Pages: 1 2 [3] 4 5 |
41. [Feedback] Logistics has too many slots and no tradeoffs compared to basic mediu... - in Feedback/Requests [original thread]
Meeko Fent wrote: Trey Hardin wrote: don't touch my logi I need the slots to be able to actually support my team it does no good to be able to have the equipment and then die before I can use it Do assaults die before the can assault? Hav...
- by Trey Hardin - at 2013.11.26 19:59:00
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42. [Feedback] Logistics has too many slots and no tradeoffs compared to basic mediu... - in Feedback/Requests [original thread]
don't touch my logi I need the slots to be able to actually support my team it does no good to be able to have the equipment and then die before I can use it
- by Trey Hardin - at 2013.11.26 19:44:00
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43. Fixing matchmaking: 1 simple change - in Feedback/Requests [original thread]
That or have the match maker count total sp on each team and make it even
- by Trey Hardin - at 2013.10.31 23:33:00
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44. [Request] Dropship "medium turret" and "Medium power grid" slot - in Feedback/Requests [original thread]
Good ideas the Dropships need some love +1
- by Trey Hardin - at 2013.09.16 23:31:00
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45. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Great idea +1
- by Trey Hardin - at 2013.09.12 18:35:00
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46. [Request] Let us drop into our corporations owned districts - in Feedback/Requests [original thread]
I agree completely with this plan +1
- by Trey Hardin - at 2013.09.05 21:43:00
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47. [FEEDBACK] The New Matchmatking - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Trey Hardin wrote: Same thing happened to me but I have heard that they are doing a hot fix today Really? shiBe, then i did this post for nothing? I miss on a day of forum and the first thing i post makes me look sc...
- by Trey Hardin - at 2013.09.05 02:09:00
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48. [FEEDBACK] The New Matchmatking - in Feedback/Requests [original thread]
Same thing happened to me but I have heard that they are doing a hot fix today
- by Trey Hardin - at 2013.09.04 23:08:00
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49. Request: Fighter Jets - in Feedback/Requests [original thread]
Thank u all this is the information I needed
- by Trey Hardin - at 2013.09.02 18:01:00
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50. Request: Fighter Jets - in Feedback/Requests [original thread]
thanks i was hearing rumors and would like some conformation. If you know a post with some more details pls post a link.
- by Trey Hardin - at 2013.09.02 16:20:00
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51. Request: Fighter Jets - in Feedback/Requests [original thread]
I dont know if this has been discussed and if it has will you send me a link to the post. Will their be a fighter jet that is controlled like a plane rather than a helicopter like the dropship.
- by Trey Hardin - at 2013.09.02 15:54:00
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52. Tractor beam - in Feedback/Requests [original thread]
It should have to be activated by a corresponding infantry equipment to make it more squad oriented. it could be that you pick up the area around the beacon.
- by Trey Hardin - at 2013.08.29 23:48:00
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53. [REQUEST] Making SP the playing field, not the Gear - in Feedback/Requests [original thread]
This is the first tiericied thread i actually understand and like +1
- by Trey Hardin - at 2013.08.29 23:39:00
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54. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
You know that there is a simple solution to your so called problem. It is called tactics. Just toss a flux and us your standard AR to take down the armor
- by Trey Hardin - at 2013.08.19 02:44:00
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55. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
This idea should be bury under all the clones that have died and then orbital just to be sure that it is truly dead. And before you try to say that i am just a dual tanker trying to save his ehp i do not have a single armor plate. One last thing w...
- by Trey Hardin - at 2013.08.19 02:22:00
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56. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Jathniel wrote: I was a defender of the forge gun as it currently works, but after using it... Something is off. The weapon is too precise. I took a small piece of clear tape, and balled it up. I made it small like an aim reticule dot, and I ...
- by Trey Hardin - at 2013.08.18 18:45:00
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57. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: Why a lot of you are against lowering the splash damage of the FG baffles me. Sure there's other things that make the FG a weapon a lot of people prefer to go on high and get kills with, but thats what I'm addressing. What ...
- by Trey Hardin - at 2013.08.17 16:17:00
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58. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The-Errorist wrote: (half the time in my light suits). That is ur problem you have low ehp
- by Trey Hardin - at 2013.08.17 16:05:00
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59. theres nothing wrong with fg - in Feedback/Requests [original thread]
Torneido Achura wrote: As said before: remove the splash, remove the cryin, make it a real AV gun Where do people keep getting that the FG is an AV weapon. IF the FG is, and I'm not saying that it is, if u remove the splash it would make it ...
- by Trey Hardin - at 2013.08.12 14:37:00
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60. [Request] ISK Efficiency Graphs - in Feedback/Requests [original thread]
I would love this. Do it soon CCP
- by Trey Hardin - at 2013.08.11 18:55:00
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