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221. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
modules to add extra ammo for vehicles would be easy to do imo. but they should cost significant CPU + PG of course.
- by Tolen Rosas - at 2013.04.20 17:54:00
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222. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
no worries iron wolf saber, ur the CPM virtually no one has an issue with m8. its the other guys with a bad rep for AFK MCC stuff and only being on the council because they 'yes man' or are IRC buds with the devs that have a lot to prove to the c...
- by Tolen Rosas - at 2013.04.20 12:51:00
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223. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
r u seriously crying that ur tank needs unlimited rounds because supply depots might get exploded? gg its not like that ever happens to infantry or anything..............oh wait.
- by Tolen Rosas - at 2013.04.20 12:17:00
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224. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
Mithridates VI wrote: I think that seeing that CPM and immediately thinking "what things can they get me?" is the wrong approach. I'm not going to judge them based on a list of things I want but on how well they engage the community and communi...
- by Tolen Rosas - at 2013.04.20 11:53:00
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225. Disappointed In CCP's CPM - in General Discussions [original thread]
Have to agree on, only Iron Wolf Saber stands out to me. Putting IRC buddies on the CPM looks bad, CCP. like prious said, why is no MAG player on the CPM? they have a unique perspective on what Dust needs to improve. many people don't like them ...
- by Tolen Rosas - at 2013.04.20 11:39:00
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226. Things that must to be fixed for CPM to have value to u? - in General Discussions [original thread]
I really hope this group is not a powerless figurehead but I have been gaming long enough to know how bad the red tape can be. too often gaming companies make these groups but they dont have any power. would still like to know how known afk farmer...
- by Tolen Rosas - at 2013.04.20 00:43:00
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227. Plasma Cannon Speculation. - in General Discussions [original thread]
Coleman Gray wrote: Sounds like a beefed up mass driver to me really. noooo please nooo!!!
- by Tolen Rosas - at 2013.04.19 19:17:00
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228. New Blog: What happened to Fighter Aircraft? - in General Discussions [original thread]
+1 good read. would love to see jets
- by Tolen Rosas - at 2013.04.19 15:17:00
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229. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
Sir Meode wrote: This is a bad idea HAV's have been hit with the Nerf hammer so many times they are almost flat. You should all be ashamed at such a suggestion. theres that word again!! how is this a nerf? ur talking about holding every one...
- by Tolen Rosas - at 2013.04.18 20:03:00
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230. One new game mode in Uprising? - in General Discussions [original thread]
Prius Vecht wrote: skirmish and ambush are stale and domination will be too after about 2 weeks. QFT
- by Tolen Rosas - at 2013.04.18 16:35:00
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231. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
Mavado V Noriega wrote: BobThe843CakeMan wrote: i would like it better if the ammo had to be restocked at supply depos like how the armor recharges. that way we have a use for them too. IMO. and what if they are blown up? dumb idea thats ...
- by Tolen Rosas - at 2013.04.18 00:52:00
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232. Plasma Cannon Speculation. - in General Discussions [original thread]
Justin Tymes wrote: Kushmir Nadian wrote: You're right, would expect 400-600 damage, short reload time. My question is does barely affect infantry (like missiles) or can it be used against non-vehicular targets as well? Even 400 damage will...
- by Tolen Rosas - at 2013.04.18 00:49:00
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233. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
Ydubbs81 RND wrote: A lot of gou guys are talking theoretics. Sure, on paper it taakes 4-5 shots forge shots.....or, maybe 6 proto grenades, or 4-5 flux grenades, etc to destroy a tank. But it is easier said than done. A good tanker isn't goi...
- by Tolen Rosas - at 2013.04.17 16:19:00
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234. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
the part about limited ammo for tanks the best part, thats crazy!!!! what do they have self replicating nanohives? there's no way rail tanks and missile tanks should spam away without ever needing ammo. blasters too. esp if lasers need ammo, no ot...
- by Tolen Rosas - at 2013.04.16 21:59:00
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235. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
tanker butthurt strong this morning. +1 to this and especially crippling.
- by Tolen Rosas - at 2013.04.16 14:02:00
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236. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Jathniel wrote: lol so the due fire finally comes to the assault role, for it to burn justly. karma is a kitten. Assault shield defense should max at a even 400 HP. Not a drop more. BUT... I stated a long time before, that it's function needs...
- by Tolen Rosas - at 2013.04.13 12:31:00
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237. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Jack McReady wrote: loumanchew wrote: It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven...
- by Tolen Rosas - at 2013.04.13 12:08:00
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238. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
mikegunnz wrote: Tolen Rosas wrote: that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should...
- by Tolen Rosas - at 2013.04.13 02:03:00
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239. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should. while shields remain this dominant that...
- by Tolen Rosas - at 2013.04.13 00:29:00
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240. Type-I Assault Suits Suck - in General Discussions [original thread]
yes lets just make all assault suits better. How about No!!!!
- by Tolen Rosas - at 2013.04.12 22:40:00
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