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1321. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
Because they say that with active booster the cap increases by 50%. Instead of 190,000 weekly, 280,000 with active booster. This means it's just a rumor?
- by WyrmHero1945 - at 2013.03.05 05:06:00
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1322. Can ppl who already have 30+ day boosters plugged in not use the new booster?? - in General Discussions [original thread]
Altina McAlterson wrote: Vin Vicious wrote: not seeing the point of buying it guys, as soon as you hit that SP cap that things useless, you go back to gaining 1500SP a match. It increases your cap by 100% instead of 50%. And you get 500 e...
- by WyrmHero1945 - at 2013.03.05 04:40:00
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1323. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
Well I hit the cap this weekend and bought the merc pack today. Activated the 30-day active booster and I'm winning WP + % extra of WP, but not the usual +2000 SP.
- by WyrmHero1945 - at 2013.03.05 04:16:00
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1324. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
Banjo Hero wrote: The booster doesn't really extend the SP cap. Well, it kinda does, but not really. If you hit the cap in x hours, you'll still hit the cap in x hours, not 3x/2 You know the circle thingies on the post-game screen. The SP one ...
- by WyrmHero1945 - at 2013.03.05 02:36:00
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1325. Did that just happen... - in General Discussions [original thread]
-75 WP???? WTF??? Wishing they add more WPs for support actions as pilot and they make you lose WP instead! That's a kick in the balls CCP!!!!! What about those who are learning to fly and will obviously crash? Not fair CCP!!!!
- by WyrmHero1945 - at 2013.03.05 02:21:00
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1326. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
Around 190,000 SP.
- by WyrmHero1945 - at 2013.03.05 02:02:00
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1327. What's your sp count? - in General Discussions [original thread]
1.2 million due to several remakes and overall scrubiness.
- by WyrmHero1945 - at 2013.03.05 01:59:00
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1328. Forge gun vs Drop Ship montage - in General Discussions [original thread]
Literally.
- by WyrmHero1945 - at 2013.03.04 21:35:00
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1329. Protip: Dropship gunning - in Rookie Training Grounds [original thread]
Sometimes when I see them shooting at far targets with the blaster, I move the dropship so the turret faces towards the ground, where enemies are below the dropship. They don't know that blasters suck at range.
- by WyrmHero1945 - at 2013.03.04 21:33:00
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1330. Need help with Dropships - in General Discussions [original thread]
BL4CK FRIAR wrote: Fitting isn't the issue, rather piloting the thing. I'm asking for help with the actual piloting of the damned thing. Any pointers, seting management of the controls, anything. I was always pretty good at flying helicopters i...
- by WyrmHero1945 - at 2013.03.04 05:47:00
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1331. Railguns on Tanks - in General Discussions [original thread]
gbghg wrote: slap26 wrote: gbghg wrote: yeah just a load of reddots we redlined pretty quickly, but he had a forge gunner on his team with a ridiculous dps, it one shotted my 4k hp myron I feel for dropship pilots, they don't have en...
- by WyrmHero1945 - at 2013.03.04 01:17:00
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1332. Railguns on Tanks - in General Discussions [original thread]
Heathen Bastard wrote: Icy Tiger wrote: WyrmHero1945 wrote: But railgun is the closest thing we have that looks like a true main cannon for a tank!!!! It's awesome!!!!! Want to make it like a true cannon? Add drop distance, distance b...
- by WyrmHero1945 - at 2013.03.03 22:02:00
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1333. Railguns on Tanks - in General Discussions [original thread]
Fraceska wrote: Berserker007 wrote: WyrmHero1945 wrote: But railgun is the closest thing we have that looks like a true main cannon for a tank!!!! It's awesome!!!!! U do know a railgun isnt a futreistic weapon, but are actually around ...
- by WyrmHero1945 - at 2013.03.03 22:01:00
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1334. Railguns vs Missile turrets on dropships - in General Discussions [original thread]
Depends on the aiming skill of your gunners. Railguns are very difficult to master imo, but since missiles are so weak...I really don't know if missiles could out damage railguns against an armor tank. They're supposed to because of the explosive ...
- by WyrmHero1945 - at 2013.03.03 21:54:00
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1335. Railguns on Tanks - in General Discussions [original thread]
Icy Tiger wrote: WyrmHero1945 wrote: But railgun is the closest thing we have that looks like a true main cannon for a tank!!!! It's awesome!!!!! Want to make it like a true cannon? Add drop distance, distance based damage, and an ammuni...
- by WyrmHero1945 - at 2013.03.03 21:45:00
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1336. Railguns on Tanks - in General Discussions [original thread]
But railgun is the closest thing we have that looks like a true main cannon for a tank!!!! It's awesome!!!!!
- by WyrmHero1945 - at 2013.03.03 21:26:00
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1337. Active Booster question - in General Discussions [original thread]
Buying the merc pack will save you 28,000 AUR on 4 active boosters that you could rather use on 4 passive boosters for even more weekly SP and extra AUR for equipment!!!
- by WyrmHero1945 - at 2013.03.03 20:41:00
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1338. Dust buyer's guide - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: WyrmHero1945 wrote: I reach the SP cap quickly though, not sure if the active booster is worth it. Active Boosters also increase your SP cap Oh that's nice then. If I get 4 passive boosters for 1 month + the activ...
- by WyrmHero1945 - at 2013.03.03 20:17:00
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1339. Dust buyer's guide - in Rookie Training Grounds [original thread]
I reach the SP cap quickly though, not sure if the active booster is worth it.
- by WyrmHero1945 - at 2013.03.03 19:39:00
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1340. Dust buyer's guide - in Rookie Training Grounds [original thread]
gbghg wrote: If your spending real money, touch nothing but the merc pack, it's the best value for money out there and you get a load of items with it. Is the 30 day skill booster passive or active? Also my laser guy uses an Assault SMG, wha...
- by WyrmHero1945 - at 2013.03.03 19:28:00
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