Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soei
Bragian Order Amarr Empire
4
|
Posted - 2012.09.09 03:36:00 -
[1] - Quote
Ok, here are a few ideas I'd like to propose to improve the level of immersion, realism, and excitement in Dust's battles.
1. Slower aiming. When I press the zoom button, my vision immediately snaps to the sight of my weapon. This takes away some of the immersion for me, and is also unrealistic. How about if it took some time (1 second, maybe 2) to look down the sites of the weapon?
2. Getting knocked down. Would it be possible to get knocked down by an explosion or vehicle, but not killed? I think that would be very cool, add to the immersion, and not particularly hard to do.
3. More animations for Actions. Like when the character hacks he presses his little arm display, there could be more in-character animations for other actions. Some things I thought of were grabbing ammo or getting in and out of vehicles. This would all help slow the game down a bit and make it feel more like you were a real person fighting a real battle on a real planet in a real solar system etc etc.
4. A chain of command like in Battlefield 2. This would work only in skirmish mode, where the highest ranking player/leader etc would have the option of being a battlefield commander, who could issue objectives to squads as well as manage their requests, as well as possibly out-of-game artillery or something like that.
I think that making the first-person animations as realistic and comprehensive as possible really go a long way to making me feel like I am actually in my character, as opposed to playing a game. When you have to do the little things, you have a greater appreciation for the big things (like blowing **** up), and it adds more value to the life and death of your character. Just my two cents. |
Raynor Ragna
266
|
Posted - 2012.09.09 03:56:00 -
[2] - Quote
1. Slower aiming. When I press the zoom button, my vision immediately snaps to the sight of my weapon. This takes away some of the immersion for me, and is also unrealistic. How about if it took some time (1 second, maybe 2) to look down the sites of the weapon?
You aren't aiming down the sights, you are switching to an onboard camera. If you really want it to take some time to do it, close your eyes for two seconds while you aim.
2. Getting knocked down. Would it be possible to get knocked down by an explosion or vehicle, but not killed? I think that would be very cool, add to the immersion, and not particularly hard to do.
It would be crazy hard to implement. Tons of coding and art. It do like the idea, but It wouldn't happen for years.
3. More animations for Actions. Like when the character hacks he presses his little arm display, there could be more in-character animations for other actions. Some things I thought of were grabbing ammo or getting in and out of vehicles. This would all help slow the game down a bit and make it feel more like you were a real person fighting a real battle on a real planet in a real solar system etc etc.
It could work, but its not much of an issue really.
4. A chain of command like in Battlefield 2. This would work only in skirmish mode, where the highest ranking player/leader etc would have the option of being a battlefield commander, who could issue objectives to squads as well as manage their requests, as well as possibly out-of-game artillery or something like that.
We already have that. And more will come when we get commanders for the MCC along with real corporations.
Adding value to life and death is what this game is about. This'll be one of the only or the only FPS that has a persistant world. If you lose a battle, you may lose a planet. Each time you die, you lose that gear and need to re-earn it. |
Akira Zeta
Algintal Core Gallente Federation
7
|
Posted - 2012.09.09 03:58:00 -
[3] - Quote
I also wish the game had a lot more variety to the game with animations and effects. The aiming issue you mentioned has irked me as well. It needs a fade in and fade out effect like you are putting your eye up to the scope. |
Soei
Bragian Order Amarr Empire
4
|
Posted - 2012.09.09 05:05:00 -
[4] - Quote
Maybe its all stuff that will get smoothed out in later renditions. Its not really an issue now, but I think its the little things that count and it is that attitude that made EVE online a great game and practically a space exploration SIMULATOR. That level of attention to details and realism would make DUST an unparalleled experience in my eyes. It would set it apart from the hordes of fun but mediocre FPSs that are on the market today. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.09 05:55:00 -
[5] - Quote
1. I think an electronic buzz would give you the same effect. Just a "whirring" sound that sounds like a hi tech screen just turned on (the camera in your helmet) If you wanna know what I'm talkin about, they have that sound when you use the scope of the railgun in Starhawk. You can look it up on youtube in a search for "Starhawk Weapons".
2. Once again, you can create the illusion easily. Maybe blurred vision, a physics engine push, slowed movement, and the high pitched dubbed sound you usually hear after an explosion. Just knit picky things they are always putting in new shooter. And I don't think it would be that hard. They would just need to do a death animation, because the body after death becomes purely subjedted to the physics of gravity and the bullets passing through it, or the explosion happening around it. They would just need a few premade "get up" animations, depending on where/how the player landed, and they would just need to roll the HUD around like crazy, add those sound/movement effects and your golden! Definately possible.
3. Yes I definately agree. That is the difference between a 2008 shooter, and a modern shooter (actually, only one difference, but still) They will probably do this. As far as the vehicle animation goes, I think once you press the "get in vehicle" button, and it goes to the 3rd person view of the vehicle, I think it could show you (quickly) opening the door/hatch and slamming it behind you with the sound effects to go with it, but I think you should be able to drive the vehicle right as you hit the button, so it looks like you hopped in and hit the gas before you could shut the door. That would be nice.
