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Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.27 21:12:00 -
[1] - Quote
There should be timers in this game for spawning vehicles. If CCP did this vehicle spam would happen less and punish players for letting there vehicles be destroyed. Rocket turrets on tanks as support gunners is just lolwtfbbq. The support guns for these vehicles should be nothing more than stronger versions of the HMG. This game is unbalanced plain and simple.
This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Dropships should be nothing more than troop transport the rockets make them equivalent to an attack chopper from BF3. If dropships are that good I fear what the gunships will be like.
I know most of you don't like me but who cares.
TBH I want the game to be good but at this rate it'll crash and burn. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.27 21:37:00 -
[2] - Quote
Ok so from lack of response i guess the majority wants to keep the game the same... |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.27 21:41:00 -
[3] - Quote
I do. Personally, the balance is somewhat fine, things like swarms and missile turrets need major redesigns. Times would make things kind of boring, if there's any problems with constant vehicle spam, that can be attributed to the major f up by ccp and the EvE billions floating around here. |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2012.10.27 22:36:00 -
[4] - Quote
I actually do like this idea. I know a lot of people love vehicles but there is at least the same amount that love ground gun to gun combat if not more.
My idea to fix this was to just limit at the start saying each team can only use 6 vehicles or 4 LAVs, 2 tanks, 2 dropships. That way it will be a big deal if you lose your vehicle during the match and in the end the best drivers/pilots will be able to survive. I understand it would need to be tweaked from Corp matches to pub matches.
Indoor objectives also helps but I will be disappointed if all Corp matches in the future are just a spam of vehicles. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.27 22:47:00 -
[5] - Quote
Regis Mk V wrote:There should be timers in this game for spawning vehicles. If CCP did this vehicle spam would happen less and punish players for letting there vehicles be destroyed. Rocket turrets on tanks as support gunners is just lolwtfbbq. The support guns for these vehicles should be nothing more than stronger versions of the HMG. This game is unbalanced plain and simple.
This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Dropships should be nothing more than troop transport the rockets make them equivalent to an attack chopper from BF3. If dropships are that good I fear what the gunships will be like.
I know most of you don't like me but who cares.
TBH I want the game to be good but at this rate it'll crash and burn. This man speaks wisdom. Listen to him ccp.
I like the idea of indoor objectives. We could yell at the blue dots-Get the **** out of your dropship and get in C you pansy.
Edit-You should really post this in the feedback section too. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.10.27 22:50:00 -
[6] - Quote
support more in door objectives. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.10.27 22:55:00 -
[7] - Quote
We already have timers.
Fifteen seconds to deliver.
What amendment are you proposing? |
Wicked Glory
Doomheim
171
|
Posted - 2012.10.27 23:01:00 -
[8] - Quote
Not like it even matters anyway. This game will die before it even releases. |
v3k3v
Imperfects Negative-Feedback
24
|
Posted - 2012.10.27 23:06:00 -
[9] - Quote
The game is pretty balanced it seems, you can have a team mate just as well bring a tank in or dropship. I think people are thinking this game is made so a single person can win... they are really trying to make this game focus on team work and your team mates roles.
This game is setting up to be quite amazing once the numbers are there. It should be working out to be tank vs tank dropship vs dropship.. etc.. If your stuck on a team with a bunch of AR gunners your going to loose and think the game is not balanced. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.27 23:09:00 -
[10] - Quote
Xavier Hastings wrote:We already have timers.
Fifteen seconds to deliver.
What amendment are you proposing?
Lol |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.27 23:09:00 -
[11] - Quote
Crimson MoonV wrote:Regis Mk V wrote:There should be timers in this game for spawning vehicles. If CCP did this vehicle spam would happen less and punish players for letting there vehicles be destroyed. Rocket turrets on tanks as support gunners is just lolwtfbbq. The support guns for these vehicles should be nothing more than stronger versions of the HMG. This game is unbalanced plain and simple.
This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Dropships should be nothing more than troop transport the rockets make them equivalent to an attack chopper from BF3. If dropships are that good I fear what the gunships will be like.
I know most of you don't like me but who cares.
TBH I want the game to be good but at this rate it'll crash and burn. This man speaks wisdom. Listen to him ccp. I like the idea of indoor objectives. We could yell at the blue dots-Get the **** out of your dropship and get in C you pansy. Edit-You should really post this in the feedback section too.
OMG....INDOOR OBJECTIVES FTW!!!!!
BEST IDEA YET
|
Waruiko DUST
G I A N T
90
|
Posted - 2012.10.27 23:30:00 -
[12] - Quote
indoor objectives just strike me as bottlenecks of death that can be locked down just about forever. Two heaves with HMGs sitting on a door with a bunch of armor repairing nanohives in reach, or just in type 2 armor would take a disproportional number of men to dislodge.
