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81. More Heavy Weapons - in Feedback/Requests [original thread]
Dale Templar wrote: Flame Thrower would be nice for heavies, crowd control. Nice, but I do not think fire would be much threat to dropsuits with so much shield and armor plating.
- by XV1 - at 2013.05.30 21:03:00
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82. [Request] LAV changes - in Feedback/Requests [original thread]
Logistics LAVs are harder to kill than tanks, either tanks need way more HP or Logistics LAVs need less HP, or maybe they just need to be slower.
- by XV1 - at 2013.05.30 20:55:00
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83. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
I say Tactical AR should have higher range than standard AR and HMG. Burst would be higher than standard too, but less than tac
- by XV1 - at 2013.05.30 20:36:00
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84. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
I would like to see longer range and shorter range variants, maybe make longer range variants have a spool-up time before they begin firing. Currently the range seems very low ( I was playing with a heavy no SP investment though LVL 1 heavy/HMG). ...
- by XV1 - at 2013.05.30 03:27:00
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85. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
It would not be that difficult to make a copy of the blueprint item, or at least I would not imagine it would. I would like to see more salvage than just the random drops we get now, and salvage that is relevant to what the opponents were using. C...
- by XV1 - at 2013.05.30 02:24:00
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86. [Feedback] All Missiles SLOW - in Feedback/Requests [original thread]
I think dropships should be given something and SL as well. It is a simple concept that seems quite logical. Make the missiles build speed rapidly to be faster than any DS or LAV, but only build speed after the initial tracking kicks in the get th...
- by XV1 - at 2013.05.25 01:39:00
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87. It is time to fix vehicles, you don't know what you are doing - in Feedback/Requests [original thread]
Void Echo wrote: yeah..... no, your not a tank driver so you cant say what tanks are supostu be used for, that's reserved for the actual tank drivers, so stfu I am not a tank driver, but I used to roll AV and the only tanks that were issues ...
- by XV1 - at 2013.05.25 01:32:00
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88. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
I felt no difference in merc quarter, may be different in actual gameplay though. I am running through HDMI cable to HDTV. I have noticed as have many others that after playing for awhile the game gets a little choppy, this seems to be because Dus...
- by XV1 - at 2013.05.24 05:50:00
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89. [Feedback] All Missiles SLOW - in Feedback/Requests [original thread]
Everything that fires a missile right now is difficult to use due to the very low speed that pretty much every missile type weapon in the game has right now. The flaylock pistol feels like a dart gun as the missiles take almost a full second after...
- by XV1 - at 2013.05.24 05:45:00
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90. Information Windows Seem Off - in Feedback/Requests [original thread]
I would like to know why the show info windows seem to show a bunch of wrong numbers. For instance everything that has to do with distance seems just utterly wrong unless our dropsuits are 3-4 METERS tall. Look at nano hives, their aura is like 4....
- by XV1 - at 2013.05.24 03:13:00
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91. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
I like this idea better than current skill especially since some scramblers do not charge.
- by XV1 - at 2013.05.24 03:07:00
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92. More Heavy Weapons - in Feedback/Requests [original thread]
Dust HaHakoke wrote: Heavy shotgun reverse the idea (that is best at medium range but poor in close) and it will be awesome heavys currently lack any true ability to suppress so a wide range weapon would be awesome Actually I was considerin...
- by XV1 - at 2013.05.24 03:04:00
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93. More Heavy Weapons - in Feedback/Requests [original thread]
I would like to see more heavy weapons as there are only two currently. 1. Heavy Shotgun- Fires a large mass of plasma that separates mid flight giving it maximum damage at close range but a wider area of effect at medium range. Requires charge u...
- by XV1 - at 2013.05.23 13:45:00
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94. Requesting Infantry Shield Transporter - in Feedback/Requests [original thread]
I request an infantry shield transporter for Logistics to repair shields with. This allows the Caldari to get some love from logistics too without having a jeep around.
- by XV1 - at 2013.05.23 13:36:00
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95. Restructuring dropsuit progression based on EVE's ship progression. - in Feedback/Requests [original thread]
Totally agree with OP as this is how players skill into T2 ships on Eve currently. I do not see why they made factional logistics and assault anyway. I like the idea of basic frames and vehicles getting bonuses from the dropsuit skills and would l...
- by XV1 - at 2013.05.23 13:24:00
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96. This free LAV spamming is terrible - in Feedback/Requests [original thread]
Alaika Arbosa wrote: They're called AV grenades, fit them Also, stop crying or go back to the nursery. Cannot count the number of times my EXO AV grenades bounce off or ignore LAVs allowing them to splat me seconds later.
- by XV1 - at 2013.05.22 20:35:00
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97. Swarm Missiles - in Feedback/Requests [original thread]
Alright these are all wrong, instead of better tracking and lower speed go much faster and much lower tracking. This allows people to not outrun missiles as that is a ridiculous concept anyway and simultaneously allows decent pilots and drivers to...
- by XV1 - at 2013.05.22 01:21:00
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98. Active Scanner WP - in Feedback/Requests [original thread]
+1 And points for teammates spawning in mobile CRU
- by XV1 - at 2013.05.21 12:07:00
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99. WP for Active Scanners - in Feedback/Requests [original thread]
I request War Point rewards when people are killed by teammates when they have been flagged by active scanners. Not too much maybe 2-5 WP to the scanner whenever someone scanned gets killed. I know that this can be abused but no more than drop upl...
- by XV1 - at 2013.05.21 01:04:00
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100. Splash Damage Sucks - in Feedback/Requests [original thread]
It says explosion radius so I assume that means 2m in every direction. Which means anything within six feet of the impact location should take damage but it is clearly not the case. I think the information we look at is not always correct.
- by XV1 - at 2013.05.18 16:51:00
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