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41. The new AV weapon (apparently) - in General Discussions [original thread]
xSynnx x wrote: I didnt realize the charge sniper rifle was an AV weapon... Was in my dropship, took a hit from a rail, hardners on, overdrive on, time to GTFO. Then got shot by 2 snipers using charge sniper rifles... bye bye dropship. I'm a ...
- by Ulme Mees - at 2014.01.03 15:44:00
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42. For the love of jeebus - in General Discussions [original thread]
Ulme Mees wrote: Repe Susi wrote: [quote=DUST Fiend]CCP has at least considered my suggestion of adding East South and West to the compass, to make it easier in combat. Until then, I got shot from over that way. Where did he shoot you...
- by Ulme Mees - at 2014.01.03 15:39:00
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43. For the love of jeebus - in General Discussions [original thread]
Repe Susi wrote: DUST Fiend wrote: CCP has at least considered my suggestion of adding East South and West to the compass, to make it easier in combat. Until then, I got shot from over that way. Where did he shoot you from? Left! *l...
- by Ulme Mees - at 2014.01.03 15:38:00
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44. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Well I do fine with killing tanks solo. Dragonfly scout suit: 1x plasma cannon 1x toxin smg 1x packed av grenades 1x stanrdad RE Tactics: Sneak up on a tank, put 3x RE on his back, throw 1-2 packed AV nades and trigger remotes insta, 90% tanks...
- by Ulme Mees - at 2013.12.29 10:49:00
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45. Hilarious Team-Kills - in General Discussions [original thread]
Medic 1879 wrote: Saw a bluedot down so I switched to my rep tool, ran over hit O to pick him up. Picked him up and instead of pulling my rep tool back out it switched to my MD.... Yeah got punished for that one undoubtedly. Fired a plasma can...
- by Ulme Mees - at 2013.12.23 08:03:00
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46. Proxi mines & Remote explosives. - in General Discussions [original thread]
Repe Susi wrote: The old problem with proximity explosives is still there; They do not detonate fast enough. After 1.7 I have seen 3 vehicles blown up by proxies. And they had all been damaged prior to that. When laying down a mine field does...
- by Ulme Mees - at 2013.12.17 07:27:00
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47. how do i fix the voice chat bug? - in General Discussions [original thread]
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: I log out of my main toon log into alt toon log out of alt toon log back into main this works 100% of the time for me Confirmed, this works for me also.
- by Ulme Mees - at 2013.12.14 18:46:00
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48. Movement seems slower - in General Discussions [original thread]
Same here. Seems it takes longer to walk from point A to B also.
- by Ulme Mees - at 2013.12.12 14:36:00
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49. CCP Why haven't you addressed TTK? (not QQ) - in General Discussions [original thread]
Totally agree. Tried all sorts of fittings and still the best ones are brick tanking :( Had some fun with dampening mods but in the long run they dont pay off since you loose way too much EHP to be competitve.
- by Ulme Mees - at 2013.12.05 08:27:00
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50. This is the Reason Why I Scout - in General Discussions [original thread]
Playing a Scout is the most fun I have been having lately also. My fit goes like BPO Dragonfly Scout TT-3 Toxin SMG Advance Dampener advance range amp F45 Remote explosive Advanced precision amp Cost: around 18K
- by Ulme Mees - at 2013.12.03 09:20:00
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51. From the truelogi's hearth... - in General Discussions [original thread]
If an assault player can't utilize it's sidearm for his/hers benefit then the assault player is not a real assault! I have both suits and I find it much easier to get better KDR and more kills with assault suit cos of the sidearm.....
- by Ulme Mees - at 2013.11.21 09:25:00
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52. Anti-Pub Stomp Tactic - in General Discussions [original thread]
You are welcome to join our corp "Eesti Leegion" or "EST1" chat channel, if you ever need a squad, come look us up. No mic required!
- by Ulme Mees - at 2013.11.20 08:14:00
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53. true Dust514 players please rally behind me - in General Discussions [original thread]
Dunk Mujunk wrote: Though I don't agree with all the minor details from all the posts here- SIGNED TTK is way to low. If it's going to stay like it is, remove the shield and armor Dropsuit Skills and let me have my SP from them back. I will a...
- by Ulme Mees - at 2013.11.11 17:42:00
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54. To CCP- the player divide. - in General Discussions [original thread]
+1
- by Ulme Mees - at 2013.11.07 07:42:00
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55. TIme to kill needs addressing - in General Discussions [original thread]
+1 OP Please CCP fix the game, this **** is boring as hell
- by Ulme Mees - at 2013.11.06 18:47:00
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56. true Dust514 players please rally behind me - in General Discussions [original thread]
+1 Now 99% kills come from AR....
- by Ulme Mees - at 2013.11.06 16:56:00
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57. Be careful what you wish for. (Pro logi thread) - in General Discussions [original thread]
+1 OP As a real logi I do the following: 1. If you want to be revived you gotto wait for me to clear the area first......If I don't revive you its either that I had to run away or died. 2. I don't carry a rep tool so I throw 2 alloteck repairi...
- by Ulme Mees - at 2013.11.06 12:49:00
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58. Gentlemen, prepare! - in General Discussions [original thread]
MD, SL, SMG, HMG, FORGE, AR, SR, RE's and hmm whatever else i have trained.
- by Ulme Mees - at 2013.11.06 09:20:00
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59. [What if?] Explosive Weapon Rebalance - in General Discussions [original thread]
Have been using basic MD and it works ok but, if the proto version only has bigger ammo pool then I wouldnt like it. The idea might work with bigger clip size but I bet ppl will whine like hell if MD had more ammo in clip Grenades, sure but who ...
- by Ulme Mees - at 2013.11.02 13:06:00
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60. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
I mean almost every weapon is the "lulz" when you pair it with a grenade.
- by Ulme Mees - at 2013.11.01 14:03:00
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