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1. What's Wrong With The Team Roster? - in Technical Support/Bugs [original thread]
Same for me. I lonewolf a lot but this is ridiculous.
- by Vrain Matari - at 2015.04.29 04:12:00
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2. No server available again? - in Technical Support/Bugs [original thread]
Unable to log in.
- by Vrain Matari - at 2014.12.23 17:45:00
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3. Sever Down? - in Technical Support/Bugs [original thread]
Was able to log in 3 characters but had to spam x dozens of time. Was also very hard to get a match, managed to play one match after ~20 attempts.
- by Vrain Matari - at 2014.04.30 05:27:00
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4. [Bug (as per IWS)] "Stun Lock", "Slowed Sprint",... - in Technical Support/Bugs [original thread]
IgniteableAura wrote: Not very promising. I think stun lock is more than getting hit with a weapon. I can see and have recorded evidence of "physical impact" but I think the slowdown is not as bad. Or very difficult to replicate. Secondly. I th...
- by Vrain Matari - at 2014.04.22 12:43:00
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5. [Bug (as per IWS)] "Stun Lock", "Slowed Sprint",... - in Technical Support/Bugs [original thread]
From Precursor: "Added movement slowdown on weapon impact", so why the hell are we testing for this? It's CCP's code! Thanks IgniteableAura, you are one rockin' archivist!
- by Vrain Matari - at 2014.04.21 22:45:00
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6. [Bug (as per IWS)] "Stun Lock", "Slowed Sprint",... - in Technical Support/Bugs [original thread]
Adipem Nothi wrote: Vrain Matari wrote: Does anybody have an archive of patch notes goin back to beta? Because as far as stunlocking goes, the answer is in there. Why the hell ar we feild testing for a known feature? P.S. Lingo/Nomencaltu...
- by Vrain Matari - at 2014.04.21 13:22:00
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7. [Bug (as per IWS)] "Stun Lock", "Slowed Sprint",... - in Technical Support/Bugs [original thread]
Does anybody have an archive of patch notes goin back to beta? Because as far as stunlocking goes, the answer is in there. Why the hell ar we feild testing for a known feature?
- by Vrain Matari - at 2014.04.21 12:14:00
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8. My Name Not Being Displayed in Kill Feed - in Technical Support/Bugs [original thread]
Interesting - i would pay big money to have my minja's name vanish from the killfeed
- by Vrain Matari - at 2014.02.18 13:12:00
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9. [bug] Infinite audio - in Technical Support/Bugs [original thread]
Beren Hurin wrote: Vrain Matari wrote: Vag Eye Lenol wrote: Seems that in game audio is based on x axis. Doesn't matter if that person turned on their dampers way below me that they sound like right beside me. Agreed. Most noticable whe...
- by Vrain Matari - at 2014.01.08 22:53:00
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10. [bug] Infinite audio - in Technical Support/Bugs [original thread]
Vag Eye Lenol wrote: Seems that in game audio is based on x axis. Doesn't matter if that person turned on their dampers way below me that they sound like right beside me. Agreed. Most noticable when there's an uplink on the roof.
- by Vrain Matari - at 2014.01.08 16:07:00
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11. A Fatal Error Occured. The Game cannot continue. Please Quit the game and restar... - in Technical Support/Bugs [original thread]
IraqiFriendshipExplosive wrote: Sorry, I just made a thread on this. I didnt see that this one was here also. To add some info - The whole game played out smooth as a babies bum. It was at the end at the summary screen where the game decided...
- by Vrain Matari - at 2013.12.19 05:26:00
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12. ps3 hard freeze fix ? - in Technical Support/Bugs [original thread]
Same problem here - getting the 'Fatal Error' message at end of match just as the first info screen loads. Happens on different PSN accounts also.
- by Vrain Matari - at 2013.12.19 05:23:00
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13. [BUG] Swarm Launcher fires on reload? - in Technical Support/Bugs [original thread]
This is a fairly frequent bug. If memory serves it's existed since at least 1.4.
- by Vrain Matari - at 2013.11.26 13:59:00
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14. Inverted Normal Maps - in Technical Support/Bugs [original thread]
Trovvar wrote: I just noticed that the Normal Maps of the terrain materials are inverted, producing weird shadows and highlights. Although this is not a bug and doesn't affect gameplay, It clearly affects the visual quality of Dust 514. Here'...
- by Vrain Matari - at 2013.09.25 13:03:00
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15. [BUG] Shotgun phantom pellets - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: hi, we are actually working on a better system of hit detection. and also, we do notice that it is becoming harder for the shotgun to hit a target, especially under an unstable network condition. It would be great if you c...
- by Vrain Matari - at 2013.07.08 15:27:00
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16. Not sure if lag or actual designed feature - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Hi, Since the damage is done on the server, it takes some time for the client to get the replicated information. The delay for this part is the network lag and there is little we can do to reduce it. Once the client gets ...
- by Vrain Matari - at 2013.05.27 11:03:00
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17. What is wrong with the aiming IMO - in Technical Support/Bugs [original thread]
Udaeus Sol wrote: While I understand the skill of accurately aiming is not the only factor in a players record, I would like to preface with the fact that I am an above average FPS player who gets above 2.0 K/D in games like Halo and CoD. This ...
- by Vrain Matari - at 2013.05.21 04:49:00
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18. Sticky terrain needs to be smoothed out - in Technical Support/Bugs [original thread]
CCP Tigris wrote: Thank you very much for these reports. This is a known issue, and the QA department and I are attempting to find and fix the areas where players are getting caught, so any descriptions of areas where it might be happening are ...
- by Vrain Matari - at 2013.05.20 11:32:00
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19. MODDED CONTROLLERS!! - in Technical Support/Bugs [original thread]
EnIgMa99 wrote: I swear I have never once come across this. Its impossible to shoot the tac at the fastest i can use my trigger finger. I have. In fact, the first time i got downed by a TAR i went an bought a pile of them because i could tell...
- by Vrain Matari - at 2013.05.16 15:53:00
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20. MODDED CONTROLLERS!! - in Technical Support/Bugs [original thread]
Great decision CCP. Things are looking better every day =) The only other detail I can think of from a fairness perspective is that suit & Vehicle rotation/move rates remains a property of the suits/vehicles independent of control method.
- by Vrain Matari - at 2013.05.16 12:22:00
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