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61. [Request] Deduce Turret Prices - in Feedback/Requests [original thread]
Django Quik wrote: I'm sure this will be something that CCP Wolfman goes over when they do the vehicle pass for 1.5 but I don't currently think that turrets are really a problem in the whole vehicle area. It's more about survivability. If they ...
- by Trey Hardin - at 2013.08.11 18:52:00
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62. Logi Lav adjustments - in Feedback/Requests [original thread]
Aizen Intiki wrote: bacon blaster wrote: Aizen Intiki wrote: Alena Ventrallis wrote: Their defenses are good, the problem is that using them for actual logo is unintuitive, and they should accelerate much slower and have slightly less ...
- by Trey Hardin - at 2013.08.11 18:50:00
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63. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Jason Pearson wrote: I disagree. King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! with who
- by Trey Hardin - at 2013.08.11 18:45:00
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64. theres nothing wrong with fg - in Feedback/Requests [original thread]
Aizen Intiki wrote: FLAYLOCK Steve wrote: Aizen Intiki wrote: Not when you're on a spire, ledge, or a hill. They honestly need nerfing. Stop trying to hold on to your FOTM BS. Lol no different from snipers, just that forge sniping is ha...
- by Trey Hardin - at 2013.08.11 18:43:00
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65. [Request] Double Charge Time on Breach FGs - in Feedback/Requests [original thread]
Harpyja wrote: One of my top EHP Gunnlogis was two-shotted by a proto breach FG before I could even get into cover. With massive damage should come at a massive cost. And 6s base charge time is not enough. Double it to 12s. u said the same a...
- by Trey Hardin - at 2013.08.11 17:32:00
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66. [Request] Nerf Assault FG Damage - in Feedback/Requests [original thread]
Harpyja wrote: FLAYLOCK Steve wrote: Aizen Intiki wrote: I hit moving targets easy. IT"S CALLED LEADING. are OP, being able to hold down a entire area of the map solo, and you know it. Be quiet. Peace, Aizen And leading takes skill,...
- by Trey Hardin - at 2013.08.11 17:28:00
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67. [Request] Nerf Assault FG Damage - in Feedback/Requests [original thread]
the forge gun is fine and Aizen the forge is an area denial weapon it is supposed to be able to hold an entire area
- by Trey Hardin - at 2013.08.11 17:23:00
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68. dropsuit virus - in Feedback/Requests [original thread]
True Adamance wrote: gargantuise aaron wrote: Like a grenade? Or dropable equipment ? I was thinking perhaps a combination of both. EMP nades would not damage targets but it could disorient the target, and or mess with their mini maps ge...
- by Trey Hardin - at 2013.08.11 07:46:00
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69. Forge spam - in Feedback/Requests [original thread]
Arc-08 wrote: my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000...
- by Trey Hardin - at 2013.08.11 02:12:00
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70. Forge spam - in Feedback/Requests [original thread]
Paran Tadec wrote: Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin drops...
- by Trey Hardin - at 2013.08.11 01:40:00
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71. Forge spam - in Feedback/Requests [original thread]
CLONE117 wrote: the pub stomps.. and the opness the proto forge seems to have... im sick of getting sniped by it.. It takes an extremely skilled forge gunner to effectively snipe with a forge gun I should know I use them
- by Trey Hardin - at 2013.08.11 00:23:00
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72. Forge spam - in Feedback/Requests [original thread]
CLONE117 wrote: my probs with the proto version...that is all... What's your prob with it
- by Trey Hardin - at 2013.08.11 00:05:00
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73. Forge spam - in Feedback/Requests [original thread]
How is it possible to spam a forge gun
- by Trey Hardin - at 2013.08.10 23:10:00
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74. [Feedback] Amarr tradeoff - in Feedback/Requests [original thread]
I don't think we need more armor but less of a movement penalty
- by Trey Hardin - at 2013.08.10 20:10:00
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75. [Request] Scrap DUST 514 - in Feedback/Requests [original thread]
8213 wrote: Mobius Wyvern wrote: IIphalanxII wrote: Reav Hannari wrote: CCP doesn't attempt anything unless it involves jumping into the deep end of the pool and then learning how to swim. I'm sure they have their own metric for deter...
- by Trey Hardin - at 2013.08.10 20:03:00
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76. Petition - in Feedback/Requests [original thread]
Am I the only one with an option other than removal
- by Trey Hardin - at 2013.07.31 14:06:00
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77. Petition - in Feedback/Requests [original thread]
TechMechMeds wrote: Trey Hardin wrote: I am sorry if I offended you it is just that all of your post seem to benefit spawn killing Its fine but if I wanted it to spawn camp id have sais that's what I want it for lol I agree that this ne...
- by Trey Hardin - at 2013.07.29 23:50:00
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78. Petition - in Feedback/Requests [original thread]
I am sorry if I offended you it is just that all of your post seem to benefit spawn killing
- by Trey Hardin - at 2013.07.29 22:07:00
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79. [Feedback] nanohives & supply dumps shouldn't resupply grenades - in Feedback/Requests [original thread]
Sana Rayya wrote: Resupplying grenades from nanohives is essential for effective AV. I disapprove of this thread. This is true
- by Trey Hardin - at 2013.07.29 18:40:00
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80. Petition - in Feedback/Requests [original thread]
TechMechMeds wrote: Trey Hardin wrote: TechMechMeds wrote: I'm not a spawn camper, pretty hard to that being a logi, you shouldn't assume things it's bad for you, red line snipers will always be annoying. I guess going by your logic I sho...
- by Trey Hardin - at 2013.07.29 18:34:00
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