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3141. Forge Gunners: Range, Damage, Accuracy: You Pick Two - in General Discussions [original thread]
castba wrote: Master Jaraiya wrote: AR users pick two: Damage Range RoF Dispersion Recoil Versatility Clip Size Max Ammo Seriously JUST STOP with the Forge Gun QQ! This was my immediate thought when I started reading the OP. *sigh* ...
- by Vulpes Dolosus - at 2013.10.31 03:18:00
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3142. Forge Gunners: Range, Damage, Accuracy: You Pick Two - in General Discussions [original thread]
Master Jaraiya wrote: AR users pick two: Damage Range RoF Dispersion Recoil Versatility Clip Size Max Ammo Seriously JUST STOP with the Forge Gun QQ! No one's defending the AR here, check the signature. (*sigh* ARs should sacrifice r...
- by Vulpes Dolosus - at 2013.10.31 03:06:00
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3143. Dust=Only Game That Makes Sense - in General Discussions [original thread]
Not to mention that you have to buy and manage your own resources (aside from the starter kits).
- by Vulpes Dolosus - at 2013.10.31 01:52:00
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3144. Forge Gunners: Range, Damage, Accuracy: You Pick Two - in General Discussions [original thread]
The forge gun is broken and needs adjusting. Currently, it has everything going for it: ridiculous range (300-400m I believe), pinpoint accuracy, and one of the highest alpha damage and dmp in the game. So forge gunners (and other commentators),...
- by Vulpes Dolosus - at 2013.10.31 01:31:00
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3145. What's 0.01 of an isk called? - in General Discussions [original thread]
Point-O-one isk. Though I'm in favor of calling it an "Isklet" now. Just my isklet.
- by Vulpes Dolosus - at 2013.10.31 00:50:00
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3146. Deployed several fixes for the DUST 514 Forums - in Feedback/Requests [original thread]
While we have your ear, quick request: Can you look into an option to receive notifications for comment replies to your comments as opposed to all replies to a thread?
- by Vulpes Dolosus - at 2013.10.31 00:46:00
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3147. Necessary changes to turrets... - in General Discussions [original thread]
1.) Agree 2.) Meh, I feel that if #1 was addressed, #2 can stay unchanged because of the fact that a person is in it. Also, given the limitations of the turrets (bad placements, low health/regen abilities, MLT/STD grade weaponry) I think they're ...
- by Vulpes Dolosus - at 2013.10.31 00:28:00
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3148. so how many sniper hits will it take... - in General Discussions [original thread]
calisk galern wrote: if they are forge gunning or sniping from a roof, you gennerally don't get three shots on anything before they get out of the way or in really bad situations instant kill you with their superior sniper rifle called a forge ...
- by Vulpes Dolosus - at 2013.10.30 21:36:00
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3149. A random few questions - in Rookie Training Grounds [original thread]
For the mail question, I believe if you put the corp name as the recipient it should work, but I could be wrong.
- by Vulpes Dolosus - at 2013.10.30 19:27:00
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3150. Gallente Logi Suits and Armour reppers. - in Rookie Training Grounds [original thread]
All logistics suits get a native repair rate equal to the Logi skill level (so level 1 gets you +1hp/ sec, lvl 3 is 3hp/ sec, etc with no repairer fitted). This repair rate stacks (with no penalty) with fitted repairers. So, ignoring the repair sk...
- by Vulpes Dolosus - at 2013.10.30 19:22:00
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3151. so how many sniper hits will it take... - in General Discussions [original thread]
ITT: snipers QQing the prospect that it may take skill to get off more than one shot on the slowest moving target in the game...
- by Vulpes Dolosus - at 2013.10.30 18:58:00
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3152. [Request] Proximity Chat - in Feedback/Requests [original thread]
As a MAG vet: FREAKING THIS. There were a lot of things wrong with MAG, but comms was not one of them. It lets us communicate with our teammate not on team chat or squad chat and we can taunt our enemies. Also, seconding at least the ability to c...
- by Vulpes Dolosus - at 2013.10.29 21:56:00
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3153. I must not be the only one thinking about this. - in General Discussions [original thread]
ITT: No one has any idea how economics works.
- by Vulpes Dolosus - at 2013.10.29 13:30:00
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3154. Ideas for the Mass Driver - in General Discussions [original thread]
Mass Drivers have a sight? Also inb4 ==> Feedback/Requests
- by Vulpes Dolosus - at 2013.10.29 13:01:00
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3155. Lets all be honest here... - in General Discussions [original thread]
Throwing out my ideas for AS balancing: Remove "margin for error" message, if you don't scan something, you shouldn't know about it.
Remove the ability to spin. It's purpose should be as a directional scan (that's why we have different scan...
- by Vulpes Dolosus - at 2013.10.29 12:58:00
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3156. What thing in this game do you considered as being gamebreaking? - in General Discussions [original thread]
Currently, AV in general. I'm glad to see they're getting looked at with the vehicle updates, I'm just wondering what the forge changes are going to look like.
- by Vulpes Dolosus - at 2013.10.29 01:17:00
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3157. We're coming for you! - in General Discussions [original thread]
The PC is a gimmicky weapon through and through. There are better options for both AV and anti-infantry. That's not to say it isn't fun or useable, just that there are much better, more reliable weapons in every instance where it's used.
- by Vulpes Dolosus - at 2013.10.28 15:11:00
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3158. 40mil ISK raffle - in General Discussions [original thread]
Meh, rollin'
- by Vulpes Dolosus - at 2013.10.28 04:53:00
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3159. Alternative uses and tactics for LAVs, HAVs and DSs. (Mostly LAVs) - in General Discussions [original thread]
Borne Velvalor wrote: Vulpes Dolosus wrote: Here's one for dropships that's more or less useful. Blockade Runner
We all know that dropships are mainly used for getting on top of structures and throwing links. In an effort to not be the ...
- by Vulpes Dolosus - at 2013.10.27 22:18:00
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3160. I did not know....... - in General Discussions [original thread]
The SCP is ok, but I'd take the reliability of the SMG (with SCR synergy) over it any day.
- by Vulpes Dolosus - at 2013.10.27 22:17:00
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