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381. [Request] Reselling Items half price. - in Feedback/Requests [original thread]
From what I understand they have plans to add more Marketplace options and player trades, they're just putting more focus on the nuts & bolts of the game right now.
- by Timothy Reaper - at 2013.09.19 10:00:00
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382. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
I've been sniping in this game since last year, and I don't have that trouble with it. Plus the Sniper Rifle Operation skillbook reduces the sway quite a bit.
- by Timothy Reaper - at 2013.09.19 09:56:00
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383. Permanent Dropsuits - in Feedback/Requests [original thread]
Prenihility wrote: A bunch of nonsense. Mark Twain wrote: Never argue with stupid people, they will drag you down to their level and then beat you with experience.
- by Timothy Reaper - at 2013.09.19 05:16:00
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384. Weapon Attachment Ideas - in Feedback/Requests [original thread]
In order to use these attachments there could be a slot added to the suits for this purpose. To use the attachment, pull up your scope/iron sights and press the grenade button. Attachment ideas: Heavy Weapons: Rocket Launcher Ammo count: 1 ...
- by Timothy Reaper - at 2013.09.18 11:56:00
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385. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
No problem. You've some good ideas, they should receive a little advertisment.
- by Timothy Reaper - at 2013.09.18 10:41:00
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386. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Signed. Rogue Saint has a thread about HUD improvements that could (among other things) solve this problem: https://forums.dust514.com/default.aspx?g=posts&m=1308218
- by Timothy Reaper - at 2013.09.18 10:36:00
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387. Leader board contacts - in Feedback/Requests [original thread]
I've noticed this, too. It just seems to pick random people to display.
- by Timothy Reaper - at 2013.09.18 07:37:00
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388. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
CCP Logibro wrote: Athena Sentinel wrote: Athena Sentinel wrote: Players are toping the charts with 1 kill and 15 deaths over players with 20 kills 0 deaths because they are dropping logi. If you drop a spawn point and go to a supply dep...
- by Timothy Reaper - at 2013.09.18 06:11:00
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389. [BUG] [SUPPORT] Terrain Issue Causing Vehicle Destruction - CCP Integrity - in Technical Support/Bugs [original thread]
Did you call in the tank inthe same area as the first time it glitched? If so, why did you try it again before any notice that the glitch had been fixed?
- by Timothy Reaper - at 2013.09.17 15:02:00
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390. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
I GÖÑ good logis! In fact, I'm learning to be one! Edit: My left mouse button is about to break from all the likes I've given in this thread.
- by Timothy Reaper - at 2013.09.17 11:25:00
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391. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Bump.
- by Timothy Reaper - at 2013.09.17 06:39:00
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392. Permanent Dropsuits - in Feedback/Requests [original thread]
Prenihility wrote: Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference. Considering this game is centered around mercenaries (soldiers f...
- by Timothy Reaper - at 2013.09.17 06:35:00
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393. to help new players to stay - in Feedback/Requests [original thread]
Some PvE trainings sessions would probably help. The current learning curve is similar to this: http://www.restokin.com/wp-content/uploads/2010/04/Sensory_Overload.jpg Just change it from MMORPGs to MMOFPSs.
- by Timothy Reaper - at 2013.09.16 12:47:00
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394. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
I also have to say I like your idea about indicating whether an Precision Strike is friendly or enemy. Right now the only way to know is to have everyone on comms or check the killfeed for casualties.
- by Timothy Reaper - at 2013.09.16 11:28:00
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395. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Another thought: in the middle of a fire-fight you need to be able to prioritize. So we need some way to know who is seriously hurt and who's armor can be handled by their suit's repair module. Here's a few ideas as to how this could be indicate...
- by Timothy Reaper - at 2013.09.16 10:41:00
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396. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Since I started skilling into logistics I have been chatting with other logis, and it seems that the repair tool has been somewhat hampered by the lack of easily noticeable health bars. Your HUD Member List could solve that particular problem. Bu...
- by Timothy Reaper - at 2013.09.16 09:45:00
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397. Incorrect Killfeed display when destroying tanks - in Technical Support/Bugs [original thread]
This was ticking off a tanker I was squaded with yesterday; they were blowing up LAVs, so he was concerned about bringing his tank forward without knowing what the enemy AV capabilities were.
- by Timothy Reaper - at 2013.09.16 07:22:00
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398. Joined battle: my team FULL, enemy team COMPLETELY EMPTY - in Technical Support/Bugs [original thread]
Something similar happened to me Sunday evening; 8 people on our team, 1 on the other.
- by Timothy Reaper - at 2013.09.16 07:17:00
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399. Ghost mic symbol cant mute - in Feedback/Requests [original thread]
I agree, it makes trying to organize a battle difficult, especially if you have 'spirited' team members.
- by Timothy Reaper - at 2013.09.16 07:15:00
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400. [Bug] Faeries in Dust - in Technical Support/Bugs [original thread]
SponkSponkSponk wrote: Thank heavens. I thought I was hallucinating. They are hallucinations. We are hallucinations. This entire game is just a result of your magic mushroom binges. @_@
- by Timothy Reaper - at 2013.09.16 07:10:00
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