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101. [FEEDBACK] Counter-hack war points - in Feedback/Requests [original thread]
WP for counter hack is desperately needed, see people waiting for virus to finish uploading all the time to get WP for rehacking it afterwards.
- by XV1 - at 2013.05.18 12:11:00
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102. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
I like this idea as well. Right now there is not much point in hacking an enemy vehicle just as easy to blow it up.
- by XV1 - at 2013.05.17 23:52:00
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103. Nanohives - in Feedback/Requests [original thread]
Herper Derp wrote: The problem with hives that don't supply as much is compounded by the apparent decrease in the number of supply depots around. I'm finding that I'm running out of ammo without the ability to restock leaving me effectively hel...
- by XV1 - at 2013.05.16 01:07:00
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104. Splash Damage Sucks - in Feedback/Requests [original thread]
Alright so in my experience the splash damage of everything other than locus grenades just sucks. I have used mass drivers, locus grenades, forge guns, plasma cannons, flaylock pistols, and large railguns. ALL of them other than the locus grenades...
- by XV1 - at 2013.05.15 19:04:00
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105. Nanohives - in Feedback/Requests [original thread]
I request that either the carry capacity increase or I actually get two to work because as it is now one always disappears immediately after throwing it down, even when I have yet to use one. Currently I do not get much use from nanohives and woul...
- by XV1 - at 2013.05.15 18:52:00
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106. Connection Indicator - in Feedback/Requests [original thread]
So how do I check this during battle? I cannot see my connection to the current game I am in?
- by XV1 - at 2013.05.14 11:43:00
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107. Connection Indicator - in Feedback/Requests [original thread]
Could we get an indicator for connection status? I thought I read something about this in the patch notes but cannot seem to find it anywhere. It would be much easier to know if lag is going to ruin a match if I could see the connection status fro...
- by XV1 - at 2013.05.13 19:40:00
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108. I heard there was going to be a requestable sp reset - in Feedback/Requests [original thread]
Thanks Kaze
- by XV1 - at 2013.05.12 20:47:00
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109. Tank vs AV nades - in Feedback/Requests [original thread]
AV grenades are a little OP, but wouldn't be so bad if the hacked AV grenades did not exist. I personally believe that they should be removed ASAP. I can use the hacked with no SP in grenades and buy them for same price as the advanced level ones ...
- by XV1 - at 2013.05.12 20:46:00
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110. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Knarf Black wrote: There is literally no way to properly balance matchmaking in this game; too many variables and different ways to play. I think it would be fairly simple to do it based on WP gained per match and SP totals. As was said bef...
- by XV1 - at 2013.03.26 21:54:00
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111. Damage types and hidden stats - in Feedback/Requests [original thread]
Was kind of wondering what that percentage number displayed was. Thought it might be what the tip screen said was intel or something, still don't quite get what it was talking about. No information on shield and armor resistances yet, anyone know?
- by XV1 - at 2013.03.25 19:29:00
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112. Swarm Launchers too slow - in Feedback/Requests [original thread]
Also has anyone noticed that getting an actual kill from shooting down a DS is difficult, even when you actually shoot them to zero armor they still get plenty of time to bail and avoid death.
- by XV1 - at 2013.03.25 19:27:00
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113. Swarm Launchers too slow - in Feedback/Requests [original thread]
This has gotten quite off topic I simply think that SL need an entire overhall. Maybe make little less damage per missile, slightly faster or give skill speed increase instead of useless skill now and perhaps lower tracking ability to allow DS to ...
- by XV1 - at 2013.03.25 19:25:00
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114. Swarm Launchers too slow - in Feedback/Requests [original thread]
copy left wrote: NO. Dropships can barely get away from swarms, and when the whole enemy team decides to pick on a dropship. hell no. So for some reason you think that when the ENTIRE enemy team picks on you that you should be able to just...
- by XV1 - at 2013.03.25 19:23:00
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115. [Request] Add Squad Commands to R2 wheel. - in Feedback/Requests [original thread]
Didn't even know about hitting R3 until recently but I still agree.
- by XV1 - at 2013.03.23 12:35:00
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116. Damage types and hidden stats - in Feedback/Requests [original thread]
I would like to see the overall effectiveness of damage types against armor/shields and the headshot modifiers for weapons. I have heard that the scrambler pistol is 450% bonus on headshot but I do not know where to find such information.
- by XV1 - at 2013.03.23 12:32:00
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117. EvE like resistances - in Feedback/Requests [original thread]
I know this has to be posted somewhere but I cannot find it. I propose we be able to see the resistances our dropsuits' shields and armor have towards specific damage types just as they are represented in EvE. Also this would be wonderful for vehi...
- by XV1 - at 2013.03.23 12:18:00
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118. Swarm Launchers too slow - in Feedback/Requests [original thread]
By the way ground vehicles seem to be easy enough to hit now so an increase in speed would have little affects on them as they cannot get away already.
- by XV1 - at 2013.03.23 11:45:00
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119. Swarm Launchers too slow - in Feedback/Requests [original thread]
Jason Pearson wrote: Dropships got nerfed again by losing their speed, asking for another buff makes me think you're looking for ezmode. Go away eznub. I'd post more but everyone above has hit the nail on the head. Just go away.
- by XV1 - at 2013.03.23 11:45:00
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120. Swarm Launchers too slow - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Skill up. Use something other than the Militia Swarm Launcher. Watch others and when the Kill Feed says FredTheDropShipKiller has taken someone else down see what weapon was used. Militia weaponry is to get you started. No...
- by XV1 - at 2013.03.23 11:42:00
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