4. Totally and for sure. They have a short chain of command consisting of 2 links. Squad leaders and the Officer in Charge. In my opinion, this is not enough, and more enhancements need to be added to the current leadership system. I actually made a topic addressing this exact thing. Its called, "[Suggestion] Leadership enhancement". |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.09 06:13:00 -
[6] - Quote
1. Your Dropsuit is a complex computerized weapon of war. You don't need to LOOK down a scope, you just shunt the built-in scope camera feed into your visor. ;)
2. No knockdown, please. That's one of the most irritating thing in any game, ever, whether it be FPS, RPG's, or MMO's. Sure, more 'realistic' maybe, but then we should also have things like prone position, the ability to roll, etc.
3. I'd be totally OK with this, but only if it's fairly low on the priority list. I'd personall prefer things such as A) The game connect feature not locking up. B) The auto-search for server--after having picked a full server--putting you back in queue rather than letting you know it failed. C) Game not randomly booting you out without any explanation or SP/ISK reward.
4. Yes, please. It'd be good if there were a position like this, especially if they could give 'tasks' to their squads (not necessarily 'attack here', though that should be an option, but to designate squads as Offense, Defense, Support, etc). But, again, fix the stuff listed in 3 first please. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.09 06:22:00 -
[7] - Quote
Yeah, the Dev team for Dust is huge. They have departments working on your problems listed in number 3, and they have entire other departments working on things like knockdown physics. In response for your distaste for knockdown, why not? Dust is heading in the realistic direction. This was most prevalent in their update on dropship piloting. It became less of a "point and fly" and more of a "you better be in the airforce or you might be confused" kind of thing. I personally think the realistic direction is the perfect direction, and not implimenting knock-down physics would create an inconsistency in the games designs. Also, I can't believe they don't have prone. If they don't impliment prone, I might as well throw my sniper rifle at them instead of trying to hide and actually be a sniper. Rolling is good, but I haven't seen a game with it since Starwars Battlefront II, and the reason shooters don't do that anymore is because people would use roll more than they would the trigger. It became the "easy dodge" tool of every shooter. Think "bunny hopping" on steroids :) |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.09 11:41:00 -
[8] - Quote
Soei wrote:1. Slower aiming. When I press the zoom button, my vision immediately snaps to the sight of my weapon. This takes away some of the immersion for me, and is also unrealistic. How about if it took some time (1 second, maybe 2) to look down the sites of the weapon? How is that unrealistic? We're centuries into the future, it's not unrealistic to have a wireless scope locked directly into the HUD of your helmet.
Quote:4. A chain of command like in Battlefield 2. This would work only in skirmish mode, where the highest ranking player/leader etc would have the option of being a battlefield commander, who could issue objectives to squads as well as manage their requests, as well as possibly out-of-game artillery or something like that. The game already has this, though the structure isn't as intuitive.
As for realism, you pretty much picked a whole bunch of superfluous stuff.If we want more realism there's some more important things to focus on, like anti-vehicular weapons actually being viable against vehicles instead of me firing off a dozen missiles that ineffectually ping off of aircraft shielding or anti-tank weapons that require an entire squad of people using them simultaneously to be effective, or how about a heavy machinegun that actually acts like an HMG and can actually suppress targets outside of near point-blank range, actually hurts and has very little maneuverability. |
City Fan
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.09.09 12:27:00 -
[9] - Quote
dont slow the aim down.. please... it kills you more than it kills them most times... i know the effect would be good... maybe just on top end snipers or something to give players an extra second to escape sniper scopes
the realism can be apprtioned in other ways, like the physics/motion of players moving, climbing, diving for cover etc... and atmosphere...
i think the way we can jump around looks sort of fake.. if you know what i mean.. were not bionic rabbits here are we? lol i know its the games engine but just some more manouvrebility would look the part.. |
Ryan Mauler
Codex Troopers
12
|
Posted - 2012.09.09 15:46:00 -
[10] - Quote
Yes, the aim thing is obvious that it is a part of your helmets HUD, so they will probably add an electonic sound effect to when scoping to make it more obvious/realistic. I think they can make the jumping more realistic as well. They have the physics pretty solid, all they need now is a nice juming animation. I also think Explosion Knock down would be a very effeective peice of the game. It adds something that now a whole ton of other shooters have. Also, since they made many of the vehicles more realistic, and therefore, dificult to drive, they should have a tutorial with a virtual training course. It would make sense for the time period and it seems prettty essential to learn the basics of ALL concepts of the game. Probably not until at least open beta, and maybe even then they won't have the full blown thing yet. |
|
Chris Chance
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.09.09 17:52:00 -
[11] - Quote
About the aiming down the sights, they're right, it's switching to a camera on the gun. However, there does need to be a transition from looking through your 'eyes' to gun cam. Maybe like a fade in effect or something. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |