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61. Looking for future (Corporation) Partner - in General Discussions [original thread]
Meh, I get tired of just running with people in the starter corp so I guess this is my opportunity to lead.
- by Vermaak 'Fatal' Kuvakei - at 2013.02.26 05:19:00
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62. starter pack - in General Discussions [original thread]
Hell yeah
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 16:22:00
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63. long overdue subject... DropShips - in Feedback/Requests [original thread]
A decent step forward is to lower the militia ds's cost and once Indy is introduced a mat cost close to the lav's
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 16:05:00
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64. Headshots - in Feedback/Requests [original thread]
Professormohawk wrote: every FPS has a headshot score that has a score system in place. its about rewarding accuracy and usually luck. Fixed
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 15:55:00
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65. Eve side betting for the Open Beta Tournament is LIVE! - in General Discussions [original thread]
Time to bet it all on STB
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 15:54:00
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66. Swarm launcher change - in Feedback/Requests [original thread]
Tl;dr shadow vehicle buff
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 15:47:00
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67. [FRESH IDEA] A fix to swarm launchers. - in Feedback/Requests [original thread]
Busty M4rinara wrote: Pent'noir wrote: The ability to fire and forget is one of the key points of having a swarm launcher. The missiles are slow and don't do alot of dmg, but they will eventually reach their target if there isn't anything in...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 15:32:00
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68. Crossover - in General Discussions [original thread]
I see a crowded hallway and want to pull out my smg scout
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 14:10:00
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69. Scout advantage? - in General Discussions [original thread]
XeroTheBigBoss wrote: The Black Art wrote: Wasn't it mentioned in that dropsuit leak that a future scout suit will have a built in damage mod? Hmm if that is true could be interesting. As for the super speed Scout using shotgun, that'...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 14:03:00
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70. Shotguns are OP - in General Discussions [original thread]
Only the militia is op, the rest are fine.
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 14:02:00
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71. The Golden Saucer in Dust! (plus ISK gambling!) - in General Discussions [original thread]
Isk gambling slay!
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 14:00:00
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72. How to deal with Shotgun Scouts? - in General Discussions [original thread]
Don't miss, check corners, and go for headshots.
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 13:59:00
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73. [ Request ] I want to feel like an "Experienced" FPS player. - in Feedback/Requests [original thread]
I hardly have 1.2 mil sp total with quite a bit of it in vehicle command (or whatever skill you have to max for Havs) and I have a decent kdr and above average win/loss. It's not completely based on equipment like it used to be, but militia stuff ...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 13:52:00
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74. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Gallente Flame Throwers for killing squads at close range. Minmatar Flak Cannon. Lower damage forge gun but much more rapid firing and bigger magazine. Auto detonates near aircraft only. Fixed
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 03:04:00
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75. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
So many idiotic points you're trying to make: 1. The heavy suit is fine, they are not overpowered 2. The heavy suit doesn't need more restrictions 3. CCP intended this, that's why a heavy suit variant will me meant to caeey light weapons [:twi...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.18 02:55:00
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76. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
No
- by Vermaak 'Fatal' Kuvakei - at 2013.02.17 23:04:00
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77. How many HMG users are fat IRL? - in General Discussions [original thread]
First Prophet wrote: So then what kind of weirdo plays logi? Average people
- by Vermaak 'Fatal' Kuvakei - at 2013.02.17 20:44:00
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78. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
TheMarkOf22 wrote: Jotun Hiem wrote: The HMG is fine. The MD is fine. Move along. So why were remote explosives nerfed? They did the same thing as MD's are doing now, yet one is acceptable? Plus MD's have range that remotes never di...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.17 20:39:00
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79. How many HMG users are fat IRL? - in General Discussions [original thread]
When I played a heavy that sounds like something I would do but I hardly weight 140lbs I think more people choose their suit/role in opposite of their size ( in other words larger people may use scouts and the nigh anorexic looking are more likel...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.17 20:31:00
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80. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
So much butthurt all over this thread, a better method would be to add a lock on time based on a factor that currently exists but doesn't have a.prominent penalty. If only someobe was smart enough to make a thread that suggests such, oh wait...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.17 20:27:00
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