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21. Request: Spawn Protection - in Feedback/Requests [original thread]
Spawn protection brings in its own problems, though. In theory, it's fine for Ambush were you can accidentally spawn in the wrong spot, but what about in Skirmish? How annoying would it be trying to capture a Null Cannon only to have some invincib...
- by Vir Sigvaldt - at 2013.02.03 23:17:00
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22. The Circle of Killing - in Feedback/Requests [original thread]
Here's why I gave up on being a medic/logistics: -The lack of teamwork I find in public games. Medic's are pointless if they spawn by themselves and have to spend half the game looking for someone to heal. -Too many people will run/sprint away fro...
- by Vir Sigvaldt - at 2013.02.03 23:02:00
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23. landing gear redesign - in Feedback/Requests [original thread]
I might be mistaken, but I'm not sure if the dropships have any landing apparatus in the first place... Might explain why I haven't yet been able to successfully land a dropship without taking significant damage yet (I've lost three to landing at...
- by Vir Sigvaldt - at 2013.02.03 22:46:00
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24. [Suggestion] ]Training/Simulation Mode - in Feedback/Requests [original thread]
There isn't a way to transfer isk between Dust and EVE right now (to my knowledge anyways), so 3 million is still quite a bit for a Dust player. If I could, I probably would have already done that idea myself since 3 million isk is less than half ...
- by Vir Sigvaldt - at 2013.02.03 15:29:00
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25. [Request] A private sandbox that doesnt give money or skill. - in Feedback/Requests [original thread]
Everyone keeps posting a new thread about this everyday without even looking back two pages for existing threads... I posted a thread last week about the same idea.
- by Vir Sigvaldt - at 2013.02.03 15:19:00
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26. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
I'm more agitated with the installations than the swarm launchers myself... They seem to wait until you're out in the open so you can't back away before they open fire on you and you're dead before you even realize where they are on the map. I've ...
- by Vir Sigvaldt - at 2013.02.03 15:16:00
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27. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Don Von Hulio wrote: It holds less ammo in the clip. While the Assault Rifle holds 60, the militai variant holds 48 iirc. I think you are just mad you were killed in general. If it was a GEK im sure this would be another "OMG OP thread". I a...
- by Vir Sigvaldt - at 2013.02.03 14:57:00
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28. flight simulator - in Feedback/Requests [original thread]
I had posted a thread about this last week, seems to have been buried by inactivity and/or people whining about other stuff. My thread: https://forums.dust514.com/default.aspx?g=posts&m=496579 Flight school: https://forums.dust514.com/de...
- by Vir Sigvaldt - at 2013.02.03 05:55:00
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29. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Hiya, I've been getting highly agitated about something over the past 48 hours... Militia Assault Rifles. They're free, they're everywhere and they still kill way faster than my SMG in close quarters sometimes. After a while of seeing most of my k...
- by Vir Sigvaldt - at 2013.02.03 05:35:00
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30. [Request][Feedback] Redline Difficulties - in Feedback/Requests [original thread]
I think I read something about a future update where people will not earn SP from actions taken in the red zones. I can't find it, but I'm sure I read it on the forums.
- by Vir Sigvaldt - at 2013.01.31 14:44:00
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31. [Request] VR Training Environment - in Feedback/Requests [original thread]
I don't think the CCP Devs like people posting multiple unrelated ideas in a single thread. 1. Different variants of weapons have different stats, I think some of them have higher capacity magazines, but I'm not sure. Though I wouldn't mind seein...
- by Vir Sigvaldt - at 2013.01.29 21:02:00
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32. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
I actually wouldn't mind seeing something like this, maybe a laser anti-missile system (LAMS) like in Mechwarrior 4 or something like this: Small LAMS -Shoots down two incoming missiles every ten seconds. (One missile can be life or death for a p...
- by Vir Sigvaldt - at 2013.01.29 20:55:00
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33. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
Not sure I support this, but I do have a suggestion for dealing with the ISK/AUR cost of a losing game. Usually once a game starts going very badly and it looks like there is no hope of a turnaround, I just stop using my expensive loadouts. I'll s...
- by Vir Sigvaldt - at 2013.01.29 20:45:00
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34. [Request] Matches that end in less than 5 minutes - in Feedback/Requests [original thread]
You probably just got thrown into battles that were almost over, luck of the draw and all that. I would suggest to CCP to put in an option to avoid battles in progress, but everyone would turn that off and every time someone leaves a battle, the b...
- by Vir Sigvaldt - at 2013.01.28 19:09:00
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35. [Suggestion] ]Training/Simulation Mode - in Feedback/Requests [original thread]
Fox Gaden wrote: ... I would also think that learning to fly a Drop Ship in combat would be a bit expensive. It is. I finally started buying dropships again to try to learn and I've just been using starter dropsuits to balance out the cost. L...
- by Vir Sigvaldt - at 2013.01.28 18:58:00
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36. [Suggestion] ]Training/Simulation Mode - in Feedback/Requests [original thread]
It would be viable if I could send ISK from my EVE character, 3 million is half a trip for my Mackinaw. But even if I could, that's still 20 dropships, probably only need ten to really get a feel for the controls. Oh well. But yeah, Coleus has a ...
- by Vir Sigvaldt - at 2013.01.28 14:59:00
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37. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
It would be really helpful to know how close to the cap you are (even knowing that a cap is there in the first place!) I was going nuts when this happened the first time because I saw my SP increase drop to 50+25 (boost) after my PS3 crashed durin...
- by Vir Sigvaldt - at 2013.01.26 23:54:00
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38. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
This seems like a fairly interesting/good/realistic idea. Just disable respawns and put all of the dead players into a spectator mode (teammates perspective only, of course) when their clones run out until an MCC is destroyed.
- by Vir Sigvaldt - at 2013.01.26 23:50:00
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39. [Suggestion] ]Training/Simulation Mode - in Feedback/Requests [original thread]
Hiya, just wanted to put forth a suggestion for a training/simulation mode where you basically just do target practice and can drive your vehicles around in an isolated setting without fear of it blowing up. The idea is simply to allow people to g...
- by Vir Sigvaldt - at 2013.01.26 23:42:00
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40. CCP Fix the spawn problem!! - in Feedback/Requests [original thread]
It's not role specific, you probably just notice it more as the sniper because that's the role where you're at the biggest disadvantage when it happens. I play Logi and Assault and I think I know what you're talking about. I'm not sure he's talki...
- by Vir Sigvaldt - at 2013.01.06 03:55:00
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