On the maps with actual building in them and not just overhangs but proper complexes you could hold off 3/4 or more of the other team with six to eight guys covering the two objectives they would have room for letting the rest of your team overwhelm the remaining objectives with pure numbers. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.28 00:13:00 -
[13] - Quote
I like the idea of adding more structures that aren't vehicle-accessible, but putting a timer on things (if you mean what I think you do) wouldn't help-
(I think you mean only 1 vehicle can be spawned every x seconds) That would mean that while the people spamming vehicles would be at a slight disadvantage, the people that are REALLY set up to use vehicles wouldn't be able to spawn what they need, because of the random spam.
As always- I suggest trying something before saying it's too powerful. There are a few things I would like to make threads like this on, but I haven't because either A. I haven't tried it for myself; or B. I tried it and it isn't as easy as it looks.
Vehicles fall under B for me. |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.10.28 00:21:00 -
[14] - Quote
Ydubbs81 RND wrote:Crimson MoonV wrote:Regis Mk V wrote:There should be timers in this game for spawning vehicles. If CCP did this vehicle spam would happen less and punish players for letting there vehicles be destroyed. Rocket turrets on tanks as support gunners is just lolwtfbbq. The support guns for these vehicles should be nothing more than stronger versions of the HMG. This game is unbalanced plain and simple.
This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Dropships should be nothing more than troop transport the rockets make them equivalent to an attack chopper from BF3. If dropships are that good I fear what the gunships will be like.
I know most of you don't like me but who cares.
TBH I want the game to be good but at this rate it'll crash and burn. This man speaks wisdom. Listen to him ccp. I like the idea of indoor objectives. We could yell at the blue dots-Get the **** out of your dropship and get in C you pansy. Edit-You should really post this in the feedback section too. OMG....INDOOR OBJECTIVES FTW!!!!! BEST IDEA YET
indoor objectives why dident I think of that ?
Oh wait I did...then told you right before you posted this
Well I was allways to lazy to post about it I guess lol
[14:00:27] <**********>at least some of the objectives on a map need to be inside a building so vehicles cant rapr face all the time |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.28 00:23:00 -
[15] - Quote
Waruiko DUST wrote:indoor objectives just strike me as bottlenecks of death that can be locked down just about forever. Two heaves with HMGs sitting on a door with a bunch of armor repairing nanohives in reach, or just in type 2 armor would take a disproportional number of men to dislodge.
On the maps with actual building in them and not just overhangs but proper complexes you could hold off 3/4 or more of the other team with six to eight guys covering the two objectives they would have room for letting the rest of your team overwhelm the remaining objectives with pure numbers. back when they were testing vehicle combat (you know, how AV was nerfed and vehicles were buffed, so everyone was hiding in buildings) I actually was set up as a scout with a shotgun- and effectively locked down a building with a NULL cannon in it. |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2012.10.28 00:39:00 -
[16] - Quote
Regis you're just a dirty thought stealer. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.28 02:45:00 -
[17] - Quote
Fatmanpro wrote:Ydubbs81 RND wrote:Crimson MoonV wrote:Regis Mk V wrote:There should be timers in this game for spawning vehicles. If CCP did this vehicle spam would happen less and punish players for letting there vehicles be destroyed. Rocket turrets on tanks as support gunners is just lolwtfbbq. The support guns for these vehicles should be nothing more than stronger versions of the HMG. This game is unbalanced plain and simple.
This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Dropships should be nothing more than troop transport the rockets make them equivalent to an attack chopper from BF3. If dropships are that good I fear what the gunships will be like.
I know most of you don't like me but who cares.
TBH I want the game to be good but at this rate it'll crash and burn. This man speaks wisdom. Listen to him ccp. I like the idea of indoor objectives. We could yell at the blue dots-Get the **** out of your dropship and get in C you pansy. Edit-You should really post this in the feedback section too. OMG....INDOOR OBJECTIVES FTW!!!!! BEST IDEA YET indoor objectives why dident I think of that ?
Oh wait I did...then told you right before you posted this
Well I was allways to lazy to post about it I guess lol[14:00:27] <**********>at least some of the objectives on a map need to be inside a building so vehicles cant rapr face all the time
Credit of in door objectives go to fatmanpro |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.28 02:45:00 -
[18] - Quote
TheReaper852 wrote:Regis you're just a dirty thought stealer.
Silence you! |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.28 05:07:00 -
[19] - Quote
Scheneighnay McBob wrote:I like the idea of adding more structures that aren't vehicle-accessible, but putting a timer on things (if you mean what I think you do) wouldn't help-
(I think you mean only 1 vehicle can be spawned every x seconds) That would mean that while the people spamming vehicles would be at a slight disadvantage, the people that are REALLY set up to use vehicles wouldn't be able to spawn what they need, because of the random spam.
