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321. Who has the most SP? - in General Discussions [original thread]
I've got somewhere in the region of 16.5 Million. Mostly Heavy + Forge guns. And Max CPU/PG skills.
- by Victor889 - at 2013.10.16 13:29:00
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322. this morning - in General Discussions [original thread]
When did it leave Beta?
- by Victor889 - at 2013.10.16 13:27:00
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323. Uprising 1.6 Notes - in General Discussions [original thread]
Maximus Stryker wrote: Victor889 wrote: End of this week maybe? You know nothing Victor Snow. It has been a week since 1.5 came out, relax a bit. Look for the patch notes around the last week of October or first week of November. What...
- by Victor889 - at 2013.10.16 08:58:00
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324. Uprising 1.6 Notes - in General Discussions [original thread]
End of this week maybe?
- by Victor889 - at 2013.10.15 13:02:00
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325. Uprising 1.6 Notes - in General Discussions [original thread]
- All racial suits released, - All racial weapons released, - 20 new levels, - All vehicle fixes, Lol if only, but seriously When can we expect them?
- by Victor889 - at 2013.10.15 13:01:00
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326. Who is your ingame arch enemy? - in General Discussions [original thread]
******* Naishi san or whatever they are - motherfuckers just proto stomp ALL DAY - really pissed me off when I was just trying to play casual. They are good - I know they are good, now go play somewhere else. Overtaken Blauheim as my nemesis'
- by Victor889 - at 2013.10.10 14:21:00
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327. YOU! - in General Discussions [original thread]
Soldier Boi?
- by Victor889 - at 2013.10.09 11:41:00
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328. Patch Day Preparation - in General Discussions [original thread]
"The frame-rate won't somebody please think of the frame-rate!?" (seriously, they said frame rate improvements, so hopefully that will give a lot of BENEFICIAL knock on effects).
- by Victor889 - at 2013.10.07 16:13:00
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329. Clear something up (existing racial/DS bonus) - in General Discussions [original thread]
Fox Gaden wrote: The Suit bonuses are based on the suit skill, so if you have no suit skill, then you donGÇÖt get a bonus, even if your suit qualifies for the bonus. Or to put it another way, with no skill, you get a bonus of 0%. ___________...
- by Victor889 - at 2013.10.04 08:15:00
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330. Clear something up (existing racial/DS bonus) - in General Discussions [original thread]
So I've been wondering *about medium and large grenade types, but that's a different story* if you have a specialist suit, but no skills in it - do you get the bonus? For example, I have a 'Dren' Sentinel suit, and as we know, sentinel's get a bo...
- by Victor889 - at 2013.10.03 14:47:00
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331. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: So much bitching about CCP 'nerfing' tanks and not an ounce of feedback. You guys are doing an awesome job of the communication CCP is finally doing. Just shooting yourselves in the face and complaining that it hurts. Pretty ...
- by Victor889 - at 2013.10.03 08:13:00
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332. Has anyone noticed?(1.4 maps) - in General Discussions [original thread]
oh man - the god rays! There's one map where the 'Sun' beams through the buildings and mountains and it's soooooooooo good - I have to stop and stare every time. @.@
- by Victor889 - at 2013.10.02 09:46:00
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333. Tanks and Rifles have been pushed back to 1.7 - in General Discussions [original thread]
NAV HIV wrote: Musta Tornius wrote: So as per devs forum posts and IRC the vehicle rebalance and new rifles have been pushed back all the way to 1.7. This leads to the question, what exactly are we getting in 1.6? Perhaps FW changes by team...
- by Victor889 - at 2013.10.02 09:45:00
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334. Just curious about the age of people here - in General Discussions [original thread]
26 years young
- by Victor889 - at 2013.10.01 12:46:00
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335. Optional tank parts in 1.6 - in General Discussions [original thread]
I remember hearing somewhere that small turrets are going to be optional when the vehicle changes drop, which gave me an idea. Why not make the large turrets optional too? Think about it - a massively tanked Caldari/Gallente(and others) base - s...
- by Victor889 - at 2013.10.01 12:42:00
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336. (Idea) heavy weapons long term plan - in General Discussions [original thread]
I love the Forge gun but one simple fix I came up with a while ago was take away the splash damage - make it like a big powerful spike rather than a explosive munition. That was it's still effective vs vehicles but to kill infantry it needs a dir...
- by Victor889 - at 2013.10.01 08:34:00
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337. What is your most expensive Dropsuit? (not vehicle) - in General Discussions [original thread]
Toby Flenderson wrote: Victor889 wrote: Mac Dac wrote: well i think scouts and heavies are the most expensive dropsuit ,sooooo. You're not kidding - Proto heavy = 80,000 ISK each Proto Sentinel = ~90,000 ISK each! Proto Scout = 77,00...
- by Victor889 - at 2013.10.01 08:29:00
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338. What is your most expensive Dropsuit? (not vehicle) - in General Discussions [original thread]
Mac Dac wrote: well i think scouts and heavies are the most expensive dropsuit ,sooooo. You're not kidding - Proto heavy = 80,000 ISK each Proto Sentinel = ~90,000 ISK each! Proto Scout = 77,000 ISK each
- by Victor889 - at 2013.09.30 13:09:00
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339. What is your most expensive Dropsuit? (not vehicle) - in General Discussions [original thread]
Cpl Foster USMC wrote: my "Kill Suit".. Minmatar Medium mk.0 Charge Rifle Nanohive CPU upgrade mod 5x complex damage mods 138,000+isk..... Holy **** - Overkill on damage much!? You do realize your damage mods are ineffective after 2/3?
- by Victor889 - at 2013.09.30 13:08:00
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340. CCP - Any plans to improve the weapon/vehicle/equipment Viewer? - in General Discussions [original thread]
This thing is a nice novelty, but almost completely useless with proto gear as it's far too dark to see anything. Have you ever tried to look at proto Plasma cannons/Sniper rifle's? there are either too dark or rotate in a weird way so you can't ...
- by Victor889 - at 2013.09.30 13:05:00
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