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1. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
I would agree that the HMG is underpowered. How depressing is it when an AR guy is tanking your damage and still manages go through your shields and half your armor before he dies with a militia AR? I would like to see my HMG become relevant agai...
- by Vir Sigvaldt - at 2013.06.26 12:51:00
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2. [Suggestion] CRU change: Shield sharing - in Feedback/Requests [original thread]
Actually, I think I like the second idea more than mine, but I think it would require them to increase the size of the CRU a little. Assuming the door is one-way (people can't re-enter it to use the doorway as cover or run in to kill people who sp...
- by Vir Sigvaldt - at 2013.03.27 12:45:00
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3. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Severus Smith wrote: Laurent Cazaderon wrote: I tend to agree. especially regarding spawns nearby main objectives.. We just spawn out of thin air with no justification whatsoever... Also, even drop uplink are weird imo. I always thought th...
- by Vir Sigvaldt - at 2013.03.25 00:35:00
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4. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I tend to agree. especially regarding spawns nearby main objectives.. We just spawn out of thin air with no justification whatsoever... Also, even drop uplink are weird imo. I always thought they were more like antenn...
- by Vir Sigvaldt - at 2013.03.25 00:32:00
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5. [Suggestion] CRU change: Shield sharing - in Feedback/Requests [original thread]
Saw someone else post a thread with an interesting idea months ago and thought it sounded kind of cool. Then it got me thinking of other ways to modify the CRU. (For those wondering, his idea was that the CRU's would have their own clone count and...
- by Vir Sigvaldt - at 2013.03.25 00:30:00
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6. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
Personally, I laugh at militia heavies as I tear them the shreds with my Type-II heavy and advanced HMG. Or did you mean Type-I and Type-II when you said "low level heavies"? I haven't yet reached anything beyond Type-II heavy, so I'm not in muc...
- by Vir Sigvaldt - at 2013.03.19 02:59:00
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7. Free suits vehicles - in Feedback/Requests [original thread]
I don't think that's a good idea. Honestly, I would like to see the free LAVs thrown out, too. They are annoying for several reasons: -No cost to a player when they lose them, thus allowing them to play bumper cars all game with no isk cost. (Admi...
- by Vir Sigvaldt - at 2013.03.19 02:41:00
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8. [Request] Lasers for ... vehicles - in Feedback/Requests [original thread]
Someone correct me if I'm wrong, but I'm fairly certain CCP is going to add a vehicle for each race and appropriate weapons for each race's vehicles in the future. Myself, I can't wait for artillery and autocannons.
- by Vir Sigvaldt - at 2013.03.08 15:16:00
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9. [Request] Flight instruments - in Feedback/Requests [original thread]
This would be nice. I would like to see something of a "level dropship" button as well; something you push once (or hold) and the dropship levels itself to the ground, stopping right there. +1
- by Vir Sigvaldt - at 2013.03.05 20:04:00
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10. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Alan-Ibn-Xuan Al-Alasabe wrote: Marauders, I'm guessing, are supposed to be analogous to a Tech 2 hull, in which case they're a highly specialized, technologically advanced system. That does not mean that they're be...
- by Vir Sigvaldt - at 2013.03.05 20:00:00
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11. [Idea/Request] Not Spawn Protection, Spawn Insurance - in Feedback/Requests [original thread]
Except that temporary invulnerability and even the inability to do damage for a short time doesn't make sense in EVE lore in the first place. That still complicates things because then the player has to figure out the timing on that invulnerabilit...
- by Vir Sigvaldt - at 2013.02.15 02:16:00
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12. Vehicle appearence difference - in Feedback/Requests [original thread]
Well... Each vehicle does have a different look right now as far as the race they belong to, though I would like to see some color variation between standard and militia vehicles. As far as design goes... Don't forget, we still have two more race...
- by Vir Sigvaldt - at 2013.02.15 00:17:00
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13. request. CRU value - in Feedback/Requests [original thread]
This sounds like a very interesting idea, I'm all for it.
- by Vir Sigvaldt - at 2013.02.15 00:08:00
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14. [Request] Option for "Up is North" on the radar - in Feedback/Requests [original thread]
I agree. I'd even settle for just the North marker on the minimap, but that works, too.
- by Vir Sigvaldt - at 2013.02.15 00:05:00
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15. [Idea/Request] Not Spawn Protection, Spawn Insurance - in Feedback/Requests [original thread]
My thoughts were something like this. Don't argue the numbers, I'm just making them up, it's the approach I'm going for. The numbers will seem off because I don't know the cost of anything off the top of my head. The numbers aren't a flat payout,...
- by Vir Sigvaldt - at 2013.02.15 00:02:00
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16. [ Request ] better ISK rewards per battle - in Feedback/Requests [original thread]
Honestly, I think the ISK payouts are plenty fine as long as you aren't trying to drop non-militia vehicles or prototype dropsuits AND then losing them every game or dying a lot. The more expensive gear is for players who are skilled or are part o...
- by Vir Sigvaldt - at 2013.02.14 23:50:00
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17. [Simple Request] Notification when being repped by a Logi - in Feedback/Requests [original thread]
That would be nice, I'm tired of having to trying to repair someone only to have them sprint away or turn a corner. And Murphy's Law says that if you follow someone to repair them when they don't even know you're trying to repair them, both of y...
- by Vir Sigvaldt - at 2013.02.14 23:21:00
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18. [Idea/Request] Not Spawn Protection, Spawn Insurance - in Feedback/Requests [original thread]
I've seen a few threads complaining about the problems of spawning and have even been on both sides of the bad spawn enough times to know what it's like myself. Though, I must admit, it was kind of funny spawning behind two enemy snipers one time ...
- by Vir Sigvaldt - at 2013.02.14 23:01:00
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19. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
Panther Alpha wrote: What you proposing will unbalance the game allot. How you'll encourage new players to play the game, if they get kill over and over again, and they never kill anything their self ? It is a reason why the standard gear is h...
- by Vir Sigvaldt - at 2013.02.04 01:05:00
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20. Request: Spawn Protection - in Feedback/Requests [original thread]
Herrick Arcos wrote: --snip-- frankly a spawn shield would be kind of rude. Well said.
- by Vir Sigvaldt - at 2013.02.04 00:54:00
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