As always- I suggest trying something before saying it's too powerful. There are a few things I would like to make threads like this on, but I haven't because either A. I haven't tried it for myself; or B. I tried it and it isn't as easy as it looks.
Vehicles fall under B for me.
Just as it sounds... If you call in a vehicle when it's destroyed you have to wait lets say 2 or 3 minutes until you can call in your next vehicle. Vehicles can house 3 players at a time all with OHK weapons there needs to be more of a penalty for getting blown up. That and it would stop vehicle spam. I haven't played this build much but when I see drop ships circle the map out running surface to air missles I say WTF who's idea was it to make these things so damn slow! |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.28 05:23:00 -
[20] - Quote
Surface to Air missiles? Did I miss something in the weapon description? Because they could just be Surface to Ground missiles if you wanted to look at it from that viewpoint. Heck, let's all just sit around and make up descriptions for weapons and then complain when they don't match our description!!!! |
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Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.28 05:36:00 -
[21] - Quote
Mister Hunt wrote:Surface to Air missiles? Did I miss something in the weapon description? Because they could just be Surface to Ground missiles if you wanted to look at it from that viewpoint. Heck, let's all just sit around and make up descriptions for weapons and then complain when they don't match our description!!!!
It's surface to surface...
Next then that obviously means CCP needs to make a proper Surface to air missile system because the one they have in place is flawed... Also no matter if they are surface to surface or surface to air they are still to SLOW! |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.28 05:54:00 -
[22] - Quote
Regis Mk V wrote: This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Agree absolutely about the indoor objectives. Seems that all of the maps now are designed so that every vehicle that is in the game can be used almost as effectively as any other or in place of infantry. But this doesn't make big picture game sense, or EVE universe sense, or even science fiction setting sense. They seem overly artificial and if all of the equipment in the game can be used interchangeably on every map it will make for generic and monotonous gameplay in the long run.
Could just be that the beta maps are that way on purpose.
But why wouldn't corporations or empires build underground structures? Fortified structures with closed entrances that had to be infiltrated by covert infantry? Large factory or warehouse complexes? Why can't mercs enter the more generic concrete block structures that we see on some maps?
So far the one exception seems to be the surface to orbit canon installation map. It is a lot of fun to play in ambush.
I don't really care about getting face rolled but it would be a good thing if the maps were designed as places that might exist in the EVE Universe first. Then tweaked to meet some gameplay requirements. Otherwise they feel too much like a set up, and start to have that COD paintball park feel. And if the maps were more "realistic" in this sense then there should be quite a few that you could drive your tank to. But would have to figure something else out to actually get inside and take the objective or the outpost. |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.28 06:00:00 -
[23] - Quote
Aighun wrote:Regis Mk V wrote: This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Agree absolutely about the indoor objectives. Seems that all of the maps now are designed so that every vehicle that is in the game can be used almost as effectively as any other or in place of infantry. But this doesn't make big picture game sense, or EVE universe sense, or even science fiction setting sense. They seem overly artificial and if all of the equipment in the game can be used interchangeably on every map it will make for generic and monotonous gameplay in the long run. Could just be that the beta maps are that way on purpose. But why wouldn't corporations or empires build underground structures? Fortified structures with closed entrances that had to be infiltrated by covert infantry? Large factory or warehouse complexes? Why can't mercs enter the more generic concrete block structures that we see on some maps? So far the one exception seems to be the surface to orbit canon installation map. It is a lot of fun to play in ambush. I don't really care about getting face rolled but it would be a good thing if the maps were designed as places that might exist in the EVE Universe first. Then tweaked to meet some gameplay requirements. Otherwise they feel too much like a set up, and start to have that COD paintball park feel. And if the maps were more "realistic" in this sense then there should be quite a few that you could drive your tank to. But would have to figure something else out to actually get inside and take the objective or the outpost.
The maps can still be open but ther should be some places vehicles can and cannot be very effective. Right now if you really want to push an objective just get a vehicle... Also they need to fix the sounds for the LAV or is it just me that they run on air? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 06:06:00 -
[24] - Quote
Regis Mk V wrote:There should be timers in this game for spawning vehicles. If CCP did this vehicle spam would happen less and punish players for letting there vehicles be destroyed. Rocket turrets on tanks as support gunners is just lolwtfbbq. The support guns for these vehicles should be nothing more than stronger versions of the HMG. This game is unbalanced plain and simple.
This game also needs in door objectives. By putting more objectives in doors it will cut down on vehicle spam and make infantry combat more meaningful and force vehicle drivers to get out and fight on foot for a change. Doing this would also make other weapons more viable like shotguns and smg's (CQB where they belong!) All of these out door objectives makes it entirely to easy to faceroll with a vehicle.
