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2701. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Dos the Crystal Ball say a thing about the plot suit yet?
- by Vulpes Dolosus - at 2014.01.09 01:16:00
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2702. New Scout Bonuses from Singularity - in General Discussions [original thread]
Does the Crystal Ball say anything about pilot suits yet?
- by Vulpes Dolosus - at 2014.01.09 01:15:00
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2703. Lets look at the bright sides... - in General Discussions [original thread]
We'll see who's OP when a newly hardened Gallente heavy comes blazing through you're base with a >200hp/sec Core Focused Repair Tool on his hip.
- by Vulpes Dolosus - at 2014.01.08 02:29:00
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2704. Hardeners. Gunnlogi and Maddy - in General Discussions [original thread]
Mejt0 wrote: BobThe 844-1 CakeMan wrote: Lol rail always wins in any range. Haha no if your rail does 600dmg to db hardened tank And what will you do back to it? You can still be killed through your hardeners if you stay. If the ra...
- by Vulpes Dolosus - at 2014.01.08 02:22:00
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2705. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Can you imagine a proto Min Logi with a proto flux rep tool? That's like 40-45m range with at 75hp/sec on two targets! I know what I'm skilling into now (on my alt).
- by Vulpes Dolosus - at 2014.01.07 19:09:00
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2706. OFFICIAL I HATE QG THREAD - in The War Room [original thread]
Seriously, what kind of name is "Quick Gloves?" Oh! How threatening! A pair of fast mittens! I'm shaking in my SpeedyStockings.
- by Vulpes Dolosus - at 2014.01.07 08:29:00
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2707. Explosives - in General Discussions [original thread]
Large missile turrets are handicapped and have no place to fit in battles. They are way out classed by rails for anti-tanking, and aren't even a close contender because they're completely walled by shield tanks. They're too inaccurate and have to...
- by Vulpes Dolosus - at 2014.01.07 08:01:00
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2708. Should vehicles be in ambush? - in General Discussions [original thread]
I don't thing this should happen nor want any support, but I'd be for removing ambush as a game mode all together. It's pointless running around like a rabid chicken with your head cut off where the winner is who can throw the most ISK and skill ...
- by Vulpes Dolosus - at 2014.01.05 20:18:00
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2709. Let's talk dust: Matari turrets. - in General Discussions [original thread]
Autocannons: Blasters with longer effective range, tighter spread, slightly less damage, stronger to armor, high RoF (both large and small) Artillery: on the fence about honestly. I can't see how it's useful/immune to redline abuse in our current...
- by Vulpes Dolosus - at 2014.01.05 20:09:00
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2710. Kill the tank with LAYTHERS! - in General Discussions [original thread]
If it's a beam laser (low tracking, long range), I'll just get in close with my gunnlogi (or minmatar tank) and blast your sluggish tank with a volley of missiles, punch holes with an auto-cannon, or counter snipe with a railgun or artillery shell...
- by Vulpes Dolosus - at 2014.01.05 18:08:00
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2711. Yet again, large missile turrets are useless... - in General Discussions [original thread]
While they're not perfect, they're great for taking the trendy Maddrugars that everyone seems to be still using (I have no idea why, the Gunnlogi is so much better imo). In addition to your fixes, I'd like an EM missile variant, something that d...
- by Vulpes Dolosus - at 2014.01.05 17:49:00
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2712. To the Devs: Idea to Reduce Equipment spam - in General Discussions [original thread]
So they'll just spread out their equipment instead of making it one big, flux-grenade-able pile.
- by Vulpes Dolosus - at 2014.01.05 05:32:00
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2713. Removing turrets on dropships - in General Discussions [original thread]
Works as intended, which I don't agree with honestly, though it's a nice benefit for tanks.
- by Vulpes Dolosus - at 2014.01.05 05:30:00
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2714. Starwars vs EVE - in General Discussions [original thread]
Ships in EvE could wreck ships in StarWars. I like our weapons and suit lore better than the SW, so I think they're better. Vehicles might be a stretch, but I think we have the upper hand. The lag should take care of the Jedi.
- by Vulpes Dolosus - at 2014.01.04 07:52:00
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2715. LAV vs HAV impact - in General Discussions [original thread]
Dont get me started with dropships
- by Vulpes Dolosus - at 2014.01.03 22:44:00
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2716. What's up with the Matari scout's melee? - in General Discussions [original thread]
You realize you're trying to punch through a futuristic, high-tech suit built to take rounds of searing hot plasma, brain scrambling laser beams, missiles, explosions, and bullets, right? I'm surprised punching someone does any damage at all, even...
- by Vulpes Dolosus - at 2014.01.03 09:11:00
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2717. (REQUEST) for ADS - in Feedback/Requests [original thread]
Yes please, along with vehicle modules and specialist turrets.
- by Vulpes Dolosus - at 2014.01.03 08:48:00
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2718. tank weapons have too long a range - in Feedback/Requests [original thread]
Yes for blasters and rails (>125, 350-400m respectively), but missiles need to shoot like 300m, inaccurately of course.
- by Vulpes Dolosus - at 2014.01.03 08:47:00
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2719. DUST 514 - in General Discussions [original thread]
I've given up ambush for this and many other reasons.
- by Vulpes Dolosus - at 2014.01.02 19:25:00
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2720. New Mode: Vehicle Only. - in General Discussions [original thread]
Dropships would be king because tanks can't hide in their redline. While they're busy looking at the sky for us, our allied tanks will kill them, and if not, dropships will be there to finish the job.
- by Vulpes Dolosus - at 2014.01.02 19:22:00
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