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3021. Assault dropships being kept in 1.7 - in General Discussions [original thread]
Patrick57 wrote: Justin Tymes wrote: Right when swarms become useless. Lol everybody to them Assault Forge Guns. Done. I like it because I can also use it on infantry once the vehicles are gone. Python can approach 13k ehp for 30sec, ...
- by Vulpes Dolosus - at 2013.11.20 13:33:00
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3022. Respec = Should I go back into tanks? - in General Discussions [original thread]
I've been looking into ADS sp requirements and to fit my preferred proto fit it will take <3.2mil sp. After that it's just optimization and branching. I don't think that fitting tanks would be too much more, only differing by a few skill levels...
- by Vulpes Dolosus - at 2013.11.20 13:04:00
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3023. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
Thank you! Hope you enjoyed my story. I had hoped to win the BPO set, but every ISK counts. Thanks so much for doing this!
- by Vulpes Dolosus - at 2013.11.20 12:43:00
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3024. Let's hear your Module ideas! - in General Discussions [original thread]
'Sky Hook' Arial Pickup Equipment TL;DR: An equipment that allows infantry to be picked up by a dropship quickly and effectively, without the dropship needing to land.
- by Vulpes Dolosus - at 2013.11.20 12:29:00
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3025. CCP READ THIS ABOUT AWSOME VEHICLE CHANGES - in General Discussions [original thread]
I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which...
- by Vulpes Dolosus - at 2013.11.20 05:30:00
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3026. Who will not benefit from no respecs - in General Discussions [original thread]
It's what makes this game unique. Some of us actually value that this game isn't another CoD or BF. The only thing that would constitute a respec is dramatic changes to skills (such as 1.7 is bringing, and only then it's to vehicles) or, in my ow...
- by Vulpes Dolosus - at 2013.11.20 04:42:00
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3027. EHP Values Explained - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Harpyja wrote: Vulpes Dolosus wrote: TL;DR- 12k EHP PYTHONS!!! Unfortunately if a railgun with a damage amp gets its alpha strike before you kick up your hardeners, your shields will be gone damm dat op-ness...
- by Vulpes Dolosus - at 2013.11.20 04:35:00
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3028. EHP Values Explained - in General Discussions [original thread]
TL;DR- 12k EHP PYTHONS!!!
- by Vulpes Dolosus - at 2013.11.20 04:16:00
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3029. Streamin' Ma ****** Gameplay - in General Discussions [original thread]
DUST Fiend wrote: Vulpes Dolosus wrote: I can't watch you fly. You're doing so much I wouldn't, it's frustrating. I'm just messing around trying to stay alive. What do you run afterburner / scanner or do you use Pythons? "Trying to sta...
- by Vulpes Dolosus - at 2013.11.20 03:28:00
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3030. 1.7 Gunlogi and madrugar slots, um.... - in General Discussions [original thread]
Dude, active mods. Shield tanks can get like 22k ehp for 30sec (45sec cool down), and like 11k for 1min (15sec cool down) (I forget what armor can do, I like shields). Trade a little of that for an instant 2k shield boost (more with hardeners acti...
- by Vulpes Dolosus - at 2013.11.20 03:13:00
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3031. Streamin' Ma ****** Gameplay - in General Discussions [original thread]
I can't watch you fly. You're doing so much I wouldn't, it's frustrating.
- by Vulpes Dolosus - at 2013.11.20 03:09:00
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3032. If you... - in General Discussions [original thread]
Add: All racial vehicles and AV weapons Remove: Rail tech I'd like to see a heavy beam laser over those OP IAFGs (or I-F@Gs, as I affectionately call them) or those coward redline rail tankers. I have a bad feeling about the rail rifles as well.
- by Vulpes Dolosus - at 2013.11.20 02:34:00
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3033. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Harpyja wrote: Vulpes Dolosus wrote: Hey Harpyja, I think your resistance calculation is off, though I might be wrong. Looking at a base Myron, by your calculation, 1 active hardener gives it 3,438 shield, where I calculated, at a 40% resis...
- by Vulpes Dolosus - at 2013.11.20 01:10:00
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3034. Thanks CCP All Vehicles are Sitting Ducks - in General Discussions [original thread]
Nguruthos IX wrote: lol @ no vehicles in ambush anymore And the fact that Skirm games take way too long and risk way too much in a vehicle to remotely pay break even over a few games. Terrible SP and ISK no matter how well you do. Make one mi...
- by Vulpes Dolosus - at 2013.11.20 01:02:00
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3035. [Request] 'Sky Hook' Dropship Extraction Device - in Feedback/Requests [original thread]
Assault dropships are back!!! Celebratory bump.
- by Vulpes Dolosus - at 2013.11.20 00:32:00
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3036. Assault dropships being kept in 1.7 - in General Discussions [original thread]
EternalRMG wrote: Patrick57 wrote: IMO, they will still suck. 3 High + 1 Low = Not much wiggle room :/ With that *crosses fingers* respec/refund for Vehicles and Vehicle Mods/Turrets I'm not going to put a single point into vehicles. ...
- by Vulpes Dolosus - at 2013.11.19 23:38:00
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3037. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
EternalRMG wrote: It is stil impossible for you to get 12k HP, the max youve got is still about 5k Yeah, I've edited all my posts. I think the problem is with the fitting tool calculating the damage resistance, so I've mentioned it in the thr...
- by Vulpes Dolosus - at 2013.11.19 23:15:00
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3038. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Iron Wolf Saber wrote: I think havs should worry about railgun toting ADS as there is a rate of fire bonus on one of them. Rails are impossible to fire effectively from ADSs. You don't have line of sight in third person mode, making the need...
- by Vulpes Dolosus - at 2013.11.19 23:11:00
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3039. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Hey Harpyja, I think your resistance calculation is off, though I might be wrong. Looking at a base Myron, by your calculation, 1 active hardener gives it 3,438 shield, where I calculated, at a 40% resist, you get 1925 (1375+(1375*.40)=1925, and ...
- by Vulpes Dolosus - at 2013.11.19 22:34:00
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3040. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
EternalRMG wrote: Vulpes Dolosus wrote: EternalRMG wrote: Vulpes Dolosus wrote: Things also to consider (note: this info. may not be accurate to current or future builds): -Pythons get passive reps w/o a module, meaning they don't hav...
- by Vulpes Dolosus - at 2013.11.19 21:02:00
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