Dropships should be nothing more than troop transport the rockets make them equivalent to an attack chopper from BF3. If dropships are that good I fear what the gunships will be like.
I know most of you don't like me but who cares.
TBH I want the game to be good but at this rate it'll crash and burn. Only vehicles I ever see used in large numbers are LAVs, most of them militia, and they die to a single shot from my Advanced swarm. I can even kill the Standard ones just as quickly. You rarely see more than one Dropship in the air, and Forge Guns deal with them quickly. Since this build I've been in a total of 7 matches where there's been a tank other than mine.
tl;dr What vehicle spam? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.28 06:09:00 -
[25] - Quote
Regis Mk V wrote: The maps can still be open but ther should be some places vehicles can and cannot be very effective. Right now if you really want to push an objective just get a vehicle... Also they need to fix the sounds for the LAV or is it just me that they run on air?
Electric motor. Very quiet. Very advanced technology... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 06:12:00 -
[26] - Quote
Aighun wrote:Regis Mk V wrote:[ The maps can still be open but ther should be some places vehicles can and cannot be very effective. Right now if you really want to push an objective just get a vehicle... Also they need to fix the sounds for the LAV or is it just me that they run on air? Electric motor. Very quiet. Very advanced technology... Honestly, an engine that's as quiet as possible makes a lot of sense for a light vehicle like an LAV. Without a lot of defense, its ability to move quickly without being heard is quite an asset. Besides, all you have to do is jump to the side when you see the headlights moving up the ground in front of you. Only issue I can see is with those jackasses that jump out with an HMG as soon as you dodge their jeep and just gun you down with 5 bullets. I think they should have boarding animations for vehicles so you can't just teleport out and hose down a squad before teleporting back in and zipping away before anyone can even shoot back.
Oh, or zapping instantly into the gunner's seat and killing you with one missile to the chest. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.28 06:19:00 -
[27] - Quote
Waruiko DUST wrote:indoor objectives just strike me as bottlenecks of death that can be locked down just about forever. Two heaves with HMGs sitting on a door with a bunch of armor repairing nanohives in reach, or just in type 2 armor would take a disproportional number of men to dislodge.
On the maps with actual building in them and not just overhangs but proper complexes you could hold off 3/4 or more of the other team with six to eight guys covering the two objectives they would have room for letting the rest of your team overwhelm the remaining objectives with pure numbers.
Sounds good to me. Could be interesting. See for example Pavlov's House. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.28 06:23:00 -
[28] - Quote
Back to the issue though... I don't use vehicles, but I understand that if you limit vehicle spawns by a timer, or by numbers, then you limit the game for people who spec into those vehicles. What you're asking for is tantamount to asking for a limit to how many times someone can spawn with an AR, a specific drop suit, or any piece of specific gear. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.28 06:26:00 -
[29] - Quote
Shijima Kuraimaru wrote:Back to the issue though... I don't use vehicles, but I understand that if you limit vehicle spawns by a timer, or by numbers, then you limit the game for people who spec into those vehicles. What you're asking for is tantamount to asking for a limit to how many times someone can spawn with an AR, a specific drop suit, or any piece of specific gear. Yes, exactly. This game isn't like Planetside 2 where you can just start rolling around in a Vanguard the moment you star playing. Even with a militia tank, you still have to buy the parts, and if you get a better one, you've put skillpoints into it the same way as someone with an AR. Why should you have to suffer limits in using an asset you spent time training for while they don't? |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.28 06:26:00 -
[30] - Quote
Regis Mk V wrote:Scheneighnay McBob wrote:I like the idea of adding more structures that aren't vehicle-accessible, but putting a timer on things (if you mean what I think you do) wouldn't help-
(I think you mean only 1 vehicle can be spawned every x seconds) That would mean that while the people spamming vehicles would be at a slight disadvantage, the people that are REALLY set up to use vehicles wouldn't be able to spawn what they need, because of the random spam.
As always- I suggest trying something before saying it's too powerful. There are a few things I would like to make threads like this on, but I haven't because either A. I haven't tried it for myself; or B. I tried it and it isn't as easy as it looks.
Vehicles fall under B for me. Just as it sounds... If you call in a vehicle when it's destroyed you have to wait lets say 2 or 3 minutes until you can call in your next vehicle. Vehicles can house 3 players at a time all with OHK weapons there needs to be more of a penalty for getting blown up. That and it would stop vehicle spam. I haven't played this build much but when I see drop ships circle the map out running surface to air missles I say WTF who's idea was it to make these things so damn slow!
There is. it's called losing a KITTEN ton or ISK every time I die or get out of my ride to PTFO. Small turrets are only truly effective when you get up close and personal with what ever your shooting. this goes for Drops ships too the, twist is that they can avoid AV grenades and swarms (for the moment). |
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