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41. New melee weapon idea! - in Feedback/Requests [original thread]
Isaa Quade wrote: I would stick more with like a Nova-short sword or something. EVE is a realistic universe. Yeah I know, theres stuff like huge space ships and plasma weapons, but EVE is a dark, brutal, realistic universe Do you realize how ...
- by Wolf Ritter vonKaldari - at 2012.09.14 16:27:00
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42. (Request) No HAV'S in Ambush maps!!!! - in Feedback/Requests [original thread]
Sees-Too-Much wrote: I'm surprised people are willing to bring vehicles in on ambush maps. It's a real testament to the spinelessness of DUST players that someone can walk a HAV into the middle of a closed off compound surrounded by cover and i...
- by Wolf Ritter vonKaldari - at 2012.09.13 01:15:00
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43. [Suggestion] Make Heavies useful again. - in Feedback/Requests [original thread]
Gooly wrote: Since Heavies had their armor nerfed and now they seem pretty useless (just going by what I heard. Wasn't in the game before they were nerfed but I spent my first few days in a heavy and it kind of sucked), it would be a waste (and...
- by Wolf Ritter vonKaldari - at 2012.09.13 01:10:00
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44. [Request] Tank limit - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: You hardly see one in a match yet you call to limit them When did the word "hardly" become synonymous with "virtually always"?
- by Wolf Ritter vonKaldari - at 2012.09.11 15:13:00
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45. Riot Shields or something like it. - in Feedback/Requests [original thread]
Templar Two wrote: I just wanted to say Blacklight have them, so Ghost Recon and so Halo 4. Shields work in sci-fi FPS: are fun ad add a layer of new tactical possibilities. That's because video game designers aren't materials engineers, don'...
- by Wolf Ritter vonKaldari - at 2012.09.10 16:20:00
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46. More realistic missile tracking, please. - in Feedback/Requests [original thread]
Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to have tracking capabilities less tha...
- by Wolf Ritter vonKaldari - at 2012.09.10 10:47:00
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47. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
Conraire wrote: Some people are right though. More or less Militia gear is equal to Civilian gear in EVE. And you see how many people go around even using civilian fit ships don't ya, for those who've played. Doesn't matter what your flyin, not...
- by Wolf Ritter vonKaldari - at 2012.09.10 07:27:00
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48. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
Disagree, AV needs to be buffed.
- by Wolf Ritter vonKaldari - at 2012.09.10 02:56:00
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49. Realistic Combat - in Feedback/Requests [original thread]
Soei wrote: 1. Slower aiming. When I press the zoom button, my vision immediately snaps to the sight of my weapon. This takes away some of the immersion for me, and is also unrealistic. How about if it took some time (1 second, maybe 2) to look...
- by Wolf Ritter vonKaldari - at 2012.09.09 11:41:00
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50. [Feedbck]Swarm Launchers - in Feedback/Requests [original thread]
STB-TedNugent EV wrote: It is very unrealistic for missiles to turn in this way. How so? You think it's unrealistic that missiles in the future could track to a target's last known location and then do a passive scan to autocorrect?
- by Wolf Ritter vonKaldari - at 2012.09.08 13:23:00
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51. Forge Gunners Vs Vehicles. - in Feedback/Requests [original thread]
STB-LURCHASAURUS EV wrote: Flame Highsea wrote: Lazarus Solo wrote: I think the forge guns are way too powerful for what they cost relative to vehicles. and you kill forge gunner with one shot and he needs 4-8 shots to take you and yo...
- by Wolf Ritter vonKaldari - at 2012.09.05 13:02:00
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52. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
Patches The Hyena wrote: dropships... fairly squishy... to AV weapons It's almost like bolting enough armor and big enough shield generators to stop dedicated anti-tank weapons is counterproductive to achieving flight.
- by Wolf Ritter vonKaldari - at 2012.09.05 09:34:00
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53. Don't nerf tanks again - in Feedback/Requests [original thread]
Paran Tadec wrote: Cry more. You really don't want to go down the road of realism, lest you want Militia Swarm Launchers nailing your precious Sagarius or Surya from the rear and completely knocking your tank out of commission like an RPG-7V2...
- by Wolf Ritter vonKaldari - at 2012.09.05 01:54:00
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54. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Tanks are a possibility when going into a match. When any nation's army deploys in the real world, there's a chance the enemy will have tanks, so they bring anti-tank weapons with them. Why do you think LAWs exist? Nothing ...
- by Wolf Ritter vonKaldari - at 2012.09.04 02:54:00
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55. Accuracy while moving and kick need some work - in Feedback/Requests [original thread]
Avenger 245 wrote: I think there should be more kick to the guns which would be the reason for the worse hipfire I mention above, I think more kick would make the AR more mid range weapons rather than their current all range weapons. The burst ...
- by Wolf Ritter vonKaldari - at 2012.07.27 23:51:00
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56. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Actually they're Minmatar weapons, so they are very low-tech, not plasma. Still, even low-tech stuff by futuristic "thousands of years in the future" setting is probably much superior than our most high-tech weapons...
- by Wolf Ritter vonKaldari - at 2012.07.27 23:46:00
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57. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Asno Masamang wrote: Wolf Ritter vonKaldari wrote: I don't know of any other game, setting, or even reality where a submachinegun would ever be more useful in a straight up gun fight where both sides have body armor Ummm, the SMGs, like S...
- by Wolf Ritter vonKaldari - at 2012.07.27 23:42:00
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58. [Request] Sub-machine guns. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Don't go CQC with an Assault Rifle, and SMGs won't kill you when you're playing to their strengths. I don't know of any other game, setting, or even reality where a submachinegun would ever be more useful in a straigh...
- by Wolf Ritter vonKaldari - at 2012.07.27 23:24:00
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59. Feedback for a better game - in Feedback/Requests [original thread]
Rain Arran wrote: That's how Eve works, deal with it. EVE Online is a Space Simulation MMO, Dust 514 is an FPSMMO. 'Because EVE did it' then becomes the rallying call of morons who can't get over the fact that Dust isn't EVE and they need to ...
- by Wolf Ritter vonKaldari - at 2012.07.16 06:44:00
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