Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
19
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Posted - 2013.10.15 17:52:00 -
[31] - Quote
no. me no take it serously. i just want all that to happen |
Khal V'Rani
Nephilim Initiative
357
|
Posted - 2013.10.15 18:14:00 -
[32] - Quote
Vrain Matari wrote:CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome. Don't be so modest. You neglected to mention the procedurally-generated multi-tier AI that generates a Self-consistent Dynamic unique ecosystem for each individual planet, which the Rogue-Drone AI will learn to exploit through a genetic-algorithm front-end coupled to a Bayesian back-end. But i'm forgetting now, was that scheduled for 1.6 or 1.7? Made me actually LOL in the middle of a programming class. The instructor was not amused. +1 Sir. |
1st Lieutenant Tiberius
0uter.Heaven
244
|
Posted - 2013.10.15 18:16:00 -
[33] - Quote
DeathwindRising wrote:Roofer Madness wrote:3 words.... Officer Plasma Cannon i forgot the plasma cannon was still even in this game. it must really suck to go through the trouble of designing a weapon and then hardly anyone uses it. all that time spent on design, audio, art, modeling.... wasted because the gun is completely lackluster. its not even fun to shoot, then add that you cant kill anything with it unless the target is stationary lol
Youve obviously never met Commander Marquess and Scimone (his plasma cannon :D)
|
Kigurosaka Laaksonen
DUST University Ivy League
25
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Posted - 2013.10.15 18:18:00 -
[34] - Quote
Victor889 wrote:- 20 new levels,
Right now Dust feels like a multiplayer online match making game, instead of a persistent MMO set in New Eden. I was sort of expecting something like Planetside's continents except on a much large scale, especially where PI facilities were involved. I was hoping PI facilities would be expanded to included a military aspect instead of just industry. |
Skipper Jones
KNIGHTZ OF THE ROUND
869
|
Posted - 2013.10.15 18:24:00 -
[35] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
Last talk we had, you had mention of a new melee type weapon. Something about a light pole I think???
Maybe it was Logibro |
Soldner VonKuechle
SAM-MIK
200
|
Posted - 2013.10.15 18:27:00 -
[36] - Quote
Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
It's like you know exactly what I want for this game. ..
GET OUTTA MY HEAD! |
XEROO COOL
Hellstorm Inc League of Infamy
26
|
Posted - 2013.10.15 19:57:00 -
[37] - Quote
Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
CCP Hire this guy and pay him in prostitutes! |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
20
|
Posted - 2013.10.15 20:00:00 -
[38] - Quote
XEROO COOL wrote:Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
CCP Hire this guy and pay him in prostitutes!
hahaha lol. hire him as your idea guy |
Michael Arck
Anubis Prime Syndicate
1521
|
Posted - 2013.10.15 20:00:00 -
[39] - Quote
XEROO COOL wrote:Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
CCP Hire this guy and pay him in prostitutes!
You get a like for the name. One of my old favorite movies, Hackers where the protagonist's handle was Zero Cool
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XEROO COOL
Hellstorm Inc League of Infamy
27
|
Posted - 2013.10.15 20:02:00 -
[40] - Quote
Michael Arck wrote:XEROO COOL wrote:Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
CCP Hire this guy and pay him in prostitutes! You get a like for the name. One of my old favorite movies, Hackers where the protagonist's handle was Zero Cool My Alt is Dade Murphey ;)
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3135
|
Posted - 2013.10.15 20:02:00 -
[41] - Quote
Pay Black Jackal. He actually has good and novel ideas. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3336
|
Posted - 2013.10.15 20:57:00 -
[42] - Quote
Also, plans for 1.7
- Introducing PVE content in the form of Drone Incursions. - Three types of drones (small, medium and large) with variable fittings to include both shield and armor tanking. - Each drone type utilizes a set weapon loadout to field an entire team that is diverse. - AI implementations on the drones has been designed so that it is challenging for both new and old players, modified by the player team's matchmaker score. - Matchmaker revamped to provide a more accurate tally. - Three new game modes (making the total 49) which features gameplay scenarios in which the players are on the defensive, attack and even footing with drone incursions. - As a result of the above, game play modes have been