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321. [REQUEST] Mines - in Feedback/Requests [original thread]
That's not the only reason, they're also early warning systems for campers which is why I mentioned that it promotes camping in most of my posts in this thread Note: defending and camping are completely different
- by Vermaak Doe - at 2013.03.20 20:38:00
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322. HAV / LAV and Dropships - in Feedback/Requests [original thread]
Want fast transport? Call in 2 lavs. Want to deploy a full squad, get a pilot
- by Vermaak Doe - at 2013.03.20 17:44:00
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323. [Request] MCC command (mostly used for planetary conquest) (WIP) - in Feedback/Requests [original thread]
What about an activation delay until 2 minutes have passed in a match, then the mods would start a cooldown before being able to be fired. I think of these as temporary warfare links in eve that provide a quick boost but only 1 (more in some cases...
- by Vermaak Doe - at 2013.03.20 16:43:00
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324. Nerf AR's - in Feedback/Requests [original thread]
Lr also needs changing, less armor damage and recoil or some kind of thermal output that disrupts the shooter's pov
- by Vermaak Doe - at 2013.03.20 16:39:00
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325. [Request] Logi Tow Truck - in Feedback/Requests [original thread]
Just give them rags so they can shine my boots til they're like new, joking aside this has only been happening at particular spots for me. So hopefully it may be fixable without a new build
- by Vermaak Doe - at 2013.03.20 12:04:00
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326. [Request] MCC command (mostly used for planetary conquest) (WIP) - in Feedback/Requests [original thread]
I see it as a extra heavy gunship because very few vehicles would have the survivability and overall call out potential as it. Yesterday I pretty much called out targets and shelled appropriate spots in bf3, all I could think about was how the mcc...
- by Vermaak Doe - at 2013.03.20 11:38:00
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327. [Request] MCC command (mostly used for planetary conquest) (WIP) - in Feedback/Requests [original thread]
I do say yes to minor rewards like these in the form of fitted modules. Pilot and gunner(s) will have to cooperate to really get work done. In my opinion the best comparison is the gunship in the bf3 dlc but it should maintain it's uniqueness with...
- by Vermaak Doe - at 2013.03.20 05:31:00
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328. Atmospheric Drones - in Feedback/Requests [original thread]
I made a better vehicular drone thread (imo) but I like the drones you have but it's a bit too late, if you look on the database you can find that a creodron made swarm launcher is part (hopefully) of what CCP has planned for planetary drones Q...
- by Vermaak Doe - at 2013.03.20 00:38:00
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329. Underground/ tunnel map - in Feedback/Requests [original thread]
For it as long as it still has vehicles
- by Vermaak Doe - at 2013.03.19 20:55:00
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330. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Reloading is slower than switching weapons, it's not a long shot to go from the flaylock pistol (soonGäó explosive sidearm) to an explosive meant to provide lighter Av
- by Vermaak Doe - at 2013.03.19 15:12:00
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331. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Vermaak Doe wrote: Takahiro Kashuken wrote: Garrett Blacknova wrote: Swarm Launcher as a Sidearm? No, because a Swarm Launcher is a PRIMARY anti-tank weapon. An anti-tank Sidearm? Yes, please. Single-shot pla...
- by Vermaak Doe - at 2013.03.19 15:01:00
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332. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Garrett Blacknova wrote: Swarm Launcher as a Sidearm? No, because a Swarm Launcher is a PRIMARY anti-tank weapon. An anti-tank Sidearm? Yes, please. Single-shot plasma burst pistol with REALLY fast damage falloff, ...
- by Vermaak Doe - at 2013.03.19 14:52:00
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333. Weapons and suit and equipment exchange for corp members - in Feedback/Requests [original thread]
Well with a direct trade they won't have to switch but they'll more than likely get sub market deals, and if I had to make a range it would max at around 10% below market price
- by Vermaak Doe - at 2013.03.19 13:03:00
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334. Weapons and suit and equipment exchange for corp members - in Feedback/Requests [original thread]
I personally think it should be a direct trade between everybody but allow corp members to donate salvage and other assets directly to the corp to make a melting pot of what people have vs what they need
- by Vermaak Doe - at 2013.03.19 12:43:00
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335. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
Ever considered this to be a bit like Eve forums where if you say something really stupid you'll get a bounty on your head? Just considering that death padding
- by Vermaak Doe - at 2013.03.19 12:11:00
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336. Assault Defense - in Feedback/Requests [original thread]
Puppies
- by Vermaak Doe - at 2013.03.19 05:40:00
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337. Assault Defense - in Feedback/Requests [original thread]
Chewbacca no doubt
- by Vermaak Doe - at 2013.03.19 04:12:00
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338. Mass Driver needs to damage shooter in CQB - in Feedback/Requests [original thread]
It already does...
- by Vermaak Doe - at 2013.03.18 22:53:00
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339. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
When you think about it wouldn't an Ar being secondary make more since it's more compact, (apparently) lighter, and without a particular niche?
- by Vermaak Doe - at 2013.03.18 19:39:00
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340. Point blank Forge Gun.....missed? - in Feedback/Requests [original thread]
So, complaining an Av weapon missed infantry?
- by Vermaak Doe - at 2013.03.18 14:12:00
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