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61. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Subject 36 wrote: How many modules would a Logi dropship have? Or how much CPU/PG does it have? I would say 4 or 5 by 2 respectively to both types. As far as CPU/PG I would say it would need enough to be able to put on turrets or decent mo...
- by White-Lion - at 2014.03.01 21:54:00
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62. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Arx Ardashir wrote: ADS can still carry 4 other people, even without the other turrets. That's just one person shy of a whole squad. No ADSes can only carry 2 people with out turrets. Either way, I don't think that they should be used for t...
- by White-Lion - at 2014.03.01 21:51:00
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63. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
Telleth wrote: To really turn this into a pipe dream, bringing back remote reps for shield and armor, make them an aura radius, low rep rate, about 100 for vehicles and 25 for dropsuits, but for all the people/vehicles in it's radius. Make it ...
- by White-Lion - at 2014.03.01 21:46:00
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64. Damn murder taxies - in Feedback/Requests [original thread]
I suggest going after the LAV it is probably easier to kill than his suit, using remote explosives, proxy mines, or even a tank would easily take him out
- by White-Lion - at 2014.03.01 16:48:00
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65. Potential Logi Dropship uses if/when they return. - in Feedback/Requests [original thread]
I have recently been talking to a few people on the roles of dropships, we've agreed that assault dropships are for fighting and should not be used as transport of groups due to the fact that putting on extra turrets on the side take away from the...
- by White-Lion - at 2014.03.01 16:31:00
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66. (request) what we want for 1.5 - in Feedback/Requests [original thread]
Wildlife... Like deer, lions, tigers, beers (oh my), etc. and the ability to ride them and maul other players. That would make this game awsome. Oh and people in your squad will be waiting in your own merc quarters untill you deploy.
- by White-Lion - at 2013.09.08 16:52:00
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67. My opinion on how to fix dropships - in General Discussions [original thread]
gbghg wrote: SHANN da MAN wrote: EternalRMG wrote: Small turrets are fine, especially blasters Just get good gunnner Only lighy weapons should be allowed to be fired out of the dropship A dropship with 4 hmgs or forge guns? Hell no Sm...
- by White-Lion - at 2013.08.31 23:36:00
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68. Laser Rifles will be the next FOTM... - in General Discussions [original thread]
xSaloLx wrote: I hope. I've had this itch on my back that I just can't reach. Might one of you help a brother out? Here let me get it off your dead body now that I've accurately melted through your empty skull with my scoped lazer rifle!
- by White-Lion - at 2013.08.31 23:30:00
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69. Very displeased with Ambush - in Feedback/Requests [original thread]
agreed, even though it gives ambush a bigger community, i don't like getting random reg. ambush games when i want OMS
- by White-Lion - at 2013.08.01 17:40:00
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70. My opinion on how to fix dropships - in General Discussions [original thread]
broonfondle majikthies wrote: Armour plates skill decreases PG No I'm talking about the skill for logistical assault dropship itself. The shield dropship skill reduces reduces CPU which is something that it needs, it is also something that ar...
- by White-Lion - at 2013.08.01 17:27:00
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71. My opinion on how to fix dropships - in General Discussions [original thread]
ehh, I see what you mean but it would get really hard for hmg in a dropship because it would be slower turning and all the sway induced on them and how expensive to run. I do see your point though they will have to regulate that if that ever happe...
- by White-Lion - at 2013.08.01 17:21:00
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72. My opinion on how to fix dropships - in General Discussions [original thread]
Ok, so I have recently skilled into armor dropship and I see that the skill for logi armor dropships gives a 2% reduction to CPU, same as the shield dropship. First thing, that needs to be changed to PG, armor doesnGÇÖt need reduce CPU. Second, tu...
- by White-Lion - at 2013.08.01 17:12:00
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73. How to improve dropships - in Feedback/Requests [original thread]
Yea I see your point on the "shooting out of dropships" thing but, if they do have allow shooting out of them, the barrel sway would be pretty major and would be based on how much the entire ship is moving. Like lets say that you're sitting comple...
- by White-Lion - at 2013.07.31 17:09:00
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74. Better melee - in Feedback/Requests [original thread]
I agree that hand-to-hand combat needs to be fixed but I don't think we should have all these actions that you suggested probably because of all the bugs and stuff that will come with it. Remember, we cant have melee be over powered like a one sho...
- by White-Lion - at 2013.07.31 16:55:00
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75. How to improve dropships - in Feedback/Requests [original thread]
Ok, so I have recntly skilled into armor dropship and I see that the skill for logi armor dropships gives a 2% reduction to CPU, same as the sheild dropship. First thing, that needs to be changed to PG, armor dosent need reduce CPU. Second, turret...
- by White-Lion - at 2013.07.31 16:49:00
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76. My opinion on how to help/fix dropships - in Feedback/Requests [original thread]
Ok, so I have recntly skilled into armor dropship and I see that the skill for logi armor dropships gives a 2% reduction to CPU, same as the sheild dropship. First thing, that needs to be changed to PG, armor dosent need reduce CPU. Second, turret...
- by White-Lion - at 2013.07.31 05:56:00
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