revamped for PC; corporations now must purchase MCCs themselves which decide the game mode of a match using a reworked system of Skirmish 1.0 in the event that only one corporation fields an MCC, and skirmish 2.0 in the event that both teams field an MCC. - Defenders will always retain ownership of objectives at the start of the match. - To compensate for the above, re-implemented installations and large turrets causing damage to the MCC. This cannot be done from behind the red line. - WP are not accrued from kills made within the Redline for either side. Sniping from the redline will result in kills but not garnish points, for example. This also applies to AFK camping in the MCC as passive accrual of SP over time does not occur in the redline. - Introducing the Crusader dropsuit which can supply squad buffs or radial hexes to the enemy team. - Introducing the Commander dropsuit, available only after a player has (Racial) Crusader Dropsuit to level 5. The commander controls the positioning of the MCC, can establish squad orders (whether they accept is up to the squad leader), drop installations and Eve tactical strikes at their leisure. This mode is only available in PC until we can establish a fair method of deciding who is the commander in Faction Warfare. - Introducing Pilot Suits to go with new Vehicle and AV rebalances. - Introducing Shield Generator equipment, which creates a bubble shield that cannot be fired in or out of but can be destroyed with flux grenades. Standard, Advanced and Prototype tiers affect size of the bubble. - Introducing Cloaking Devices for Scout class to give them a suitable, specialized role in the battlefield that is not usurped by other dropsuit specializations. - Introducing Miasma Grenades which create a thick cloud of corrosive gas which provides visual cover and an area of effect (note that this will damage you in Friendly Fire enabled game modes) - Introducing a new Gallente heavy weapon: Plasma Thrower which creates a limited duration damage-over-time 'sticky' effect on surfaces. - Introducing Combat Rifles. - Introducing Rail Rifles.
Bug Fixes - Fixed a bug in which the Large Missile Turrets fired missiles one at a time. They now fire all at once. - Chat Channels now are set to delayed mode when in a battle, due to the lack of their use during a match. - A bug in which pressing the back button in the vehicle call in and orbital strike selection menus would bring you to the previous menu has been fixed, it now completely drops the menus all together (useful in the event that you are being shot). - Fixed a bug in which drop uplinks do not show their timers in the spawn selection screen, players can now see the drop uplink with the least spawn time. |
Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
864
|
Posted - 2013.10.15 21:43:00 -
[43] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
Just saying get on with the monetization:
Wanted to buy in AURUM store:
How about a vehicle HORN? AUUUUUGAA!
Cosmetic, does nothing for gameplay. Aurum, it lets you do MORE!!
Wanted to buy in AURUM store: A selectable icon(skull, strike, hashmark) on my suit that stands for ten thousand kills each.
Wanted to buy in AURUM store:
Selectable color for my laser or scrambler.
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Heinrich Jagerblitzen
D3LTA FORC3
908
|
Posted - 2013.10.16 02:59:00 -
[44] - Quote
Aeon Amadi wrote:Also, plans for 1.7
Oh please, you're terrible.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3168
|
Posted - 2013.10.16 03:05:00 -
[45] - Quote
Heinrich Jagerblitzen wrote:Aeon Amadi wrote:Also, plans for 1.7 Oh please, you're terrible. Can't fault a guy for trying right? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3340
|
Posted - 2013.10.16 03:15:00 -
[46] - Quote
Heinrich Jagerblitzen wrote:Aeon Amadi wrote:Also, plans for 1.7 Oh please, you're terrible.
Oh don't even get me started, I'll post up another one for 1.8 !
I'll turn this into Fantasy Dust Patches, kinda like Fantasy Football League but... Yanno, good =P |
Heinrich Jagerblitzen
D3LTA FORC3
909
|
Posted - 2013.10.16 03:30:00 -
[47] - Quote
welcome to magical christmas land where everyone gets a nova lance and sansha cyber-pony |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3169
|
Posted - 2013.10.16 03:35:00 -
[48] - Quote
Heinrich Jagerblitzen wrote:welcome to magical christmas land where everyone gets a nova lance and sansha cyber-pony Those Nova Lances wouldn't be soon to grave the markets would they..... I mean I cannot ride Sansha Pony, but Aero can carry me on his shoulders in his heavy suit.
