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161. How do you think Aim Assist will passively affect DUST? - in General Discussions [original thread]
Bad shooters will seem good. That's what I'm expecting from this change.
- by Vulcanus Lightbringer - at 2013.08.15 08:00:00
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162. A personal attack - in General Discussions [original thread]
Surely you should refer to him as Mr. Shipment.
- by Vulcanus Lightbringer - at 2013.08.14 16:05:00
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163. Can I get a Sanity Check, Please? - in General Discussions [original thread]
So strafe speed and run speed are the same speed, and now they're lowering strafe speed. Problem?
- by Vulcanus Lightbringer - at 2013.08.14 15:58:00
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164. Stop B******* about PROTO - in General Discussions [original thread]
The only ones complaining about Proto are the ones who don't have it. The only ones complaining about people complaining about Proto are the one who depend on it.
- by Vulcanus Lightbringer - at 2013.08.14 09:08:00
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165. Gallente Brethren, Amarr acquaintances! - in General Discussions [original thread]
RAWR!
- by Vulcanus Lightbringer - at 2013.08.14 08:11:00
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166. next version? - in General Discussions [original thread]
Wasn't there supposed to be small updates every month and a big one every ~6 months? Or am I just imagining things...?
- by Vulcanus Lightbringer - at 2013.08.13 20:47:00
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167. Why Dust is Dying (Well Basically Dead Already) & How to Fix it! - in General Discussions [original thread]
element0mega wrote: 2) Time to Effectiveness (aka getting to at least a single proto specialty ~13mil SP) should be no longer than 30days. a.Because of ignorance CCP seems to think taking 6mos to get to a single "useful" specialty is going to ...
- by Vulcanus Lightbringer - at 2013.08.12 21:18:00
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168. Better Salvage #2.. - in General Discussions [original thread]
I just want more salvage in general. I don't care if it's militia submachine guns or Thale's, just a little something to reward for not sitting in the MCC.
- by Vulcanus Lightbringer - at 2013.08.12 21:15:00
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169. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: Yes, that would certainly be a more conservative approach. However, as I pointed out in the OP, the actual act of restructuring the skill tree is the easy part. One dev can do it in a day or two as long as the change doesn't req...
- by Vulcanus Lightbringer - at 2013.08.12 17:29:00
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170. Who will buy ps4 at start or later? The poll about future - in General Discussions [original thread]
1. Nope. Dark Souls 2 isn't out until March and given that it's a PS3 game I probably won't get a PS4 until late 2014. 2. Probably. 3. I'll keep playing for a while, probably... 4. No, see 1. I would like to see Dust on PS4 eventually though. ...
- by Vulcanus Lightbringer - at 2013.08.12 15:06:00
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171. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
In the interest of keeping the discussion alive, I thought about how the current skilltree could be improved but with the least amount of work. As much as I want one of the trees that we've come up with in this thread I don't think they're realist...
- by Vulcanus Lightbringer - at 2013.08.12 09:28:00
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172. Remove ADV and PRO Gear - in Feedback/Requests [original thread]
T1: Light, Medium, Heavy T2: Scout, Pilot, Assault, Logistics, Commando, Sentinel etc. I support this.
- by Vulcanus Lightbringer - at 2013.08.12 09:08:00
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173. [Feedback] Weapon Skill Trees - in Feedback/Requests [original thread]
Some of us have talked about something like this here: https://forums.dust514.com/default.aspx?g=posts&t=97202
- by Vulcanus Lightbringer - at 2013.08.12 09:03:00
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174. So what do you mainly use? - in General Discussions [original thread]
1) Scout, Sniper rifle, Scrambler pistol 2) Logistics, Assault Scrambler rifle, Submachine gun 3) Dropship, haven't decided on weapon yet
- by Vulcanus Lightbringer - at 2013.08.11 20:37:00
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175. Why did dust change from the Carbon Engine to Unreal engine? - in General Discussions [original thread]
Scheneighnay McBob wrote: That being said, why not just consider all of PS3 the beta, and a short beta on PS4? That's exactly what's going. Dust on PS3 is a beta for Dust on PS4.
- by Vulcanus Lightbringer - at 2013.08.11 17:26:00
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176. Charlotte declares war on HARDFACTS - in General Discussions [original thread]
Logi Bro wrote: Sir Spanks Alot wrote: I am HARDFACTS No, I am HARDFACTS! Heimdallr69 wrote: Sir Spanks Alot wrote: I am HARDFACTS Is this the "I'm Spartacus"-moment for Dust?
- by Vulcanus Lightbringer - at 2013.08.11 09:16:00
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177. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I read up on the Flaylock and whaddaya know. It even says in the description that it's a missile weapon. The more you know... I never considered having an anti-infantry missile weapon but hey, more content is always good. Right?
- by Vulcanus Lightbringer - at 2013.08.10 20:54:00
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178. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: This weekend's updates: VL'S MODIFIED TECH LINES - by Vulcanus Lightbringer Pros: Only adds one skill per weapon. Paths of least resistance. Encouraged diversification. Breeds more adaptive players. Compatible with current "no ...
- by Vulcanus Lightbringer - at 2013.08.10 17:04:00
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179. I thought the Mass Driver was okay until... - in General Discussions [original thread]
Cody Sietz wrote: The problem is, either side refuses to give ground and talk about the weapon. Its either "MD are OP, nerf'em!" Or "MD takes skill and is UP, buff it! Also stfu AR scrub!" Neither side is gonna be happy if we don't talk it o...
- by Vulcanus Lightbringer - at 2013.08.10 14:33:00
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180. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I've thought about it a bit more and here's a revised version, using the same four technologies you had in "Tech Lines". http://i.imgur.com/LIymBJw.jpg Row 1 Weaponry Row 2 Hybrid Laser Missile Projectile Row 3 Assault Rifle Rail Rifle (x) S...
- by Vulcanus Lightbringer - at 2013.08.09 15:04:00
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