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1501. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
Dont re-engineer the wheel. Reality has already pretty much hashed out the best possible crosshair, make it two thin lines intersecting at the middle of the scope (the third picture in OP is pretty ideal, but maybe add a nice vertical line as well...
- by Vesta Opalus - at 2014.09.08 17:22:00
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1502. Cloak Duration & Recharge Balance in Echo - in Feedback/Requests [original thread]
I wouldnt say EWAR is balanced. The realities of EWAR today is: Scout suits get to equip dampeners to make them 100% undetectable Medium/Heavy suits can expect to be scanned 24/7 Until the profiles/precision of the suits get tightened up so that...
- by Vesta Opalus - at 2014.09.08 17:12:00
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1503. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
CCP Rattati wrote: I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. I think the main problem is that using them is redundant...
- by Vesta Opalus - at 2014.07.22 01:10:00
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1504. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Cat Merc wrote: And 3 dampeners to be invisible isn't costly? 3 dampeners PER UNIT vs 4 precision enhancers on a single unit? Damps will only hide the specific suit, scanning will reveal it to your entire squad and with voice comms to the en...
- by Vesta Opalus - at 2014.07.21 17:07:00
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1505. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Perhaps the issue could be resolved with another look at cloak up/downtime? I only use a STD cloak (because I run STD/ADV 99% of the time) and it's currently, what, 20 seconds active, 30 seconds down? Should we increase ...
- by Vesta Opalus - at 2014.07.21 17:02:00
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1506. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Cat Merc wrote: Counter point: What is the counter to always being visible on scans? Defeating any form of stealth? Well, scout scanning fits have very little health, and very little dampening, so they can be seen and shot. However I'm not...
- by Vesta Opalus - at 2014.07.21 15:55:00
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1507. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bumping on a weekday so someone in a position to change things might see and think about stuff, and also things.
- by Vesta Opalus - at 2014.07.21 15:16:00
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1508. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Your anecdote on pursuing a scout made me happy. That is the absolute beauty of the scout. Please recall I do not use cloak at all as a Gallente Scout and resisted putting the cloak into the game in the first place. I ha...
- by Vesta Opalus - at 2014.07.19 19:26:00
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1509. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: What is your proposed solution? I don't think I have a good solution We could think about cloaking devices actually increasing your scan profile, so that you are either invisible visually or invisible to scans. Or...
- by Vesta Opalus - at 2014.07.19 19:06:00
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1510. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You choose to ignore the obvious answer, you choose to say that it is, in itself, too difficult or impossible. VIGILANCE. Also tune your graphics above 480 if that is the issue here. I have absolutely no problem seeing ...
- by Vesta Opalus - at 2014.07.19 04:25:00
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1511. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Scanning is not a counter to dampening, dampening is a counter to scanning. Scanning is an advantage: to know where people are. Not being scanned is not an advantage, it's just not being at a disadvantage. Being scanned i...
- by Vesta Opalus - at 2014.07.19 03:54:00
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1512. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Cody Sietz wrote: They can be countered, just use your eyes. Sit on a objective, the scout will come to you, then you shot him. Again "just use your eyes" is a cop out. The cloaking device is a way to dramatically decrease how visible you ...
- by Vesta Opalus - at 2014.07.19 03:38:00
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1513. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Difference between scanning an dampening is information. Even when the removal of squad sharing kicks in scanning has the teamwork multiplication issue: if one Scout can see someone, the can transmit that data (via voice ...
- by Vesta Opalus - at 2014.07.19 03:29:00
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1514. Cloak n' Damps: Sacred Mechanics That Must Not And Cannot Be Cou... - in Feedback/Requests [original thread]
Hello thurr. I've been observing the Hotfix Charlie discussions around E-War and I just want to ask a question: Why does the in-game mechanic that makes you nearly or completely invisible (cloaking + a couple of dampeners) have no counter whatso...
- by Vesta Opalus - at 2014.07.19 01:53:00
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1515. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Imma complain about some stuff now, anything not mentioned is either ok or neutral in my book: CCP Rattati wrote: All, * Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a hea...
- by Vesta Opalus - at 2014.07.15 04:16:00
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1516. [Suggestion] Uplink Inhibitor - in Feedback/Requests [original thread]
Quote: Only it should operate even after the user dies. Just like the ways Uplinks work. Yes, I was trying to get across that it could be a droppable unit like an uplink or nanohive, or an active piece of equipment like the active scanner. ...
- by Vesta Opalus - at 2013.08.23 23:10:00
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1517. [Suggestion] Uplink Inhibitor - in Feedback/Requests [original thread]
We've all seen the uplink spam that turns half our domination games into an unpleasant slog. How about putting in some equipment that directly counters uplink spam by suppressing the ability to spawn in for uplinks which are within a certain radi...
- by Vesta Opalus - at 2013.08.23 17:07:00
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1518. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Paladin Sas wrote: Am i seriously the only person who doesnt mind the controlls the way they are? I dont mind the controls either, except in rare cases when sniping and the sensitivity is too clunky for very small adjustments. Feels like I...
- by Vesta Opalus - at 2013.07.26 19:55:00
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1519. People invisible at long distances (not related to spawning invisible bug) - in Technical Support/Bugs [original thread]
Bumping, this is not about crying over draw distance or the black screen/invisible player bug. This is a separate thing. I'd take a screenshot but PS3 :| This happens a great deal around crates, walls, etc, I just have no idea how to explain wha...
- by Vesta Opalus - at 2013.07.23 20:09:00
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1520. People invisible at long distances (not related to spawning invisible bug) - in Technical Support/Bugs [original thread]
I've noticed after the recent patch that people at long distances tend to be invisible if they are walking near an object that should be behind them (walls, crates, etc) I can still see the little karat tag over their head and even shoot them usi...
- by Vesta Opalus - at 2013.07.05 03:53:00
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