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981. anyone know what the amarr assault suits fitting/slots are? - in General Discussions [original thread]
D Roc43 wrote: WyrmHero1945 wrote: I predict it would be comparing it to current type-1 heavy: -100 Shields / 200 Armor -4 highs / 3 lows -1 equipment - 2 grenades (?) -Bit slower than Caldari Assault due to armor It will be similar to the...
- by WyrmHero1945 - at 2013.04.09 04:41:00
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982. Why is the problem with the AR not obvious to everyone? - in General Discussions [original thread]
@OP That's really it really... the AR's lack of recoil and low spread (because of skills) makes it ok at CQC-mid range. But when you add sharpshooter's range, it becomes accurate at long ranges (almost as far range as an LR). It's the skill that m...
- by WyrmHero1945 - at 2013.04.08 22:30:00
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983. Why is the problem with the AR not obvious to everyone? - in General Discussions [original thread]
Because it's Light Sharpshooter not the AR per se.
- by WyrmHero1945 - at 2013.04.08 21:14:00
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984. dropsuit command and scan dampening skills - in General Discussions [original thread]
Severance Pay wrote: This probably good if you are defending. They can see you coming regardless of profile cuz you are fat an slow moving, but they cant see you hiding around a corner or at an elevated advantage. I think this is viable as a de...
- by WyrmHero1945 - at 2013.04.08 21:08:00
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985. Help with a heavy nova knife build for lols. - in General Discussions [original thread]
lol -B series Heavy -Proto Nova Knives -Complex Sidearm mods -Either Profile Dampeners or Kinetic Catalyzers. I would imo stack dampeners so that you have less profile than a scout.
- by WyrmHero1945 - at 2013.04.08 20:35:00
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986. anyone know what the amarr assault suits fitting/slots are? - in General Discussions [original thread]
I predict it would be comparing it to current type-1 heavy: -100 Shields / 200 Armor -4 highs / 3 lows -1 equipment - 2 grenades (?) -Bit slower than Caldari Assault due to armor
- by WyrmHero1945 - at 2013.04.08 15:56:00
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987. 2,220,400 unallocated skill points need advice for a sniper build - in General Discussions [original thread]
-Logi B-Series -Best Tactical/Charge Sniper -3 Complex Damage Mods -2 Armor Plates -Armor Repairer -Nanohive -Drop Uplink
- by WyrmHero1945 - at 2013.04.08 03:04:00
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988. Racial Dropsuit Characteristics - in General Discussions [original thread]
Yeah and Gallente type-2.
- by WyrmHero1945 - at 2013.04.07 06:27:00
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989. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
It's not the AR it's the god damn Light Sharpshooter skill. Without the skill the AR is a CQC-mid range weapon. With sharpshooter the AR can have more range than a laser rifle, and the almost no recoil makes it OP.
- by WyrmHero1945 - at 2013.04.07 03:24:00
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990. Pilot - in General Discussions [original thread]
You can strafe by rolling (left analog) a bit to the left or right. If you strafe too much you can go 180 degrees to the side and crash so be careful lol.
- by WyrmHero1945 - at 2013.04.07 02:42:00
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991. does any one use side arm damage mods? - in General Discussions [original thread]
I don't think so bro.
- by WyrmHero1945 - at 2013.04.07 02:35:00
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992. Add armor burn to dropsuits. - in Feedback/Requests [original thread]
Heavies should catch fire from my laser, so yes.
- by WyrmHero1945 - at 2013.04.07 02:31:00
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993. Best sidearm weapon? pistol versus SMG? - in General Discussions [original thread]
Shield regulators are more useful imo. I would stack them if CPU isn't a concern, which in most cases it is for scouts.
- by WyrmHero1945 - at 2013.04.07 02:25:00
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994. Best sidearm weapon? pistol versus SMG? - in General Discussions [original thread]
SMG is better when used as emergency weapon. With the faster strafe of the scout you'll be able to kill while dodging. + thr SMG eats armor faster than the pistol. If firing showed you in enemy radar (it doesn't), Nova Knives would be very useful ...
- by WyrmHero1945 - at 2013.04.07 02:05:00
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995. Pilot - in General Discussions [original thread]
Just keep practicing with militia. Think of it as helicopter, nose down means forward, nose up backwards. Try keeping it stable by move the nose. You turn the nose left or right (yaw) with the look button. After that try landing it gently. Best pl...
- by WyrmHero1945 - at 2013.04.07 01:02:00
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996. Is this the last reset ? - in General Discussions [original thread]
http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1347/35/1347351248210.png
- by WyrmHero1945 - at 2013.04.06 01:36:00
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997. Lasers are Absurd >_< - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Wolfman said the Viziam is not suppose to have 20 base damage, its suppose to have 15 like the others. Its fixed in the next build. Makes sense really. Viziam is just too powerful atm, been using it this week and...
- by WyrmHero1945 - at 2013.04.06 01:14:00
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998. I wonder..... - in General Discussions [original thread]
BTW from the weapons list I only see 3 new weapons: -Flaylock Pistol -Plasma Cannon -Scrambler Rifle I assume the current AR will be replaced by the Caldari Gauss Rifle?
- by WyrmHero1945 - at 2013.04.06 01:08:00
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999. I wonder..... - in General Discussions [original thread]
I think all my SP into Caldari assault dropships.
- by WyrmHero1945 - at 2013.04.06 00:56:00
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1000. Lasers are Absurd >_< - in General Discussions [original thread]
Draxus Prime wrote: WyrmHero1945 wrote: Snipers are my bane, pro snipers though. The beam can't reach them if they're too far, and the beam gives off my exact position lol. It's a shame that most snipers at ambush are noobs, they die so fast...
- by WyrmHero1945 - at 2013.04.06 00:38:00
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