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1101. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
X7 lion wrote: when i said they have no real mechanical difference i said that intending people would understand that i meant besides that there is bugger all & there should be more. Why do there need to be more "mechanical differences"? ...
- by Ulysses Knapse - at 2013.11.29 13:27:00
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1102. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: with the dropship being the most technologicly advanced asset on the battlefield (bar the MCC) What are you basing this off of? The fact that it flies? Don't make me laugh. SILVERBACK 02 wrote: i would like to see som...
- by Ulysses Knapse - at 2013.11.29 13:22:00
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1103. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
Wait, what? Why? 1. Shields do have mechanical differences, namely that they recharge on their own, and with a delay. 2. Why reduced damage at range compared to armor? That's just... stupid. 3. Scrambler Rifles do quite a bit more damage to s...
- by Ulysses Knapse - at 2013.11.29 13:04:00
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1104. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
George Moros wrote: Ulysses Knapse wrote: Yeah, the same thing can be said about running, but we don't get a skill for that. Why is climbing special? Actually, there is a skill that does exactly that (among other things) - Dropsuit Bioti...
- by Ulysses Knapse - at 2013.11.29 13:00:00
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1105. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
There are three universal combat roles that you can find in any tactical combat games. Breaching , to weaken the enemy's defenses; Suppression , to force the enemy into defense; Assault , to conquer or inflict severe harm to the enemy. The main...
- by Ulysses Knapse - at 2013.11.29 11:13:00
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1106. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
Luna Angelo wrote: Scouts and Heavies climb at the same speed. That's a separate problem entirely. Luna Angelo wrote: You climb ladders, after a while, it gets easier, that's what the SP system is about. Yeah, the same thing can be said...
- by Ulysses Knapse - at 2013.11.29 09:55:00
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1107. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
Luna Angelo wrote: We need a skill that lets us climb them faster. No, no we don't.
- by Ulysses Knapse - at 2013.11.29 09:19:00
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1108. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Why do we need high-slot armor modules? Armor tanking works just fine without such things.
- by Ulysses Knapse - at 2013.11.29 09:13:00
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1109. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Ulysses Knapse wrote: It would be nice if that one single equation would work for all weapons. Unfortunately, it can't and won't. There are better solutions to this problem. Name one. Giving each weapon its own ...
- by Ulysses Knapse - at 2013.11.29 09:10:00
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1110. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Just because it was used by Matari slaves doesn't make it Minmatar tech. If anything, it makes it Amarr tech.
- by Ulysses Knapse - at 2013.11.29 09:08:00
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1111. [Idea] New Module: Lightweight materials - in Feedback/Requests [original thread]
Excellent idea, horrible name. Also, I'm fairly sure that this has been suggested before. By me, for example. The thread is locked now, though.
- by Ulysses Knapse - at 2013.11.29 07:57:00
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1112. [Suggestion] Add more Barrel Climb - in Feedback/Requests [original thread]
It would be nice if that one single equation would work for all weapons. Unfortunately, it can't and won't. There are better solutions to this problem.
- by Ulysses Knapse - at 2013.11.29 07:43:00
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1113. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Focus on finalizing the product. The money will follow. Not necessarily. That's the unfortunate part of F2P games. No matter how great and popular it is, if it doesn't have anything we want to buy in it, it won't make a...
- by Ulysses Knapse - at 2013.11.29 07:26:00
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1114. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
On the topic of BPOs, I was massively into industry when I played EVE, so when I came to Dust 514 the terminology annoyed me to no end. When someone talks about blueprints, I can't tell whether they mean perma-items or actual blueprints. I endors...
- by Ulysses Knapse - at 2013.11.28 15:23:00
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1115. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
low genius wrote: why not just buy more aurum and save yourself some time? I don't like buying things I have no use for. That's the point of this thread. Finding ways for CCP to steal our monies.
- by Ulysses Knapse - at 2013.11.28 15:09:00
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1116. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: My only doubts are in rewarding research backers with BPOs :/ BPCs would be just fine imho... I don't see why backers can't be rewarded with BPOs, if the backed item is Tech I and the BPO can be bought normally a...
- by Ulysses Knapse - at 2013.11.28 15:03:00
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1117. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Okay, here we go... Research Projects Occasionally, NPC Corporations will begin crowd-funded research projects. These will slowly progress on their own, but sometimes you might want to... speed up the process. By contributing Aurum to these r...
- by Ulysses Knapse - at 2013.11.28 14:38:00
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1118. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Special AUR items (of novelty value like donation gift certificates) that are not directly used in game battle BUT are directly tied with particular DUST development areas. Dropsuit Gift Certificates - money goes ...
- by Ulysses Knapse - at 2013.11.28 13:12:00
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1119. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: If we implement tiercide... prototype gear could be only purchasable for Aurum. But before you scream P2W, I'm talking prototype in the literal meaning. The bleeding edge of research and development, prototype suits will be ...
- by Ulysses Knapse - at 2013.11.28 12:46:00
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1120. Agriculture in Dust 514 - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Ulysses Knapse wrote: Robert JD Niewiadomski wrote: I have one worry with this though... DUST is intended to be A+ FPS I don't think that's a serious concern. CCP already confirmed industry, and agriculture...
- by Ulysses Knapse - at 2013.11.28 11:02:00
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