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281. Recoil - in Feedback/Requests [original thread]
Saucy Butt Love wrote: I was wondering to add to skill involved and to make it a more tactical stratigic game, add a lot more recoil to your guns I'm talking Arma2 / battlefield3 recoil somewhere in the middle. Gives a sense of picking shots an...
- by WHz DS9899 - at 2012.11.13 02:46:00
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282. Minimatar shotgun - in Feedback/Requests [original thread]
Erahk Manaan wrote: Oh, and we can call it a "Mass Driver"! Mass Driver= this this shot gun= cluster bomb, but with a slug/flechette versoin, and it goes foward, not down.
- by WHz DS9899 - at 2012.11.13 02:43:00
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283. Minimatar shotgun - in Feedback/Requests [original thread]
this would be funny as hell: it would shoot a huge slug, and that slug would travel for 20-30 meters, and then it would explode into a flechette round and would spread out from there. sharp shooter would make the slug have a further range before e...
- by WHz DS9899 - at 2012.11.12 21:00:00
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284. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Garrett Blacknova wrote: 4447 wrote: I can't think of what you call it, but when your low on shield, you press R2 and it reps your shield faster? How come my heavy can't have that? Active shield recharger. And Dropsuit active modules do...
- by WHz DS9899 - at 2012.11.12 20:56:00
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285. thought of ways to balance guns and vehicles - in Feedback/Requests [original thread]
Ops Fox wrote: WHz DS9899 wrote: Scrambler Pistol: Give it 5 more meters of range. Shotgun: I don't know how much, but shotguns need more range, because right now, outside of 5 feet, they're useless. Submachine Gun: (Th...
- by WHz DS9899 - at 2012.11.12 20:03:00
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286. thought of ways to balance guns and vehicles - in Feedback/Requests [original thread]
Assault Rifle: give it slightly more spread over time, and this much recoil, but increase the range by 15 meters. Scrambler Pistol: Give it 5 more meters of range. Shotgun: I don't know how much, but shotguns need more range,...
- by WHz DS9899 - at 2012.11.12 02:29:00
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287. Weaponless Dropship Variant - in Feedback/Requests [original thread]
I-Shayz-I wrote: I'd say a heavier variant with a lot more armor/shielding, much slower and easier to control, able to carry 8 people, and the ability to using cloaking modules. dropsuits and vehicles are going to get cloaking modules already
- by WHz DS9899 - at 2012.11.12 01:41:00
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288. holographic sight - in Feedback/Requests [original thread]
sounds cool, but will be really good. too good.
- by WHz DS9899 - at 2012.11.12 01:39:00
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289. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
odd how I described these exact ideas about two weeks ago....
- by WHz DS9899 - at 2012.11.12 01:29:00
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290. Get EVE and get more Dust - in Feedback/Requests [original thread]
most likely, they are going to.
- by WHz DS9899 - at 2012.11.10 18:33:00
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291. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Sounds good, but all I want right now is a hover bike, and a huge map with big hills
- by WHz DS9899 - at 2012.11.10 18:32:00
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292. Weapon Variety - in Feedback/Requests [original thread]
Garrett Blacknova wrote: The game is still in beta. Many features, including certain elements of weapon customisation (which will come with visible changes) are yet to be implemented. SOONGäó or something, apparently. this
- by WHz DS9899 - at 2012.11.10 18:26:00
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293. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
I've agreed on this idea many times, and I will keep on agreeing untill it is in dust!
- by WHz DS9899 - at 2012.11.10 18:24:00
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294. Tap R2 to view equipment - in Feedback/Requests [original thread]
It would make it eaiser to pick things.....
- by WHz DS9899 - at 2012.11.10 18:20:00
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295. In Reality, Snipers Rifles Suck... - in Feedback/Requests [original thread]
Sinboto Simmons wrote: snipers are not so bad you just have to know how to use them like any other gun have streanth and weakneses smgs:close range better if you flank or have someone distract the hostiles (do NOT run at someone from the fron...
- by WHz DS9899 - at 2012.11.08 22:21:00
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296. Request: Hover Bikes - in Feedback/Requests [original thread]
UPDATE: for the people who don'tget some of the things, let me explain: Prime objective: The Hover Bike's main obj. is to be a gap bewteen infintry & vehicles. The guns are for self defence, and can only shoot the way the bike is pointing. I...
- by WHz DS9899 - at 2012.11.07 05:44:00
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297. Request: Hover Bikes - in Feedback/Requests [original thread]
Onar Kion wrote: I have to say I don't want a personal hover bike that is armed, you'll get endless circle strafing against infantry. It would look stupid and silly. You would see majority of the time on them doing circles. Or come in at 80 mph...
- by WHz DS9899 - at 2012.11.07 05:36:00
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298. Request: Hover Bikes - in Feedback/Requests [original thread]
xMarauder wrote: Very interesting idea. Except I can't really picture a heavy hover bike. Also since these are hover bikes... They won't be able to run a heavy over right? Last thing I want is to be run over by a hover bike It's ridiculous eno...
- by WHz DS9899 - at 2012.11.07 05:32:00
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299. Request: Hover Bikes - in Feedback/Requests [original thread]
Edu Ashbourne wrote: I don't really go for this "We can get by with just this, so why add anything else?" attitude. Way too many games suffer from oversimplification these days and I say give Dust more stuff! I like the idea of more personal v...
- by WHz DS9899 - at 2012.11.06 04:28:00
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300. Request: Hover Bikes - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: WHz DS9899 wrote: Shijima Kuraimaru wrote: WHz DS9899 wrote: Actually, you didn't understand at all, or you didn't read it. Like I said, I wanted something fast and small . Dropships are too big and LAV's ...
- by WHz DS9899 - at 2012.11.06 04:24:00
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