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661. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Greiv Rabbah wrote: Zaria Min Deir wrote: KEROSIINI-TERO wrote: TLDR; Increasing hives carry amounts will partially undo both nade nerfs (nade carry amount and nanohive resupply cost increase) This is so p...
- by Vrain Matari - at 2015.03.07 19:40:00
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662. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Update, and the spreadsheet is updated as well, and added to the OP. "After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tricky because Militia and Standard Basic Frame...
- by Vrain Matari - at 2015.03.07 18:19:00
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663. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
Imo the teambuilder is doing it's job. I can't be the only one who felt the difference in matches after Rattati's changes went live. There are still redlines to be sure, but my impression is that even in redlined matches if we look at the differen...
- by Vrain Matari - at 2015.03.07 18:01:00
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664. My Dust world turned upside down... - in General Discussions [original thread]
Bremen van Equis wrote: Words are wind...and as bitter as the vet that blows them. Winter is coming... Wind coaxes last flame from burning heart of once-mighty oak...now reduced to ashes.
- by Vrain Matari - at 2015.03.07 17:44:00
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665. People think it's the protostomps that keep out new players, it&... - in General Discussions [original thread]
Drogan Reeth wrote: Over the life time of dust I got around 50+ new players to try the game, all from my old clans from other fps games like planetside, cod, counterstrike ect. Out of all those players 0 of them stuck around for more then a fe...
- by Vrain Matari - at 2015.03.07 06:38:00
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666. My Dust world turned upside down... - in General Discussions [original thread]
Have to agree with Big Burns - although some are still with us, many of DUST's slickest operators have left the game or rarely play. It was easy to tell when you were facing the greats, it felt like simultaneous kicks to the solar plexus and the ...
- by Vrain Matari - at 2015.03.07 06:14:00
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667. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
A little worried about what the NK Scouts are going to turn into. Last week i was caught in a fight at an objective in my fast uplink/hacking proto minscout. That suit has NK, Exile AR and one shield extender for combat mods - everything else is ...
- by Vrain Matari - at 2015.03.05 16:42:00
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668. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Sigourney Reever wrote: How about you put this idea away for later. Its a good one, you can make it work, keep it under your hat. What we need is map assets (sockets, terrains, and moods) and game modes (at least 4-5 more) and some work on ra...
- by Vrain Matari - at 2015.03.05 05:47:00
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669. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Vrain Matari wrote: Rattati has an unhealthy fondness for using the ehp/dps hammer when finer tools are called for. Was it once or twice that he tried tuning Heat to reign in the HMG? That's a good case in point, heat...
- by Vrain Matari - at 2015.03.04 04:12:00
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670. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Pagl1u M wrote: jade gamester wrote: Pagl1u M wrote: CCP Rattati wrote: well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate ...
- by Vrain Matari - at 2015.03.04 03:40:00
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671. Finally! Got my old account back! - in General Discussions [original thread]
Draxus Prime wrote: :D o/ Welcome back ol'timer. Always good to see the old vets again. In fact, here's a hand-carved Matari walking cane i made for you - it works pretty good for clubbin' noobs too. Just try not to throw your hip out getti...
- by Vrain Matari - at 2015.03.02 06:23:00
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672. eve dust 514 NEEDS advertising - in General Discussions [original thread]
cleaningcrew88 wrote: ccp you really need to think of more ways to advertise we have a good veteran player base but we would all like to see more numbers on the tranquility servers. advertise more places maybe.... anyone comments and advise ple...
- by Vrain Matari - at 2015.03.02 03:12:00
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673. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Edau Skir2 wrote: Ghost Kaisar wrote: Edau Skir2 wrote: Ghost Kaisar wrote: Sensitivity This is a personal setting that adjusts how GǣTwitchyGǥ your aim is. Set the sucker to 100 across the board. GET USED TO IT. The reason for t...
- by Vrain Matari - at 2015.03.02 03:03:00
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674. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Nice post Ghost. Should be part of the 'Intro to Dust' package.
- by Vrain Matari - at 2015.03.01 23:36:00
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675. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Thor Odinson42 wrote: How important is strafing if I'm 200 meters above ground on a tower firing my AR down below? Should I just shoot at the enemy MCC? o7. Snorted boogers.
- by Vrain Matari - at 2015.03.01 23:35:00
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676. Slayer tips..? - in General Discussions [original thread]
THUNDERGROOVE wrote: tbh I just shoot **** and +50. If you want to learn to be a good slayer, stay out of ambush and play Skirm/Dom. Never stop pushing objectives and it'll eventually come. Most of the people who play Ambush just sit on top o...
- by Vrain Matari - at 2015.03.01 16:05:00
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677. why so expensive? - in General Discussions [original thread]
Mortishai Belmont wrote: Also, grenade spam should be expensive <3 Agree - grenade spam should be expensive. But it is also true that CCP engaged in some muzzy-headed game design when they nerfed nanites per hive to help limit grenade spa...
- by Vrain Matari - at 2015.02.26 22:59:00
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678. BAN ADVANCED GEAR FROM PUBSI - in General Discussions [original thread]
KA24DERT wrote: I think it's just dumb that people can run ADV gear in pubs. I'm getting tired of these tryhard ADVANCE STOMPERS ruining my games. I don't understand how i'm supposed to run into walls, not bring uplinks, camp strategically ir...
- by Vrain Matari - at 2015.02.26 17:26:00
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679. Proposed: Metalevel limit for Squads in pubs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vrain Matari wrote: Breakin Stuff wrote: Don't ask for a metalock then ask for exceptions. If you run solo you get exempt? That's not metalock it's punishing people for running with friends. Who does the power adv...
- by Vrain Matari - at 2015.02.26 13:07:00
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680. Redline Tank Squad. - in General Discussions [original thread]
We'll go round and round on this issue until Rat gives AV infantry tools to address the right variables: the dynamic waves-of-opportunity variables. That means ways to affect vehicle velocity, acceleration, regen cycles, regen amount, regen time. ...
- by Vrain Matari - at 2015.02.26 12:59:00
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