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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vag Eye Lenol
Ostrakon Agency Gallente Federation
12
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Posted - 2014.01.04 02:35:00 -
[1] - Quote
Seems that in game audio is based on x axis. Doesn't matter if that person turned on their dampers way below me that they sound like right beside me. |
SCAR KOLOS
Legion of Eden Covert Intervention
31
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Posted - 2014.01.05 11:36:00 -
[2] - Quote
I don't get it explain?
" it's trust and character i need around me, u know it's who u have around u that let's u know who u really r" good luck
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
140
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Posted - 2014.01.05 17:42:00 -
[3] - Quote
I believe he means that if for example he was standing on top of a building, at the edge, and if someone on the ground, immediately next to the building did an action or placed an item you would be able to hear it as if they were both on the ground or on the building.
Right? |
Vag Eye Lenol
Planetary Asset Protection Services
12
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Posted - 2014.01.06 19:12:00 -
[4] - Quote
Akdhar Saif wrote:I believe he means that if for example he was standing on top of a building, at the edge, and if someone on the ground, immediately next to the building did an action or placed an item you would be able to hear it as if they were both on the ground or on the building.
Right?
Yup, correctomundo. Same with gunfire etc... |
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CCP Delamorui Eddy
C C P C C P Alliance
121
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Posted - 2014.01.08 09:21:00 -
[5] - Quote
Hi, thank you for contacting us.
I have tested it. It sounds lower than the sound right beside me on ground. But I still reported a bug for it. The Dev team will check if it is by design or if it needs fixing.
Thank you.
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Vrain Matari
ZionTCD Public Disorder.
1453
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Posted - 2014.01.08 16:07:00 -
[6] - Quote
Vag Eye Lenol wrote:Seems that in game audio is based on x axis. Doesn't matter if that person turned on their dampers way below me that they sound like right beside me. Agreed. Most noticable when there's an uplink on the roof.
I support SP rollover.
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Beren Hurin
Onslaught Inc RISE of LEGION
1968
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Posted - 2014.01.08 16:52:00 -
[7] - Quote
Vrain Matari wrote:Vag Eye Lenol wrote:Seems that in game audio is based on x axis. Doesn't matter if that person turned on their dampers way below me that they sound like right beside me. Agreed. Most noticable when there's an uplink on the roof.
I've wondered if audio/echoes, and spatial placement (especially when horizontal surfaces overlap) has led to the lag issues that we experience in PC. |
Vrain Matari
ZionTCD Public Disorder.
1456
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Posted - 2014.01.08 22:53:00 -
[8] - Quote
Beren Hurin wrote:Vrain Matari wrote:Vag Eye Lenol wrote:Seems that in game audio is based on x axis. Doesn't matter if that person turned on their dampers way below me that they sound like right beside me. Agreed. Most noticable when there's an uplink on the roof. I've wondered if audio/echoes, and spatial placement (especially when horizontal surfaces overlap) has led to the lag issues that we experience in PC. There's an interesting comment here from Protected Void.
I support SP rollover.
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
515
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Posted - 2014.01.09 05:05:00 -
[9] - Quote
Vrain Matari wrote:Beren Hurin wrote:Vrain Matari wrote:Vag Eye Lenol wrote:Seems that in game audio is based on x axis. Doesn't matter if that person turned on their dampers way below me that they sound like right beside me. Agreed. Most noticable when there's an uplink on the roof. I've wondered if audio/echoes, and spatial placement (especially when horizontal surfaces overlap) has led to the lag issues that we experience in PC. There's an interesting comment here from Protected Void.
Good reference, lets get rid of that lag!
The Logi Code. LogiChannel: RedBleach Republic
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