Wouldn't that look dashing. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3341
|
Posted - 2013.10.16 03:37:00 -
[49] - Quote
Heinrich Jagerblitzen wrote:welcome to magical christmas land where everyone gets a nova lance and sansha cyber-pony
Is Handsome Jack in this patch too? |
Shion Typhon
Intara Direct Action Caldari State
305
|
Posted - 2013.10.16 08:10:00 -
[50] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
RUMOUR CONFIRMED
CCP purchased by joint venture of Blizzard and Valve. Dust updates now to be handled by committee of Diablo 3 & Half Life devs. |
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Levithunder
Butt Hurt Try Hards
108
|
Posted - 2013.10.16 08:22:00 -
[51] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome. Let the speculation begin. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3348
|
Posted - 2013.10.16 08:42:00 -
[52] - Quote
Shion Typhon wrote:CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome. RUMOUR CONFIRMED CCP purchased by joint venture of Blizzard and Valve. Dust updates now to be handled by committee of Diablo 3 & Half Life devs.
Welp, we're screwed. Economy went to **** before it even started. |
Obodiah Garro
Tech Guard RISE of LEGION
429
|
Posted - 2013.10.16 08:45:00 -
[53] - Quote
am exciting for the PvE they are introducing in 1.6
shoot the enmy MCC with nothing but standard weapons. |
Chit Hoppened
Venomous Rat Regeneration Vendors
54
|
Posted - 2013.10.16 08:50:00 -
[54] - Quote
Aeon... ...go make your own game. Please? I'll buy 50 copies if you can make a third of the game you made Dust with that insanity. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1089
|
Posted - 2013.10.16 08:51:00 -
[55] - Quote
1.6?
you mean 1.7 right?
1.6 has already been confirmed to be bug fixes and engine improvements because CCP still needs more time to test the weapons and vehicle stuff.
Apparently -_- |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
32
|
Posted - 2013.10.16 08:58:00 -
[56] - Quote
Maximus Stryker wrote:Victor889 wrote:End of this week maybe? You know nothing Victor Snow. It has been a week since 1.5 came out, relax a bit. Look for the patch notes around the last week of October or first week of November.
What? we're 2 weeks in and 2 weeks from another release?
Normally they are out during the last week or so, how can they post the patch notes in November when the patch itself normally comes out within the first week of the month - the point of posting them is so we can learn what to expect and discuss them. |
Iron Wolf Saber
Den of Swords
9464
|
Posted - 2013.10.16 09:06:00 -
[57] - Quote
1.8 is going to add Vanu, Conglomerate, Republic, Imperial, Terran and Covenant factions. |
meri jin
Goonfeet Top Men.
566
|
Posted - 2013.10.16 09:25:00 -
[58] - Quote
Iron Wolf Saber wrote:1.8 is going to add Vanu, Conglomerate, Republic, Imperial, Terran and Covenant factions.
No Elfs? Damn. |
Iron Wolf Saber
Den of Swords
9466
|
Posted - 2013.10.16 09:55:00 -
[59] - Quote
meri jin wrote:Iron Wolf Saber wrote:1.8 is going to add Vanu, Conglomerate, Republic, Imperial, Terran and Covenant factions. No Elfs? Damn.
thats 2.4 along with catgirls, wolfmen, and orcs |
DeathwindRising
ROGUE SPADES EoN.
76
|
Posted - 2013.10.16 12:06:00 -
[60] - Quote
Roofer Madness wrote:DeathwindRising wrote:Roofer Madness wrote:3 words.... Officer Plasma Cannon i forgot the plasma cannon was still even in this game. it must really suck to go through the trouble of designing a weapon and then hardly anyone uses it. all that time spent on design, audio, art, modeling.... wasted because the gun is completely lackluster. its not even fun to shoot, then add that you cant kill anything with it unless the target is stationary lol Ummmmm, I respectfully disagree. The only thing the PLC has going for it is that it is FUN. Other than that, yeah it needs some love. And you'd be surprised how many people will stand still and let you hit them with the Plasma Cannon. I think they get like a deer stuck in the headlights and just can't move...
what part of the PLC is fun? or is it just your opinion? the PLC kinda like having a favorite color. nice to look at, but doesnt mean anything to anyone else
though if it works for you, then enjoy yourself |
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