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741. I received a gift today :D - in General Discussions [original thread]
Mmmmm...strong black coffee with a shot of kincat.... now i'mf'ingawakedammit!
- by Vrain Matari - at 2014.11.26 05:47:00
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742. The coders: Unsung heroes of CCP Shanghai - in General Discussions [original thread]
o7 Shanghai It's been a bloody, bone-cracking, heartbreaking forged-in-the-fires-of-hell affair.....but all in all, hella good fight.
- by Vrain Matari - at 2014.11.26 05:27:00
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743. Nerf Core Skills - in General Discussions [original thread]
Doesn't take long for newbros to get lvl 3 in a double handful of core skills and a single suit/role. But it is kinda an intelligence test and it's one of the reasons DUST is different and interesting. Would hate to see that watered down. I'd mu...
- by Vrain Matari - at 2014.11.24 06:05:00
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744. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: How about, instead of crippling other suits' use of equipment we give logistics a bonus to all EQ and not just a bonus to fitting it all? Naw... that makes too much sense. Let's ruin someone else s day by eliminating a playsty...
- by Vrain Matari - at 2014.11.23 22:42:00
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745. im gonna make your day. - in General Discussions [original thread]
Bright Cloud wrote: Just watch this here till the end: http://www.youtube.com/watch?v=mcDgOGC5Lcc I think all female chars on dust should have that as a special surprise attack. Lol. Now you're just like-farming, and +1 to you sir.
- by Vrain Matari - at 2014.11.23 05:47:00
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746. So how would you balance the shotgun? - in General Discussions [original thread]
I suppose keep the range, damage and rof the same and increase the dispersion. It would force shotgunners to get up close and personal if they needed that instakill. Also, increased dispersion isn't always bad. With three or four wounded enemys i...
- by Vrain Matari - at 2014.11.23 05:40:00
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747. Didn't know how good I had it... - in General Discussions [original thread]
Panoscape wrote: Till my PS3 got the yellow light of death and I upgraded to PS4. Dang nabbit I miss DUST. I've been playing Destiny, but it doesn't hold a candle to Dust. I see so many complaints about dust on this forum, but dang, nothin' re...
- by Vrain Matari - at 2014.11.22 04:49:00
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748. Red Headed Step Child-Scrambler Rifle - in General Discussions [original thread]
That rifle is the single most OP-for-the-longest-time item in the entire history of DUST.
- by Vrain Matari - at 2014.11.22 04:42:00
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749. Scout Registry / Killboard - in General Discussions [original thread]
Another thing about short scan ranges: with tacnet lag averaging something like 2 seconds, that scout will often be standing on your corpse before the tacnet lights up. Maybe the way to balance longer base scan radii/extender multipliers is with ...
- by Vrain Matari - at 2014.11.19 15:40:00
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750. DUST 514 : 1.9 Patch Review - in General Discussions [original thread]
da GAND wrote: @Michael Arck ya I wasn't expecting much from the star citizens fps mode but was surprised and can't wait to see more of it. The fps part is probably what I'll be getting into mostly whenever we get Star Citizen Those SC fps/ze...
- by Vrain Matari - at 2014.11.19 06:23:00
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751. Maps - in General Discussions [original thread]
Squagga wrote: So I'd like to go way out of my way and get a PS3 to come back to punish you guys again. However are there any new maps? Also do people still drive up in their tanks and then run away at ultra sonic speed like little bitches the ...
- by Vrain Matari - at 2014.11.19 06:08:00
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752. +1 - in General Discussions [original thread]
Michael Arck wrote: Hakyou Brutor wrote: I hate you all +1 +1 - you beat me to it ;)
- by Vrain Matari - at 2014.11.19 06:02:00
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753. +1 - in General Discussions [original thread]
Hakyou Brutor wrote: I hate you all +1
- by Vrain Matari - at 2014.11.19 06:01:00
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754. All that witch hunt - in General Discussions [original thread]
postapo wastelander wrote: All that QQ and witch hunts for nerfing other weapons is quite sad. We finally have rifles balanced *after cqc RR balance* and what i see now made me really confused. Do some individuals really need to unbalance whole...
- by Vrain Matari - at 2014.11.18 17:18:00
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755. Federation Burst Assault Rifle Issues - in General Discussions [original thread]
CeeJ Mantis wrote: The Federation burst rifle is doing SUBSTANTIALLY less damage than it should be based on other rifles. It has a fire rate of 845.07rpm instead of the 1000rpm that burst assault rifles are supposed to do. And has 15% less dam...
- by Vrain Matari - at 2014.11.18 07:29:00
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756. The most horrifying thing I've ever seen - in General Discussions [original thread]
Great story Draxus, priceless. One of my favorite early heavy encounters way back when heavies were monsters and knives were built in and had no aim assist was being fully ammo-depleted and accidentally falling into a tight spot with a heavy betw...
- by Vrain Matari - at 2014.11.18 06:08:00
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757. The most horrifying thing I've ever seen - in General Discussions [original thread]
da GAND wrote: Joel II X wrote: I expected for people to talk about my aim. It's so bad, it's scary. Maybe it's cuz of eating too much bacon? It's not the bacon....it's the Quafe.
- by Vrain Matari - at 2014.11.18 06:01:00
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758. Use headphones = no more cloak qq - in General Discussions [original thread]
NextDark Knight wrote: Zatara Rought wrote: As others have already said...the decloak sound plays AFTER the scout has gotten 2 shotgun shots off. Not only that but the noise around you in a CQC environment can prevent you from hearing the b...
- by Vrain Matari - at 2014.11.18 05:54:00
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759. Cloak delay lengthened! - in General Discussions [original thread]
Cat Merc wrote: CCP Rattati wrote: Even if not 100% perfect, we didn't want to shaft the cloak, we want it to be just right and do small steps. Except the cloak needs to be shafted. Impossible to scan, invisible dropsuits running around ...
- by Vrain Matari - at 2014.11.14 16:26:00
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760. What if you did 20% efficacy shooting in/out of the redline? - in General Discussions [original thread]
When we have Discussions about redline mechanics we have three separate topics that all get lumped under 'redline': Enemy Redline Mechanics Meant to stop enemy camping friendly back spawn point. Proposed fix: Ghost Kaiser's works perfectly: Fr...
- by Vrain Matari - at 2014.11.12 18:28:00
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