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41. Put this on the Trello: Improved team communication - in Feedback/Requests [original thread]
I want to be able to hold R2, press R3, and choose: - Attack! - Capture objective X! - Defend objective X! - Attack [Dust Player]! - Defend [Dust Player]! - Requesting assistance! (or - Help!) - [Dust Player] Follow me! WITHOUT being in a ...
- by TooMany Names AlreadyTaken - at 2015.12.15 10:30:00
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42. LP Assault Dropship - in Feedback/Requests [original thread]
That would certainly make more people play FW.
- by TooMany Names AlreadyTaken - at 2015.12.11 18:49:00
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43. At least one new map!!! - in Feedback/Requests [original thread]
Mad Greasemonkey wrote: Dandeth Adloth wrote: Mad Syringe wrote: Justice Darling wrote: Mad Syringe wrote: Don't you get it, there is no development happening anymore for Dust! Wake up! Quit posting crap just to like it with a...
- by TooMany Names AlreadyTaken - at 2015.12.11 18:48:00
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44. Snow ball lancher do Damage - in Feedback/Requests [original thread]
I do not understand the point of this thread. inb4 lock
- by TooMany Names AlreadyTaken - at 2015.12.06 20:57:00
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45. Give the Heavy frames their due - in Feedback/Requests [original thread]
+10000000000000000000000000000000000000000000000000000000000000000000000000
- by TooMany Names AlreadyTaken - at 2015.12.05 10:28:00
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46. Idea to patch gal lag map - in Feedback/Requests [original thread]
Face it, it's the best map in the game, but the lags are killing it. +1.
- by TooMany Names AlreadyTaken - at 2015.12.04 10:45:00
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47. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
After all, they are the main damage dealers when it comes to light weapons and light AV, giving them AV grenades and such would be a buff they deserve.
- by TooMany Names AlreadyTaken - at 2015.11.30 16:34:00
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48. Vehicle rep tool. - in Feedback/Requests [original thread]
The first Minmatar turret.
- by TooMany Names AlreadyTaken - at 2015.11.25 15:44:00
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49. [ IDEA ] Assault Heavy Machine Gun With Charge - in Feedback/Requests [original thread]
Aaah, so it's like, while it's charging, the barrel rotates and increases accuracy before it actually stars firing? That would make it so OP!
- by TooMany Names AlreadyTaken - at 2015.11.23 09:38:00
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50. Different amounts of gravity on different planets - in Feedback/Requests [original thread]
Is this even possible? What do you think of this idea? Would it be a good thing, considering many people hate high jumpers already? Discuss.
- by TooMany Names AlreadyTaken - at 2015.11.18 10:58:00
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51. We Need More Contact Grenades - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: TooMany Names AlreadyTaken wrote: Lightning35 Delta514 wrote: Yes plz. And cheaper too. To use them effectively, I also need a gauged ishukone Nanohive (9). All together, my assault costs 214k isk . And...
- by TooMany Names AlreadyTaken - at 2015.11.18 09:11:00
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52. We Need More Contact Grenades - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Yes plz. And cheaper too. To use them effectively, I also need a gauged ishukone Nanohive (9). All together, my assault costs 214k isk . And that's why I love killing you proto scrubs with my standard gear.
- by TooMany Names AlreadyTaken - at 2015.11.17 21:45:00
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53. Limit/Remove higher tiered gear from Pubs. - in Feedback/Requests [original thread]
Proposal: 2 types of pubs, one allowing only up to standard gear, and the other only from advanced and above.
- by TooMany Names AlreadyTaken - at 2015.11.17 10:13:00
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54. Compact nanos. Idk why im thinking about this now. - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Compact nanohives are pretty damn amazing, yeah. On my old character I would always have one on my assaults. Doing a Sombrero dance atop a compact nano saved me so many times. On another note, auto correct, why ...
- by TooMany Names AlreadyTaken - at 2015.11.17 10:09:00
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55. I managed to detonate a grenade without losing grenade ammo. - in Feedback/Requests [original thread]
Grenades that explode in your hand don't cause damage to enemies, this has been scientifically proven.
- by TooMany Names AlreadyTaken - at 2015.11.17 10:06:00
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56. Lock-on Reset for Repair Tools - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: We need a reptool that only locks on to an injured target, and doesn't stay locked on if the target has full health.
- by TooMany Names AlreadyTaken - at 2015.11.16 15:29:00
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57. Reallusional Repair Tool - in Feedback/Requests [original thread]
We need a reptool that only locks on to an injured target, and doesn't stay locked on if the target has full health.
- by TooMany Names AlreadyTaken - at 2015.11.16 15:26:00
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58. how would an ammar assault officer be like - in Feedback/Requests [original thread]
sizwe sizzle wrote: Officer ammar assault I'T AMARR, NOT AMMAR YOU... YOU....... poopie head.
- by TooMany Names AlreadyTaken - at 2015.11.07 19:40:00
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59. Tie stamina to weapon sway - in Feedback/Requests [original thread]
shaman oga wrote: and stop the jump driver BS. (at least stop tanked jump driver BS) Also add stamina penalty to armor mods. Disliking your penatly idea but like weapon swaying with low stamina, that one seems interesting.
- by TooMany Names AlreadyTaken - at 2015.11.06 15:58:00
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60. can skill play into effect how fast your turret goes - in Feedback/Requests [original thread]
I remember someone saying the skill for it doesn't work properly. He might be wrong though.
- by TooMany Names AlreadyTaken - at 2015.11.05 08:40:00
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