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41. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
Laheon wrote: Trevak Shi wrote: Chao Wolf wrote: Not a glitch its some players learning to use their environment Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this; "If you ain't cheat...
- by Trevak Shi - at 2012.07.07 09:38:00
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42. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
Chao Wolf wrote: Not a glitch its some players learning to use their environment Listen. This is warfare on a video scale. What my Cadre in the Army used to always tell me was this; "If you ain't cheating, you ain't trying. And if you get ...
- by Trevak Shi - at 2012.07.07 02:58:00
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43. i can hear the other team's mics - in Technical Support/Bugs [original thread]
IK have had this happen about ever 7-8 matches of late. I find it mildly entertaining and it has allowed me to "anticipate" my dropship's identification and targeting. Needless to say, saved me a bit of ISK. But this should be REALLY corrected.
- by Trevak Shi - at 2012.07.06 11:32:00
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44. Dropsuit Shields gone at Supply Point switch - in Technical Support/Bugs [original thread]
I have had this happen several times since the new build, where I would deploy with one fitting to do a particular job (high rick so I went in with a militia setup), I get the job done and then I switch over to a more expensive, yet longer lasting...
- by Trevak Shi - at 2012.07.06 11:27:00
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45. Capsuleer Planets = Training grounds for Dust Bunnies - in Feedback/Requests [original thread]
I am here to seed an idea, an that idea being this: with the possibility of overlap between Eve and Dust, since so many capusleers have either their own planet(s) or moon(s), we should be able to use our resources to provide the best training poss...
- by Trevak Shi - at 2012.07.05 02:15:00
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46. [Request] Weapon Fitting - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Alright, I've seen many complaints about not being able to changing stuff on your weapon. This I think should be skill required. and would cost MUCH more CPU and PG. Also, having a fitting screen for that weapon while i...
- by Trevak Shi - at 2012.07.03 13:12:00
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47. ZionTCD Recrutment Thread (CCP this thread no longer needed) - in General Discussions [original thread]
@ ZionShad, There are a few of us in this group that are already part of an EVE/Dust corp, but we are looking at consolidating multiple corps into a Dust/EVE alliance. I spoke with our Director, and here is the link of the new sight. http:/...
- by Trevak Shi - at 2012.07.03 12:18:00
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48. Heavy Missile Launchers - in Feedback/Requests [original thread]
I was going over the same thing and said WTF. There is the same thing on damage modules between the Enhanced and Complex version of the light. Why would I pay more money and PG and CPU for the same damn thing?
- by Trevak Shi - at 2012.07.02 04:24:00
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49. HEALING - in Feedback/Requests [original thread]
Quantam Anomolly wrote: I completely agree regards ability to heal squad mates. All & anyone should be able to stand beside a wounded team mate & heal them by pressing x for an allotted time. They can, you choose whether or not to ha...
- by Trevak Shi - at 2012.07.02 03:51:00
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50. FOR THE LOVE OF ALL THINGS HOLY... - in Feedback/Requests [original thread]
Renato Crusher wrote: I agree that the damage nerf was certainly justified, but the substantial increase in heat build-up often makes killing jumping and strafing or otherwise evading enemies (which is typical behaviour) rather difficult. While...
- by Trevak Shi - at 2012.07.02 02:59:00
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51. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
JaZZa01 wrote: Is L2 even used in DUST? - real question. If not CCP should adopt the same system, L2 for equipment switching, R2 for weapons. Too many times do I pull out a Nanohive during a gunfight because the current system simply doesn't wo...
- by Trevak Shi - at 2012.07.02 00:53:00
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52. [Request] Beta Vanity - in Feedback/Requests [original thread]
Renzo Kuken wrote: Xavi Italia wrote: TheAmazing FlyingPig wrote: Eco Esper wrote: According to a recent email, we're to be getting "an exclusive Assault-class beta suit" for participating this weekend. This will actually be for our ch...
- by Trevak Shi - at 2012.07.01 02:02:00
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53. [Request] Beta Vanity - in Feedback/Requests [original thread]
Forums Veteran wrote: Eve has "Decorations" which are medals associated with your character that you can create to give out to members of your corp. A special "MPT Veteran" medal could be made, assuming that Dust will have this feature as well....
- by Trevak Shi - at 2012.07.01 02:00:00
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54. Roadkill by Dropships - in Feedback/Requests [original thread]
Hellaciouss Deeds wrote: They just need to get rid of the free milita drop ships and free milita tanks. Hopefully they do it soon. Quick point the militia vehicles are here is to stress test the server in maintain a multitude of vehicles at ...
- by Trevak Shi - at 2012.06.30 23:35:00
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55. vehicle lock out feature - in Feedback/Requests [original thread]
Vergo Zen wrote: I may have a solution to people taking your stuff a skill called anti-theft. The skill at level three would cause a self destruct and for friendlies it would lock them out. The skill at level six if its being hacked then it wou...
- by Trevak Shi - at 2012.06.30 23:27:00
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56. Drop Ship Pilot SP Issue - in Feedback/Requests [original thread]
Also, since we are making suggestions to the dropship and DS pilots, has anyone notice how painfully slow vertical attitude (altitude) control is for the dropship? I was unable to build my skills in piloting in the last build, so unfortunately I...
- by Trevak Shi - at 2012.06.30 23:20:00
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57. [Suggestion] Use the Merc quarter screens - in Feedback/Requests [original thread]
Dewie Cheecham wrote: It would be very helpful (and awesome) if those screens showed your basic stats, K/D ratio, Warpoints won, wallet and skill points. I was just thinking that they could keep some of the advertisements going on the larger...
- by Trevak Shi - at 2012.06.30 16:06:00
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58. Prevent remote explosives on spawn points please - in Feedback/Requests [original thread]
Also what would be nice is a way to actually see them placed much like the nano hives and droplinks. Having one blow up underneath you and you had no visual indicator that you were walking into a kill box kinda sucks. It doesn't need to be a big o...
- by Trevak Shi - at 2012.06.30 15:32:00
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59. Spawn Campers - in Feedback/Requests [original thread]
The whole point that I materialize, from no where and always at the same place (objective A is notoriously horrendous for this) is tactically F*CKing ridiculous. The only way to avoid this is to use a drop link, but the drop link takes twice as lo...
- by Trevak Shi - at 2012.06.30 10:21:00
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60. Mysterious Missile Launcher deaths - in Technical Support/Bugs [original thread]
There has been some consistent issues with missiles not exploding and what not, not to mention the fact that the accuracy when using said missile launchers can be sub-par with hopes for a lot of luck. Yet this is already a known problem. My issu...
- by Trevak Shi - at 2012.06.30 10:12:00
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