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221. Rise of the Tanks (again) - in General Discussions [original thread]
So what you're telling me is that Tactic A became really popular, was defeated by Tactic B, then Tactic C came along and defeated Tactic B, so now Tactic A is back? Sounds like CCP is doing it right. You are now experiencing what is known as "t...
- by Vance Alken - at 2012.10.16 03:43:00
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222. [Define] "Casual" & "Hardcore" ? (Within Dust 514) - in General Discussions [original thread]
For Dust I imagine it's as simple as hitting the SP cap or not. Of course, like Eve, there will probably be very important (hardcore) players who don't log on all that often :p
- by Vance Alken - at 2012.10.16 03:32:00
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223. To Players Without Mics - in General Discussions [original thread]
Definitely interested in this!
- by Vance Alken - at 2012.10.16 03:29:00
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224. How do you money? - in General Discussions [original thread]
Once the market opens up it'll be a lot better.
- by Vance Alken - at 2012.10.13 00:21:00
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225. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Meh, all these rules and quotas, just do a pure time system like Eve.
- by Vance Alken - at 2012.09.30 06:01:00
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226. New Eden Breaking News, Angel Cartel attacks Oddeluif - in General Discussions [original thread]
"When asked if the Society would make any adjustments to security at the largest remaining Vault site, located at Yishinoon II, Anra declined to comment." GEE I WONDER WHY
- by Vance Alken - at 2012.09.27 21:28:00
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227. Request: For Bigger Squads - in Feedback/Requests [original thread]
Squads should be based on how large team sizes (or maybe the battle-zone) are, IMO 4 squads per team is about right, at least for the 16-32 range.
- by Vance Alken - at 2012.09.23 05:53:00
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228. Minor Aesthetic [Request]: More Visual Signs of Progression - in Feedback/Requests [original thread]
I think stuff should just look... higher quality. Sharper lines, sleeker curves, etc. Officer weapons should look like a custom-made, handcrafted device. Militia weapons should look like something mined by slave labor and stamped out in a batch o...
- by Vance Alken - at 2012.09.23 05:52:00
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229. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
If they are ever introduced they should be jetpacks and not anti-gravity lifts like T:A or constant-thrust devices like PS2. Launch my ass up into the air, see MW:LL, they know how rockets strapped to your ass work.
- by Vance Alken - at 2012.09.23 05:49:00
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230. Goodbye DUST - in General Discussions [original thread]
Reb El wrote: Out fo a 100player friends list at least 40 of them play or played CoD, MAG, BF 1 2 & 3 etc. Not ONE of them other than me has been playing DUST. I'ts a marginal game at best and will always be a niche. "Not everyone I k...
- by Vance Alken - at 2012.09.20 16:25:00
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231. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Bendtner92 wrote: The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one. That way tank dri...
- by Vance Alken - at 2012.09.20 16:24:00
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232. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Make tanks work like tanks. Make the tanks powerful like tanks, but make them require teamwork like tanks.
- by Vance Alken - at 2012.09.20 05:24:00
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233. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
The quicker ADAD strafe spam is gone (or stick wagglin for most I guess) the better.
- by Vance Alken - at 2012.09.20 05:12:00
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234. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
This is a great idea, definitely immerses the player in the universe.
- by Vance Alken - at 2012.09.17 22:38:00
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235. Calling All Logistics, a Logi Opportunity - in General Discussions [original thread]
Telemachus AREMNi wrote: I like the idea, it reminds me of the hauling corp's in EVE, plus I'm sure it'll be nice for Corps to have dedicated Logi teams they can hire. That being said, what are the requirements to join? and the way you wrote it...
- by Vance Alken - at 2012.09.17 05:47:00
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236. Business Interaction between DUST and EVE? - in General Discussions [original thread]
I'm assuming that Dust players will be as integrated into the market as every Eve player. That is, as little (but not none) or much as they want to be. It'd be interesting to see Dust players manufacturing ships to sell to Eve players.
- by Vance Alken - at 2012.09.17 01:42:00
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237. Contract Levels - in General Discussions [original thread]
If contracts are going to be anything like Eve they're gonna be totally open and free-form. Hopefully they are.
- by Vance Alken - at 2012.09.11 04:26:00
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238. Dev Q&A IRC Postings 1st September 2012 now with post lunch questions included. - in General Discussions [original thread]
Darky SI wrote: Iron Wolf Saber wrote: Darky SI wrote: Iron Wolf Saber wrote: Forgive my ignorance but RBS? Random Bullet Spread Thought it was rear break system. shows you what I know. no disrespect or anything but is DUST 514 ...
- by Vance Alken - at 2012.09.10 06:33:00
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239. The art of humiliating higher tier tanks - in General Discussions [original thread]
Quick question because I've somehow not seen a tank yet, do they have location based damage? (hit the rear or whatever the engine area is for tons of damage etc)
- by Vance Alken - at 2012.09.10 06:29:00
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240. 9/9/12 IRC Postings w/ Special Guest Dust 514 Executive Producer, CCP Jian - in General Discussions [original thread]
Yes yes yes @ projectile rounds!
- by Vance Alken - at 2012.09.09 10:34:00
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