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181. Incursions: Dust Edition - in Feedback/Requests [original thread]
I'm in
- by WHz DS9899 - at 2012.12.08 03:01:00
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182. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much....
- by WHz DS9899 - at 2012.12.07 00:11:00
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183. Drive by for LAV passenger - in Feedback/Requests [original thread]
AV weapons are not allowed in this, and it would be perfect
- by WHz DS9899 - at 2012.12.07 00:07:00
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184. Scout Dropship - in Feedback/Requests [original thread]
Governor Odius wrote: So in other words, not a dropship at all? Some type of scout plane? Except, y'know, not a plane, because "plane" implies fixed wing flight. It would still be a Dropship, because the main purpose is to transport people, ...
- by WHz DS9899 - at 2012.12.06 23:55:00
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185. Scout Dropship - in Feedback/Requests [original thread]
This would have Higher CPU/PG, slightly less sheilds and armor, but is faster than the DS's we have now. Players won't be able to use turrets on the side, but a co-pilot can use one that's attached to the underbelly. If the dropship lands, then th...
- by WHz DS9899 - at 2012.12.06 23:24:00
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186. Fluxdriver - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: I like the idea but if they put in weapon customisation(which is confirmed) then i would suggest having a ammo type section with emp rounds, all minmatar teck like the massdriver traditionaly has flexible ammo types. ...
- by WHz DS9899 - at 2012.12.06 23:10:00
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187. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
Talos Alomar wrote: WHz DS9899 wrote: So what you really want is slugs for shotguns? Makes sense, as that would make shotguns actually good. i would say slugs for the shotgun, but do to the pseudo-science of the shotgun in dust it wouldn'...
- by WHz DS9899 - at 2012.12.06 22:37:00
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188. [Idea] A Solution to Boarding Ships - in Feedback/Requests [original thread]
I can see some pirates raiding a marketplace and robbing the place before the merchants are able to "transfer" the goods/money somewhere else.
- by WHz DS9899 - at 2012.12.06 22:01:00
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189. Missiles: a simple solution - in Feedback/Requests [original thread]
DarkShadowFox wrote: WHz DS9899 wrote: A nanohive module could boost the amount of ammo it has its not gonna happen sorry. If CCP does that, it wont last long when they realize how overpowered it is. But oh wait, I forgot vehicles are po...
- by WHz DS9899 - at 2012.12.06 21:57:00
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190. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
DarkShadowFox wrote: Talos Alomar wrote: It would be great to have a non-explosive mass driver round. since the rounds would likely be smaller and have less recoil due to not having as much to propel it would have a better capacity and ROF. ...
- by WHz DS9899 - at 2012.12.06 01:47:00
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191. Missiles: a simple solution - in Feedback/Requests [original thread]
A nanohive module could boost the amount of ammo it has
- by WHz DS9899 - at 2012.12.06 01:45:00
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192. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Godd idea. I approve
- by WHz DS9899 - at 2012.12.06 01:38:00
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193. Missiles: a simple solution - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: If CCP wanted vehicles to have limited ammo, they would HAVE limited ammo. I'm jsut saying that it's a easy fix to the malcontents wanting our (the pilots) stuff to a oblivion, when There's a easy fix that I'm sure ...
- by WHz DS9899 - at 2012.12.06 01:10:00
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194. Missiles: a simple solution - in Feedback/Requests [original thread]
DarkShadowFox wrote: WHz DS9899 wrote: The nanohive would eventually run out unless it was a really good one, which makes sense why they cost so much. why? Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy its a sillly thiiiiiiiiiiiiiiiing. nooooooooooo t...
- by WHz DS9899 - at 2012.12.06 01:07:00
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195. (request) Waiting for the game to come out - in Feedback/Requests [original thread]
The ideas are for when they fix the game. besides, almost everything they are going to add from now till release is most likely already planned.
- by WHz DS9899 - at 2012.12.06 01:02:00
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196. Missiles: a simple solution - in Feedback/Requests [original thread]
The nanohive would eventually run out unless it was a really good one, which makes sense why they cost so much.
- by WHz DS9899 - at 2012.12.06 01:00:00
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197. (Request) New HAV Design Idea thing.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: WHz DS9899 wrote: 1: JS, but that tank looks derped out, so no. 2: Turrets aren't hooked onto one single tank. Anyone who drives a vehicle knows that, so you must not drives vehicle, which means this thread is pointless...
- by WHz DS9899 - at 2012.12.06 00:58:00
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198. [request] a new non explosive mass driver variant - in Feedback/Requests [original thread]
So what you really want is slugs for shotguns? Makes sense, as that would make shotguns actually good.
- by WHz DS9899 - at 2012.12.06 00:52:00
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199. Tried to log on during the dropsuit event, but never could log on - in Technical Support/Bugs [original thread]
Title says it all. Will there be another event like it soon, because I got f***** out of for free suits, and that's not fair.....
- by WHz DS9899 - at 2012.12.06 00:50:00
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200. Missiles: a simple solution - in Feedback/Requests [original thread]
There's a real easy way of making missiles balanced: Give all vehicles finite ammo, then make missiles have the least ammo out of the turrets, then to balance the DS's, give them the least ammo for vehicles.
- by WHz DS9899 - at 2012.12.06 00:48:00
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