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141. Commandos need a buff!?!? let's talk about it - in General Discussions [original thread]
I've got proto minmando, proto MD's, swarms and CR. I never use the proto suit as it costs too much and sods law I always die imediately in it to some douche scout with a shotgun/RE's or a team of heavies, but the skills really help the basic and...
- by Victor889 - at 2015.01.19 17:55:00
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142. Tank secondary gunners - in General Discussions [original thread]
WARxion ForDUST wrote: Railgun, railgun, railgun. The blaster is the defective little brother of the Gallente AR. Generally how I go too
- by Victor889 - at 2015.01.18 13:22:00
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143. Tank secondary gunners - in General Discussions [original thread]
Hi guys, Which do you prefer when using a secondary gun on your tank - missile, rail or blaster? It used to be that the only good choice was the small rail as it wasted infantry AND vehicles equally, but seems to have been changed for the worse ...
- by Victor889 - at 2015.01.18 12:36:00
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144. I'd tap that - in General Discussions [original thread]
Doesn't it reduce their clone count immediately, rather than 20 seconds later?
- by Victor889 - at 2015.01.18 12:26:00
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145. How to make the Assaults unique - in General Discussions [original thread]
DeadlyAztec11 wrote: Atiim wrote: How about no. Honestly though, why would it be bad? It would be less detrimental then strafing is to the game. How about as soon as you start firing at them they go shooting up into the air, making it v...
- by Victor889 - at 2015.01.18 11:48:00
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146. What should I spec next? - in General Discussions [original thread]
Arkena Wyrnspire wrote: I now have the SP for another protosuit. I have all cores maxed and all weapons at proto, so there's not much to improve on there, so the SP is either going towards another protosuit or vehicles. So. What should I pick?...
- by Victor889 - at 2015.01.18 11:46:00
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147. Soma turning issue - in General Discussions [original thread]
True Adamance wrote: Victor889 wrote: Oswald Banecroft II wrote: The vehicle controls in this game are absolutely terrible. Even the LAV is horrible, it makes you feel like you're driving on ice, slipping and sliding your way across the m...
- by Victor889 - at 2015.01.18 11:42:00
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148. Scout MKO survival fitting - in General Discussions [original thread]
RE's lots of RE's....
- by Victor889 - at 2015.01.17 23:12:00
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149. Which one is fun? - in General Discussions [original thread]
Sentinel seems to have no niche, it's supposed to be reps but who uses a repping sentinel!? outshined by the Amarr in most cases. Galmando is fun provided you use blasters (AR's)
- by Victor889 - at 2015.01.17 23:11:00
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150. Where is the best place to report boosting? - in General Discussions [original thread]
Ticket created Now - we wait.
- by Victor889 - at 2015.01.17 23:09:00
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151. Soma turning issue - in General Discussions [original thread]
LHughes wrote: The whole game is horrible, I'd rather be addicted to crack than this game. But you are addicted? First step to healing also - same
- by Victor889 - at 2015.01.17 23:08:00
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152. Where is the best place to report boosting? - in General Discussions [original thread]
Got a few douches from 'the hundred acre wood' to report for boosting, where is the best place to do it or is that place right here in general?
- by Victor889 - at 2015.01.17 22:39:00
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153. Soma turning issue - in General Discussions [original thread]
Oswald Banecroft II wrote: The vehicle controls in this game are absolutely terrible. Even the LAV is horrible, it makes you feel like you're driving on ice, slipping and sliding your way across the map. Your issue there is not with the cont...
- by Victor889 - at 2015.01.17 21:44:00
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154. Soma turning issue - in General Discussions [original thread]
Right - I'm not a tanker BUT I was playing the other day and thought I might turn the tide by bringing in a blaster tank, a Soma (the armour one right?) and seeing if I could help the team. After taking a few hits (most of the enemy team was n...
- by Victor889 - at 2015.01.17 21:00:00
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155. Why doesn't the Derpship EsPlode? - in General Discussions [original thread]
Dreis Shadowweaver wrote: Victor889 wrote: Dreis Shadowweaver wrote: Victor889 wrote: jane stalin wrote: Exploding dropships would really encourage me to try to flatten roof top campers, Even when I when I exploded I would pop the ...
- by Victor889 - at 2015.01.17 20:47:00
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156. Why doesn't the Derpship EsPlode? - in General Discussions [original thread]
Joel II X wrote: Victor889 wrote: Joel II X wrote: They do. Just keep damaging the ship. Either way, they'll still have enough time to abandon it. I remember that this wasn't always the case, just don't remember when things changed. ...
- by Victor889 - at 2015.01.17 20:26:00
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157. Why doesn't the Derpship EsPlode? - in General Discussions [original thread]
Dreis Shadowweaver wrote: Victor889 wrote: jane stalin wrote: Exploding dropships would really encourage me to try to flatten roof top campers, Even when I when I exploded I would pop the uplinks Hi again Jane, thank you for the ISK ...
- by Victor889 - at 2015.01.17 20:25:00
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158. Why doesn't the Derpship EsPlode? - in General Discussions [original thread]
I agree it should be the same for all - make HAV's and LAV's give you a 'bail out' timer, or make the dropships explode just the same.
- by Victor889 - at 2015.01.17 20:19:00
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159. Why doesn't the Derpship EsPlode? - in General Discussions [original thread]
jane stalin wrote: Exploding dropships would really encourage me to try to flatten roof top campers, Even when I when I exploded I would pop the uplinks Hi again Jane, thank you for the ISK the other week by the way - I really appreciate t...
- by Victor889 - at 2015.01.17 20:16:00
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160. Why doesn't the Derpship EsPlode? - in General Discussions [original thread]
Joel II X wrote: They do. Just keep damaging the ship. Either way, they'll still have enough time to abandon it. I remember that this wasn't always the case, just don't remember when things changed. They don't explode if you keep shooting...
- by Victor889 - at 2015.01.17 20:15:00
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