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141. Just saw the E3 reveal trailer and... - in General Discussions [original thread]
Mac Dac wrote: Vin Mora wrote: darkiller240 wrote: WOW i wish that was the actual dust 514, it looked epic http://www.youtube.com/watch?v=02IKSV70vRs Everytime I watch those videos, I actually like where we are more and more. Why ...
- by Vin Mora - at 2013.09.11 14:28:00
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142. Just saw the E3 reveal trailer and... - in General Discussions [original thread]
darkiller240 wrote: WOW i wish that was the actual dust 514, it looked epic http://www.youtube.com/watch?v=02IKSV70vRs Everytime I watch those videos, I actually like where we are more and more.
- by Vin Mora - at 2013.09.11 14:23:00
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143. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
SponkSponkSponk wrote: Vin Mora wrote: And on what information is it that you assume 3000+ people playing a day is bad? Do you have just as hard numbers for COD or Battlefield? If not, then SFTU and stop assuming that the 'low' player count...
- by Vin Mora - at 2013.09.11 12:04:00
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144. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
Banning Hammer wrote: Bendtner92 wrote: http://eve-offline.net/?server=dust Less than 4k online at peak and only decreasing. Yes, I agree a fresh start on the PS4 would be the best option, but since a PS4 version hasn't been confirmed yet ...
- by Vin Mora - at 2013.09.11 12:04:00
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145. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
Bendtner92 wrote: http://eve-offline.net/?server=dust Less than 4k online at peak and only decreasing. Yes, I agree a fresh start on the PS4 would be the best option, but since a PS4 version hasn't been confirmed yet I would say we're looking...
- by Vin Mora - at 2013.09.11 10:57:00
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146. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
King Kobrah wrote: CCP Rattati wrote: I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so. I tried all the va...
- by Vin Mora - at 2013.09.11 04:00:00
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147. Squad shared vision and health bars - in General Discussions [original thread]
Quote: So, TacNet intel definitely changed as of 1.4. But given the number of bugs and issues and a lack of solidly objective testing on our part coupled with a lack of transparent and free flowing feedback on ccp's part, there remain a lot of ...
- by Vin Mora - at 2013.09.11 03:06:00
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148. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Baal Omniscient wrote: Garrett Blacknova wrote: So... I don't use ARs that much... but I have a question for those who do: Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all re...
- by Vin Mora - at 2013.09.10 19:49:00
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149. Squad shared vision and health bars - in General Discussions [original thread]
Mass Heals wrote: CCP logi bro is already looking into it True, but that is for the whole team, I ams asking if just limiting it to the squad would be better.
- by Vin Mora - at 2013.09.10 19:19:00
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150. Squad shared vision and health bars - in General Discussions [original thread]
Beren Hurin wrote: Vin Mora wrote: Would people be ok with squadmates always being able to see each others health? I'm a Logi and I know that this will drastically increase my squadmate battle longevity. Also, thoughts on squads sharing vi...
- by Vin Mora - at 2013.09.10 19:12:00
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151. Squad shared vision and health bars - in General Discussions [original thread]
Would people be ok with squadmates always being able to see each others health? I'm a Logi and I know that this will drastically increase my squadmate battle longevity. Also, thoughts on squads sharing vision with each other, definitely not as g...
- by Vin Mora - at 2013.09.10 18:06:00
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152. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Poonmunch wrote: CCP Logibro wrote: I hear you. I'll be bringing it up when I meet with the dev teams later this week. If you guys reinstate this feature, please make it an option. Or tie it to the rep tool, itself. It causes a lot of...
- by Vin Mora - at 2013.09.10 17:56:00
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153. When can we expect some new weapons for infantry? - in General Discussions [original thread]
George Moros wrote: Vespasian Andendare wrote: It's going to be the Combat rifle, Rail rifle and Magsec SMG, as datamined from the 1.1/1.4 data dump and talked about in this post here . The Combat rifle is going to have the sharpshooting sk...
- by Vin Mora - at 2013.09.09 17:42:00
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154. Officer Weapons - in General Discussions [original thread]
Killar-12 wrote: Why are there no Officer Laser Rifles, Mass Drivers, Nova Knives, Plasma cannons, Flaylocks, or Scrambler Rifles? Because those weapons didn't exist when the first round of officer weapons were created.
- by Vin Mora - at 2013.09.09 16:52:00
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155. Did we get their event SP yet? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: DUST Fiend wrote: I played 4 matches this week Could just AFK farm by placing controller upside down and the sticks positioned in a way to make you walk around in circles. Or play the game like intended.
- by Vin Mora - at 2013.09.09 16:51:00
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156. When can we expect some new weapons for infantry? - in General Discussions [original thread]
Patiently Hating wrote: CRISIS BATTLESUIT wrote: would that be all weapons and all racial suits for 1.5? Let's not count our grenades before they explode, now. Witty.
- by Vin Mora - at 2013.09.09 15:00:00
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157. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Banning Hammer wrote: Vin Mora wrote: Banning Hammer wrote: CCP Logibro wrote: We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. ...
- by Vin Mora - at 2013.09.09 12:23:00
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158. Squad Interplay Based Modules - in General Discussions [original thread]
Rogatien Merc wrote: Coleman Gray wrote: Active scanners are not squad based only by the way Are they broken? Cuz ... Wolfman says dey r :-) Active Scanners (Infantry) reslults have always been team shared.
- by Vin Mora - at 2013.09.09 12:02:00
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159. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Banning Hammer wrote: CCP Logibro wrote: We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to...
- by Vin Mora - at 2013.09.09 11:04:00
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160. The so called aimbot-vid inside - in General Discussions [original thread]
Ninjanomyx wrote: Iron Wolf Saber wrote: Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well. For example at the 2 minute mark the guy nev...
- by Vin Mora - at 2013.09.07 00:09:00
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