12:00
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33. Things I'd like to see happen in DUST514... An ongoing list. - in Feedback/Requests [original thread]
The dual tanking is an issue, along with stacking damage mods.... It drives me nuts to see some dude triple stacking dam mods on a Kaalakota Rail Rifle. And the Gallente suits are by far the worst for that with any weapon... is it just me, or is i...
- by Xak Arji - at 2013.12.13 22:50:00
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34. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Ares 514 wrote: Guys, The vehicle locking you added to 1.7 is HORRIBLE. Now you can not quickly deploy into a dropship for PC. "As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no...
- by Xak Arji - at 2013.11.19 22:03:00
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35. 1.6 Dropship changes - in General Discussions [original thread]
Atom Heart Mother wrote: My positive feedback is that militia dropships are now better, the negative one is that I dont want CCP to dismiss the assault dropships in 1.7... piloting and shooting is great fun. Agreed. By far my absolute favor...
- by Xak Arji - at 2013.11.08 10:09:00
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36. 1.6 Dropship changes - in General Discussions [original thread]
CCP Wolfman wrote: Dachande Anasazi wrote: For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It...
- by Xak Arji - at 2013.11.08 10:00:00
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37. Sniper Rifles - in Feedback/Requests [original thread]
Question... have you ever used heavies? Their pathetic max sprint speed makes up for it by far. Think of them before you wine. They need that HP because it's their *only* defense. A medium can jump and run for cover. I can take most heavies with a...
- by Xak Arji - at 2013.11.08 09:55:00
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38. Announcement:Weapon stats! - in General Discussions [original thread]
Quit griping about the swarms. lol geeze. Have you looked at the vehicle changes? They DID NOT get a buff, and they certainly won't be the same... You shouldn't have a huge problem if your in a squad. A million dollar tank should take more than a ...
- by Xak Arji - at 2013.11.06 07:32:00
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39. Sniper Rifles - in Feedback/Requests [original thread]
First off... I have a killer head ache and really don't feel like squinting at my screen long enough to read all of that (sorry), but do any of you agree that it would be easier if you could lead enemies with the sniper rifle? You know, you have t...
- by Xak Arji - at 2013.11.06 07:16:00
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40. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Foundation Seldon wrote: Xak Arji wrote: Foundation Seldon wrote: Skybladev2 wrote: What the hell, LAVs get more HP than dropships. Do you understand, that aiming at dropship is much easier, than at LAVs? Invincible murder taxi makes n...
- by Xak Arji - at 2013.10.27 19:45:00
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