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41. Skill stacking ADS - in General Discussions [original thread]
Tebu Gan wrote: In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed. Like I said though, I don't think there should be such a thing as ...
- by White-Lion - at 2014.07.31 00:28:00
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42. Skill stacking ADS - in General Discussions [original thread]
TEBOW BAGGINS wrote: have no idea why the system considers this my thread.. all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their AD...
- by White-Lion - at 2014.07.30 23:28:00
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43. Skill stacking ADS - in General Discussions [original thread]
Your first part of your argument about HAV should not be taken in to account, you are comparing apples and oranges. Skill-stacking doesn't work for tanks because 1: they don't have a skill they can stack (which I think they should) and 2: skill-st...
- by White-Lion - at 2014.07.30 22:58:00
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44. Skill stacking ADS - in General Discussions [original thread]
Derpty Derp wrote: The ads bonus without the bug is uneeded, I'd honestly rather it was just some kind of bonus to pg/cpu cost when placing multiple turrets on the thing. But yeah, the glitched fire speed is beyond stupid. So you want to enc...
- by White-Lion - at 2014.07.30 16:59:00
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45. Skill stacking ADS - in General Discussions [original thread]
TEBOW BAGGINS wrote: Tebu Gan wrote: Why doesn't EVERYONE do this! because most pilots are to doosh baggy for their egos to make room for a gunner? Actually no, as a, both level 5 pilot operation in python and incubus, the CPU and PG c...
- by White-Lion - at 2014.07.30 16:48:00
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46. Favorite Weapon and Dropsuit - in General Discussions [original thread]
'dragonfly' Scout: basic combat rifle, 'Toxin' SMG, complex Kin-Kat, advance cardiac (green bottle), Enhanced profile dampener, basic D-Mod, and REs. An amazingly evasive scout at roughly the cost of 13k each
- by White-Lion - at 2014.05.22 22:38:00
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47. ignore till complete - in General Discussions [original thread]
Sir Snugglz wrote: White-Lion wrote: Why would I drop to your standards of fighting you with missels, which suck in dogfights (and is why incubi are master race) when my main job is to keep you from doing your job That's what I said, rai...
- by White-Lion - at 2014.04.29 21:20:00
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48. ignore till complete - in General Discussions [original thread]
Sir Snugglz wrote: Thor Odinson42 wrote: White Lion dominated Sir Snugglez in a PC battle we had a few weeks ago. Also Michael J Fox Richards should be in there somewhere. His first PC battle ever he went 32-0. It ain't dominating if I'...
- by White-Lion - at 2014.04.29 03:22:00
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49. ignore till complete - in General Discussions [original thread]
Vulpes Dolosus wrote: I support White-Lion as an Advanced Pilot. I'll register as a regular pilot, though I'm arguably the better :P Also: Python Master Race I hate you sometimes... I'll murder your ads with my proto rail incubus.
- by White-Lion - at 2014.04.27 19:57:00
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50. Need a good Incubus or Python Fit - in General Discussions [original thread]
Vulpes Dolosus wrote: Incubus: 2x Cplx 60mm Pl8, 1x Cplx Heavy Repair, 1x Cplx AB, you can fit any missile or rail Python: 1x Enh Heavy Shield ex, 1x Cplx Light Shield Ex, 1x Cplx AB, 1x Cplx PG, you can fit any missile or rail Down meta as...
- by White-Lion - at 2014.04.27 19:50:00
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51. Need a good Incubus or Python Fit - in General Discussions [original thread]
For an incubus fit I would suggest one complex 120mm plate, 1 complex light armor repair, 1 complex pg mod, and a basic Ab. Python I would say 1 basic AB and stack shield extenders is the best in my opinion.
- by White-Lion - at 2014.04.27 19:47:00
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52. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Now that spawn times are being increase, maybe the different levels of mCRU could decrease the amount of time to spawn. It could be put to good use, I think.
- by White-Lion - at 2014.03.14 02:52:00
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53. Amarr assault bonus and Laser rifle failure - in General Discussions [original thread]
John Demonsbane wrote: Auris Lionesse wrote: -facepalm- The overheat bonus means you can fire longer without overheating and receiving feedback damage. Yep, this one hurt my head too. I was planning on putting out a little LR guide in...
- by White-Lion - at 2014.03.05 22:38:00
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54. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
I think a respec for dropsuits branch is needed at least. This means that the only thing would change are peoples roles, and they would have to adjust their suits to the guns they have.
- by White-Lion - at 2014.03.05 22:34:00
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55. Amarr assault bonus and Laser rifle failure - in General Discussions [original thread]
Iskandar Zul Karnain wrote: More importantly, could we get the old sound effect for lasers back??? AGREED!
- by White-Lion - at 2014.03.05 22:28:00
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56. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Odigos Ellinas wrote: The LDS should be for vehicles what the Logisuit is for infantry. Bonuses like the logisuit's will have in 1.8. Bonus on PG CPU for: mobile CRU, Reptool (for vehicles only) and a module for ammo supply (for vehicles only)....
- by White-Lion - at 2014.03.05 22:26:00
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57. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The only light weapon that would make sense is the swarm launcher. No other light or heavy weapon has the range to do anything useful out of a dropship. LDS should resupply ammo for everyone and rep vehicle armor/shield...
- by White-Lion - at 2014.03.05 22:21:00
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58. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Meee One wrote: White-Lion wrote: I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extr...
- by White-Lion - at 2014.03.05 22:12:00
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59. Amarr assault bonus and Laser rifle failure - in General Discussions [original thread]
Awry Barux wrote: White-Lion wrote: Can I just say that having the amarr assault bonus being 5% reduction to heat build-up actually hurts the laser rifle. Since the laser rifle puts out its maximum damage when it reaches it max heat, having ...
- by White-Lion - at 2014.03.01 22:14:00
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60. Amarr assault bonus and Laser rifle failure - in General Discussions [original thread]
Can I just say that having the amarr assault bonus being 5% reduction to heat build-up actually hurts the laser rifle. Since the laser rifle puts out its maximum damage when it reaches it max heat, having the suit reduce its heat build-up time mea...
- by White-Lion - at 2014.03.01 22:07:00
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