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41. Academy Change - in Feedback/Requests [original thread]
Nocturnal Soul wrote: you do realize you start with 500k sp Yes I do, I think I should clarify that I mean 500,000 SP GAINED not total. So 1 mil SP total before booting out of academy.
- by XV1 - at 2013.07.10 20:41:00
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42. Academy Change - in Feedback/Requests [original thread]
Piercing Serenity wrote: XV1 wrote: I propose that the requirement to get out of the academy be either 50,000 WP or 500,000 SP. The current academy is too short for any new players to learn anything about the game before getting stomped in p...
- by XV1 - at 2013.07.10 20:41:00
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43. Stupid Blue LAVs - in Feedback/Requests [original thread]
I need to point out the fact that an enemy LAV hitting my vehicle is hardly an issue, its when a friendly blueberry idiot decides its ok to run into my vehicle and instantly kills us both. This needs to be changed. Why? Is that actually a questi...
- by XV1 - at 2013.07.10 20:34:00
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44. Academy Change - in Feedback/Requests [original thread]
I propose that the requirement to get out of the academy be either 50,000 WP or 500,000 SP. The current academy is too short for any new players to learn anything about the game before getting stomped in pubs.
- by XV1 - at 2013.07.10 12:24:00
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45. The major enemy to experienced pilots, are militia pilots. - in Feedback/Requests [original thread]
I think they are quite skilled to ran you at full speed. while you are running from them. takes more work than you would think. also hp is not the biggest factor here, a motorcycle could tear up a car with some speed behind it.
- by XV1 - at 2013.07.08 06:15:00
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46. EMP Grenades - in Feedback/Requests [original thread]
I assumed that in the future they could have electronics not so vulnerable to EMPs and could survive the pulse by some means, or perhaps self repair.
- by XV1 - at 2013.06.28 18:47:00
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47. EMP Grenades - in Feedback/Requests [original thread]
Daedric Lothar wrote: Sounds like a possible edit of the Flux grenade I was hoping it would fill a different role. Flux grenades do nice shield damage but unless you hit them immediately after they can normally take cover and recharge. Also...
- by XV1 - at 2013.06.28 15:34:00
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48. An elegant solution to many problems - in Feedback/Requests [original thread]
They could also just make a matchmaking system based on SP/ISK amounts. Sounds reasonable.
- by XV1 - at 2013.06.28 15:33:00
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49. EMP Grenades - in Feedback/Requests [original thread]
Grenades with minor damage to shields, but temporarily stunts shield regen. Also stops equipment of all kinds from functioning for a small time and scrambles affected dropsuits' radar and perhaps HUD too. Perhaps have radar and shield affects on v...
- by XV1 - at 2013.06.28 15:25:00
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50. Make the maps bigger. - in Feedback/Requests [original thread]
FakeMyDeath wrote: bigger maps so we can't find an enemy and the game is already boring..i'm sticking to my MCC If it is boring then don't ever come back..... Ever.....
- by XV1 - at 2013.06.28 15:17:00
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51. Make the maps bigger. - in Feedback/Requests [original thread]
TheEnd762 wrote: Scheneighnay McBob wrote: If you zoom out, there's a potentially MASSIVE map But for some reason, the redzone restricts us. Because dropships would be nearly impossible to destroy, unless you had 6 ADV+ Swarm Launchers s...
- by XV1 - at 2013.06.28 15:15:00
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52. [Request] HMG - Tracer Rounds.... - in Feedback/Requests [original thread]
+1, aye
- by XV1 - at 2013.06.28 15:11:00
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53. Combatting Murder Taxis - in Feedback/Requests [original thread]
I like this idea, but maybe make the tire auto-repair after 5-10 seconds due to advanced tech. This would give them a temporary speed debuff and let you make your escape while not crippling the LAV until he finds some cover to recall the LAV for a...
- by XV1 - at 2013.06.28 14:53:00
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54. Make Profit a Stat - in Feedback/Requests [original thread]
I proposed a losses report at end of battle, like an amount of isk lost in battle displayed the same way the amount gained is displayed. https://forums.dust514.com/default.aspx?g=posts&m=884617#post884617
- by XV1 - at 2013.06.28 08:04:00
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55. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: I am VERY anti respec but this is the best idea yet. Make it a diminishing return (you'll never get back 100% of the SP you had spent) and I think I'd agree on it. My reasoning for not returning the full amount is to di...
- by XV1 - at 2013.06.28 08:01:00
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56. Reasonable LAV solution - in Feedback/Requests [original thread]
I do not agree with numbers, but I like the core idea. I think that a speed to enemy size ratio would work best. Also size of LAVs should matter too so the slower beefier LAVs are not penalized and the faster LAVs still get roadkills too. I thin...
- by XV1 - at 2013.06.28 07:32:00
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57. Heavy Women - in Feedback/Requests [original thread]
For a more serious response, I think that heavies should have few noticeable differences from gender as the only difference would be inside the suit which would be tailored to user. the outside is going to look the same no matter the gender as the...
- by XV1 - at 2013.06.28 07:18:00
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58. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
Wow great idea! This would allow people to get their points out of the skills they bought to test items while also making them wait so its not a huge pool of SP gained.
- by XV1 - at 2013.06.28 07:15:00
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59. More Heavy Weapons - in Feedback/Requests [original thread]
KOBLAKA1 wrote: Chinduko wrote: I would like to see an actual suppressive heavy weapon with medium range so it can actually suppress. I'd like a heavy machine gun too (Not the smg with a huge clipwe have now) I do not run heavy mos...
- by XV1 - at 2013.06.28 07:01:00
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60. [request] Nova Bow - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Lightning Bolt2 wrote: Name says it all, basicly a bow & arrow that can charge to deal more dmg with an arc on the arrows, besides I want to complement my Nova knives. basicly a mid-long ranged weapon built for ...
- by XV1 - at 2013.06.27 20:29:00
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