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941. combat rifle, rail rifle fire modes - in Feedback/Requests [original thread]
Minmatar doesn't seem the type to use a low-RoF weapon, to be honest.
- by Ulysses Knapse - at 2013.12.16 17:44:00
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942. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time. And this is coming from someone who really, really likes the Rail Rifle.
- by Ulysses Knapse - at 2013.12.16 17:39:00
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943. [FEEDBACK] The new SOUND EFFECT for the END-OF-MATCH Screen - in Feedback/Requests [original thread]
The new sound effect isn't just annoying, it's broken. Sometimes it keeps playing in the Merc Quarters even after you finish a match. Or maybe it was already broken, and I just didn't notice it with the old sound effects...
- by Ulysses Knapse - at 2013.12.16 17:35:00
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944. REQUEST: Remove Airstrikes From Ambush - in Feedback/Requests [original thread]
I agree, it's stupid and pointless. But it's not an airstrike, it's an orbital strike.
- by Ulysses Knapse - at 2013.12.16 17:32:00
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945. [Suggestion] Rename "Light Attack Vehicles" to "Light Vehicles" - in Feedback/Requests [original thread]
TheEnd762 wrote: O_o ...It stands for Light ARMORED Vehicle. No it doesn't.
- by Ulysses Knapse - at 2013.12.16 17:26:00
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946. [Suggestion] Rename "Light Attack Vehicles" to "Light Vehicles" - in Feedback/Requests [original thread]
The LAV's roles include transport, recon, patrol and harassment. Calling it an "Attack" vehicle is somewhat misleading. Thus, I suggest they be renamed to Light Vehicles. Specialized Light Vehicles would be known as "Light [Specialization] Vehicle...
- by Ulysses Knapse - at 2013.12.16 08:02:00
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947. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
If Scouts are buffed and ARs are nerfed, Nova Knives and Shotguns should probably be toned down just a little bit. Which is why I said that the TTK for them was "arguably" too short. Not "definitely" too short, but "arguably" too short, but only i...
- by Ulysses Knapse - at 2013.12.16 06:39:00
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948. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Cosgar wrote: Ulysses Knapse wrote: Cosgar wrote: You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote: nova knives are only useful against someo...
- by Ulysses Knapse - at 2013.12.16 05:50:00
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949. Physical Impact Causes Stun? - in Feedback/Requests [original thread]
Right now, blunt physical impact causes pure, unadulterated damage. Getting whacked over the head with a pistol? Pure damage. Getting ran into by a vehicle? Pure damage. That's fine, I guess, but what if it wasn't just damage? What if when hit by ...
- by Ulysses Knapse - at 2013.12.16 05:47:00
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950. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Faunher wrote: Would this be similar to a crosshairs for the turret? In the same way that the crosshairs increase in spread while you run with a weapon, the 'crosshairs' of the turret increase while you track over the optimal speed? Yes, that...
- by Ulysses Knapse - at 2013.12.16 05:33:00
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951. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
Faunher wrote: Would EWAR be for vehicles or infantry? Or both? I always loved the idea of the target painter in Dust as well, possibly as the form of calling in an orbital, or of giving a tangible target to artillery on the ground. Definitel...
- by Ulysses Knapse - at 2013.12.16 05:32:00
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952. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.16 05:11:00
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953. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.16 05:10:00
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954. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.16 05:07:00
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955. Modules: Hybrid - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ulysses Knapse wrote: Better yet, give dropsuits more slots. Even better only give the Logi's more slots... I'm convinced that wouldn't be a good idea.
- by Ulysses Knapse - at 2013.12.16 04:57:00
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956. Modules: Hybrid - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Ulysses Knapse wrote: Sorry Bojo, I just had to. Though I agree, to a certain extent. Hybrid modules aren't bad, but I hope CCP doesn't go overboard with them... Like Shield + Armor modules Or Armor + Profile Da...
- by Ulysses Knapse - at 2013.12.16 04:42:00
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957. Heavy Dropsuits - A look at new weapon and dropsuit types - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: Yet the Gallente suits have the most low slots? See? CCP already butchered them! It's terrible!
- by Ulysses Knapse - at 2013.12.16 04:35:00
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958. Modules: Hybrid - in Feedback/Requests [original thread]
Sorry Bojo, I just had to. Though I agree, to a certain extent. Hybrid modules aren't bad, but I hope CCP doesn't go overboard with them...
- by Ulysses Knapse - at 2013.12.16 04:06:00
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959. Heavy Dropsuits - A look at new weapon and dropsuit types - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: Gallente Heavy Dropsuits on the the other hand, are even slower than Amarr suits. Designed around armour, and lots of it No, just no. Gallente are about the damage, just like Amarr are about the armor and Minmatar are ...
- by Ulysses Knapse - at 2013.12.16 04:03:00
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960. Modules: Hybrid - in Feedback/Requests [original thread]
Better yet, give dropsuits more slots.
- by Ulysses Knapse - at 2013.12.16 03:58:00
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