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421. The Ultimate Forum Passing-Time Meta-Game RPG Thing for Dust 514 w/ a Ridiculous... - in The Locker Room [original thread]
The mound blended into the rolling landscape so perfectly that Conyr, tired and weary from walking for days on end munching on parsnip and random roots and insects the girl caught, missed it entirely. He only stopped and turned around when he rea...
- by Vyzion Eyri - at 2013.12.15 12:53:00
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422. Recommended SQLite tutorials, and everything and anything to do with DBs and SDEs? - in DUST 514 Technology Lab [original thread]
I just used three acronyms in that thread title that I have no idea about; not even sure if I used them in a sentence correctly. Would love to correct that. So all you geniuses out there, where would you recommend me to begin reading and learning ...
- by Vyzion Eyri - at 2013.12.15 11:34:00
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423. Dust fix - in General Discussions [original thread]
I'd like to see how vehicles play out with bigger maps, higher vehicle quotas and more players per game (24v24, possibly even 36v36) before we go ahead and change them again. We probably just aren't used to the differences yet.
- by Vyzion Eyri - at 2013.12.15 04:14:00
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424. Time-To-Level(TTL) FW Review - in Feedback/Requests [original thread]
Better to take this cautious approach than to go all out and make the lvl10 awards amazing. As per above, without the player market implemented, it's not wise to have too many LP items lying around...
- by Vyzion Eyri - at 2013.12.15 02:29:00
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425. The Real Problem with Tanks... - in Feedback/Requests [original thread]
I am inclined to agree with the OP. The most fun games I've had is when there are so many vehicles on each side that the tanks on both sides are busy fighting each other and hardly worry about the infantry. Becomes two layers of battle, the upper ...
- by Vyzion Eyri - at 2013.12.14 09:50:00
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426. You know what pisses me off? - in General Discussions [original thread]
I find it really enjoyable when we have games where there are 3-5 tanks on each side, fighting each other, with the infantry weaving in and out of it. It's like two battles happening at the same time. To make it more enjoyable for the infantry I t...
- by Vyzion Eyri - at 2013.12.14 03:13:00
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427. Do I have any reason to play FW any more? - in General Discussions [original thread]
I play FW because it's more challenging. FF makes everything more intense, and farming LP for specialist proto weapons leads to some insane fitting configurations for my PC suits. Then I go into pubs and do random **** in my militia scout suit, d...
- by Vyzion Eyri - at 2013.12.13 21:48:00
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428. CCP: Math for what LP Payouts Should Be - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: (multiplier of acceptable deaths, lets say 5) T_T
- by Vyzion Eyri - at 2013.12.13 20:52:00
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429. 659 LP Payout at level 10 standing? What? - in General Discussions [original thread]
I will say in its defence that the specialist variants of the prototype weapons can make some damn good suits, so good that you probably should be grinding them at a rate of 2 weapons per FW match at level 10 standings. Besides that, it's a very g...
- by Vyzion Eyri - at 2013.12.13 19:01:00
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430. How to counter being revive farmed. - in General Discussions [original thread]
Or not care about KDR.
- by Vyzion Eyri - at 2013.12.12 22:08:00
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431. [Idea] Remote Hack tool - in Feedback/Requests [original thread]
I'd like both the OP and Alena's ideas. Have the ranged hacker module be only applicable to objectives and installations, whereas the auto-hacking piece of equipment (possibly only starts hacking when you activate it, after which you can put it aw...
- by Vyzion Eyri - at 2013.12.12 22:07:00
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432. Minmatar Faction Warfare: Let's get organized. - in General Discussions [original thread]
Name suggestions: The Ray-bearers - derived from http://community.eveonline.com/backstory/short-stories/the-ray-of-matar/ Khuumakulators/Khuumakulate - derived from http://community.eveonline.com/backstory/chronicles/khuumak/ No Vitoc Signs I...
- by Vyzion Eyri - at 2013.12.12 11:14:00
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433. To everyone WHINING about TANKS - READ and shut up. - in General Discussions [original thread]
Looks like the best way to counter tanks is with other tanks. I like this, we just need to tone down the infantry-slaying aspect of blaster turrets a little more. Less RoF, more damage. Essentially the rof should be so slow that infantry can run i...
- by Vyzion Eyri - at 2013.12.12 00:32:00
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434. Tracking - The Forgotten Stat - in Feedback/Requests [original thread]
I think EVE is only trying to simulate what we already have with human error when a target is moving too fast. I already am more inaccurate with fast moving targets than slow ones, and aim assist does help but someone sprinting 50m out perpendicul...
- by Vyzion Eyri - at 2013.12.12 00:23:00
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435. [Feedback] FW LP/Standings Rewards - in Feedback/Requests [original thread]
Perhaps it should be changed so people on the losing side earn half the amount of standings, if they have 450 WP or more.
- by Vyzion Eyri - at 2013.12.11 14:52:00
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436. RIP TAC AR - in General Discussions [original thread]
RIP blueberries you stomped with your TAR.
- by Vyzion Eyri - at 2013.12.10 20:49:00
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437. CCP, you've made F/W unviable for me... - in General Discussions [original thread]
Aesiron Kor-Azor wrote: I play Amarr, my equipment is strictly Amarr-orientated. I always play facitonal warfare because I like to have some sense of purpose in the game. Pre-1.7 I would earn about 250k, and spend between 0-200k, so I profitted...
- by Vyzion Eyri - at 2013.12.10 20:37:00
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438. Combat Rifle - Overpowered - in General Discussions [original thread]
Bloody Amarrians trying to get out gear nerfed by posting numbers.
- by Vyzion Eyri - at 2013.12.10 20:31:00
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439. 5 MINUTES!!!!!! Derpship!!! Derpship!!! Derpship!!!! - in General Discussions [original thread]
KenKaniff69 wrote: is rendering fixed? Doesn't need to be. Shield regeneration is all you need. Shields are all you need. You heard it here first, there'll be QQ about shield regen on vehicles, and to be honest I will support them. Armour ve...
- by Vyzion Eyri - at 2013.12.10 14:20:00
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440. Sticky:DUST Uprising 1.7 Static Data Export (SDE) - in General Discussions [original thread]
Christmas is real!
- by Vyzion Eyri - at 2013.12.10 14:17:00
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