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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.07 04:47:00 -
[1] - Quote
Time to grind some Forge Gun skill points. |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
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Posted - 2012.10.07 04:54:00 -
[2] - Quote
Or just drop an orbital on them. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2012.10.07 05:59:00 -
[3] - Quote
Why would you tell them? :( |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.07 06:15:00 -
[4] - Quote
Enkidu Camuel wrote:Or just drop an orbital on them.
That, but there are some places that has roof tops for cover. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.10.07 06:32:00 -
[5] - Quote
Orbital Strikes are the final nail in the coffin for the old Tank Runners such as myself. Using Militia stuff sucks, but even when you have a pimped out 'normal' tank, it still dies to an Orbital Strike before you can get away. An orbital strike that can be summoned by a couple 2-minute-old noobs washing a car.
Can't wait until they need a ship in orbit to fire these things off. I seriously hope they at least give it a set cooldown until then. That or give us more than 1.5 seconds of warning before we die so we have the chance to get away. |
Ludwig Van Beatdropin
Royal Uhlans Amarr Empire
195
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Posted - 2012.10.07 06:37:00 -
[6] - Quote
Orbitals don't really work unless the tank is immobile, all the driver has to do is sheild rep/armour rep. |
Mindbender Steve
Villore Sec Ops Gallente Federation
16
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Posted - 2012.10.07 07:21:00 -
[7] - Quote
TiMeSpLiT--TeR wrote:Time to grind some Forge Gun skill points.
...And I would have gotten away with it, too, if it hadn't been for you meddling kids. |
Keradil Ledeuxieme
Doomheim
24
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Posted - 2012.10.07 08:49:00 -
[8] - Quote
Whispercrow wrote:Orbital Strikes are the final nail in the coffin for the old Tank Runners such as myself. Using Militia stuff sucks, but even when you have a pimped out 'normal' tank, it still dies to an Orbital Strike before you can get away. An orbital strike that can be summoned by a couple 2-minute-old noobs washing a car.
Can't wait until they need a ship in orbit to fire these things off. I seriously hope they at least give it a set cooldown until then. That or give us more than 1.5 seconds of warning before we die so we have the chance to get away.
Boo hoo?
Every game I have seen a tank in, it spent half the match steam rolling everyone until someone finally got lucky and took it out with an orbital. Even swarms are useless against tanks... So unless you have someone with a forge gun against you, or happen to get hit by a precision strike, you are virtually unstoppable. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.10.07 13:31:00 -
[9] - Quote
Keradil Ledeuxieme wrote:Every game I have seen a tank in, it spent half the match steam rolling everyone until someone finally got lucky and took it out with an orbital. Even swarms are useless against tanks... So unless you have someone with a forge gun against you, or happen to get hit by a precision strike, you are virtually unstoppable.
Tears?
Try using the non-Militia swarms. They have the wonderful ability for their rockets to make 90-degree turns around corners. Also, by planting yourself on a hill, you'll notice you can snipe vehicles from half a map away with them. It's one reason I've gone all Dragoon and pack a Sniper Rifle on my driving fit. As it stands, Swarms are really a pain to deal with due to their near-perfect accuracy against tanks, high damage, and ability to lock on from stupid ranges. Reducing any one of those, or simply giving us a "Lock-On Alarm" would be fine to bring them into balance. I favor the latter approach.
Forge guns are also potent but more of a 'tank ambush' thing. They have the advantage of confusing newer Tankers or those paying less attention as you will slam them with the first attack and they will be like "WTF" before you pop them with the second. Even experienced drivers will be wary of the things, and you've stolen the Tanker's initiative at that point because he always has to worry about you, whereas you can get on a hill and start sniping LAV's, Dropships, other Tanks, other Heavies, etc. I'm totally OK with the Forge Gun. It's powerful but balanced.
Shield/Armor rep won't save you from an Orbital if they center it on you. If you HAPPEN to be moving at the same time, you will escape with about half your health. If you've stopped for whatever reason, you can't get up to speed and away in time. Actually, will be testing this with the new 'torque' modules and speed boosts to see, but even if that works it leaves the armor tanks out in the cold because they, by definition, move SLOWER. And then, the game being what it is, they can just call down another one a few seconds later if they have boosters on their team. So, what is effectively a 'free' attack can kill millions on ISK with zero effort on the user's part. Heeeey... that sounds TOTALLY balanced, right? Err.... except it counters everything else in the game, too. LAV's... campers... snipers.... hell, you can call it down whenever, even on your OWN HEAD as it somehow magically obeys Friendly Fire rules.
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Shadows Maker
Seituoda Taskforce Command Caldari State
129
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Posted - 2012.10.07 13:48:00 -
[10] - Quote
lol here we go again |
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.10.07 14:06:00 -
[11] - Quote
Keradil Ledeuxieme wrote:Whispercrow wrote:Orbital Strikes are the final nail in the coffin for the old Tank Runners such as myself. Using Militia stuff sucks, but even when you have a pimped out 'normal' tank, it still dies to an Orbital Strike before you can get away. An orbital strike that can be summoned by a couple 2-minute-old noobs washing a car.
Can't wait until they need a ship in orbit to fire these things off. I seriously hope they at least give it a set cooldown until then. That or give us more than 1.5 seconds of warning before we die so we have the chance to get away. Boo hoo? Every game I have seen a tank in, it spent half the match steam rolling everyone until someone finally got lucky and took it out with an orbital. Even swarms are useless against tanks... So unless you have someone with a forge gun against you, or happen to get hit by a precision strike, you are virtually unstoppable.
Thats because no one took the time to learn how to AV. Stop whining, its easy to solo kill beefed up tanks now. |
Ascendancy EVE
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.10.07 16:27:00 -
[12] - Quote
If your team is organized enough you can take them out with multiple swarms before it has enough time to rep the damage. I've seen it in two games so far... tank steam rolled then 4+ people switched to the starter anti armor class and launched 2 rounds each at the tank - it exploded before it had time to go to the 3rd repair cycle. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.10.07 16:29:00 -
[13] - Quote
Shadows Maker wrote:lol here we go again
lol I know right |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.10.07 16:30:00 -
[14] - Quote
Ascendancy EVE wrote:If your team is organized enough you can take them out with multiple swarms before it has enough time to rep the damage. I've seen it in two games so far... tank steam rolled then 4+ people switched to the starter anti armor class and launched 2 rounds each at the tank - it exploded before it had time to go to the 3rd repair cycle.
or just let my dropship take care of him which by the way would take less than 30 secs as long as he ain't behind cover and I ain't running form swarms |
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