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2621. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Beren Hurin wrote: I think we at least need a thorough explanation of how it works exactly and what is going on. Then maybe people might figure out ways to work against it. One thing is that I think it tracks movement only after the cursor has ...
- by Vrain Matari - at 2013.09.08 04:56:00
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2622. If aim assist in some form brings in more players than - in General Discussions [original thread]
Protocake JR wrote: TheAmazing FlyingPig wrote: Aim assist isn't nearly as game breaking as people are trying to make it out to be, and if you observe who is actually complaining about it vs who are praising it, you'll notice a pretty hilari...
- by Vrain Matari - at 2013.09.07 23:23:00
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2623. YAY 1.4 brought back 20 players that quit Dust 514 - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: This is good news. If only CCP would do proper advertising, (perhaps online) to attract new people instead of having mercs beg their friends. I don't think that TV spot ad from Fanfest 2013 ever aired. Perhaps the...
- by Vrain Matari - at 2013.09.07 22:23:00
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2624. how well do you do with aim assist turned off? - in General Discussions [original thread]
DUST Fiend wrote: I get more than that in full Militia fits without auto aim Which proves my point exactly. Namely that in spite of all the wailing, moaning, gnashing of the teeth, foaming at the mouth, bleeding from the eyes, invoking de...
- by Vrain Matari - at 2013.09.07 21:30:00
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2625. YAY 1.4 brought back 20 players that quit Dust 514 - in General Discussions [original thread]
Burntface man112 wrote: over 20 members half of them my friends have decide to rejoin dust 514 improvements to gameplay especially since aim assist is smoother and graphics are a major improvement. Most of my friends finally caved once i begged...
- by Vrain Matari - at 2013.09.07 15:04:00
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2626. how well do you do with aim assist turned off? - in General Discussions [original thread]
Cody Sietz wrote: Depend whos on the other team. +1 for truth. But this brings up a good point. We've all seen the reticule adhesion in the Russian vid(waiting for more vids where we can see the DS3 simultaneously, personally). If we accept ...
- by Vrain Matari - at 2013.09.07 14:37:00
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2627. how well do you do with aim assist turned off? - in General Discussions [original thread]
Reav Hannari wrote: I love these big sample sets. Statisticians would cry. It's called working deep in the skinny tail. Hope you're a Bayesian ;)
- by Vrain Matari - at 2013.09.07 14:14:00
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2628. Had a dream last night... - in General Discussions [original thread]
You may be the first oracle of New Eden. Keep us posted with any more dreams. I had a DUST dream for the first time last night too. Was in a 6 story Minmatar industrial building, with only one teammate. We had gotten separated and he was trapped...
- by Vrain Matari - at 2013.09.07 14:06:00
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2629. thank you god and ccp for aim assist - in General Discussions [original thread]
Vman Q wrote: i finally got a high score today of 15/19. i would have never done this good without aim assist. i told a bunch of my runescape buddies and their quitting dcuo once they heard theres FINALLY an FPS out there with aim assist! We've...
- by Vrain Matari - at 2013.09.07 01:04:00
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2630. M/Kb v. DS3 - in General Discussions [original thread]
Nemo Bluntz wrote: Crimson Cerberes wrote: talk about the vocal minority. KB/M users make up what? 3-4% of the userbase at max? God you guys sure do like to QQ. Except the KB/M aiming issue has been noted over and over as something that i...
- by Vrain Matari - at 2013.09.06 23:45:00
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2631. The so called aimbot-vid inside - in General Discussions [original thread]
Iron Wolf Saber wrote: Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well. For example at the 2 minute mark the guy never fired so we don't ...
- by Vrain Matari - at 2013.09.06 23:07:00
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2632. Just Completed DUST Survey - in General Discussions [original thread]
Aisha Ctarl wrote: *raises glass* Here's to hoping my honest question answering and short answer input has a positive influence on the game. I'm saving mine for when i can get some peace and quiet and give CCP some well-thought-out and sin...
- by Vrain Matari - at 2013.09.06 20:07:00
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2633. A new idea for aim assist! - in General Discussions [original thread]
Kage Roth wrote: This idea, this idea right here. It rocks. Though you know people would start complaining about it, "I can aim at anyone else just fine but when i engage those darn M/KB guys I can't aim anymore" Make the lock-on strength pro...
- by Vrain Matari - at 2013.09.06 20:05:00
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2634. All you whiney bitches - in General Discussions [original thread]
Taeryn Frost wrote: I just want to use the occulus rift Someday we will. Won't really be worth it until they rewrite the engine for native VR tho.
- by Vrain Matari - at 2013.09.06 19:39:00
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2635. you guys owe me a tank - in General Discussions [original thread]
Bittersteel the Bastard wrote: Could you tell us where exactly you fell down? That'll help the map team fix the hole, because you realize it's difficult to check every square inch of a map. I really want to hear more about this new terrain ch...
- by Vrain Matari - at 2013.09.06 18:22:00
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2636. LogicLoop shares another outpost (am I late?) - in General Discussions [original thread]
CCP Logibro wrote: The do look pretty good I have to admit. Agreed. This merc cannot wait to spill Ammarian blood on Minmatar Steel. But Jebus McKing did have a very pertinent comment in the twitter feed: the solar panels are where, exactly?
- by Vrain Matari - at 2013.09.06 18:15:00
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2637. you guys owe me a tank - in General Discussions [original thread]
buffer tank wrote: Becuz I was just sitting there n I fell though the ground are you ******* kidding me I lost about 600k fix the ******* gitches Terrain interaction is an important issue. A 'Map Integrity' blog would be welcome.
- by Vrain Matari - at 2013.09.06 18:01:00
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2638. Do precision enhancement modules work? - in General Discussions [original thread]
Thor Odinson42 wrote: Forlorn Destrier... Great post, but I guess I should have explained. The data has been mined and tested by the players to figure it out, but it's simply never been verified by a Dev that I'm aware of. So I think they have...
- by Vrain Matari - at 2013.09.06 16:21:00
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2639. Do precision enhancement modules work? - in General Discussions [original thread]
ReGnYuM wrote: CCP Rattati wrote: I actually would prefer more audio clues in the game (that's why I like the glass shield sound and the thud thud armor sound, as it means I don't have to take my eyes of the surroundings), and right now the ...
- by Vrain Matari - at 2013.09.06 15:26:00
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2640. Do precision enhancement modules work? - in General Discussions [original thread]
CCP Rattati wrote: I actually would prefer more audio clues in the game (that's why I like the glass shield sound and the thud thud armor sound, as it means I don't have to take my eyes of the surroundings), and right now the vehicles seem quit...
- by Vrain Matari - at 2013.09.06 15:25:00
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