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361. What are you doing here!?!?!?! - in General Discussions [original thread]
True Adamance wrote: EKH0 0ne wrote: gta v is about 40000x better than dust though Be that as it may, I'm just not interested in the premise of GTA. Same here. I've had x amount tell me 'you need to get GTA V' but I just don't care fo...
- by Timothy Reaper - at 2013.09.30 08:26:00
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362. Prayers for Quickgloves, his partner and their newborn. - in The Locker Room [original thread]
I'm so sorry, Quickgloves. You and you family are in my prayers.
- by Timothy Reaper - at 2013.09.30 07:36:00
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363. The Return of the Pointless Thread - in The Locker Room [original thread]
Does anyone know a good plumber?
- by Timothy Reaper - at 2013.09.30 06:55:00
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364. Real first name basis in games to much? - in The Locker Room [original thread]
I would have used my real name, but there wasn't enough room for Sir Alfred James Woodford Walker Hunter Kenneth Meninnhiemer III.
- by Timothy Reaper - at 2013.09.30 06:50:00
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365. Stephen Colbert - in The Locker Room [original thread]
U R homo.
- by Timothy Reaper - at 2013.09.30 06:45:00
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366. For those making assumptions about what I look like....[Ari] - in The War Room [original thread]
Pff... You think that's impressive? Take a look at me .
- by Timothy Reaper - at 2013.09.30 06:40:00
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367. [Request] Shooting Range. - in Feedback/Requests [original thread]
It would nice for new players to have some kind of tutorial on weapon/equipment use before being thrown into the deep end. A shooting range could provide a little help. It doesn't have to be anything fancy; I was thinking something similar to the ...
- by Timothy Reaper - at 2013.09.27 11:15:00
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368. [REQUEST] Deployable Jaming Systems - in Feedback/Requests [original thread]
They could make a version that works like the active scanner; non-deployable, takes a second to activate and has a cool-down period. Once activated it keeps everything within a certian radius of the player off the map. Of course, active scanners w...
- by Timothy Reaper - at 2013.09.26 16:47:00
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369. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Anarchide wrote: Dude, grouped items are way easier to destroy! I know! All it takes is a couple of flux grenades. And yet people do it all the time!
- by Timothy Reaper - at 2013.09.20 18:57:00
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370. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Piraten Hovnoret wrote: When some is hugging the supply depot spamming stuff just on top of it you get upset ( kind of agree with you on that one ) Same here. How about making it so that nanohives won't deploy near a supply depot? As for drop...
- by Timothy Reaper - at 2013.09.20 18:37:00
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371. 'Dust Help Hotline' Chat Now Available. - in Rookie Training Grounds [original thread]
Arkena Wyrnspire wrote: Fox Gaden wrote: The DUST Help chat channel was setup for exactly this. Why donGÇÖt you join that channel and help out, so we donGÇÖt divide our efforts. This. Unfortunately, it's difficult to find these channels fo...
- by Timothy Reaper - at 2013.09.20 18:27:00
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372. Depot gives wrong equipment - in Technical Support/Bugs [original thread]
I've had this happen before, too. Try swapping to a different type of suit, then switch back to the one you want. I'm not sure what caused it, but if someone knows please tell CCP so they patch it up.
- by Timothy Reaper - at 2013.09.20 10:58:00
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373. [Bug] Active scanner morphs into shotgun when switching - in Technical Support/Bugs [original thread]
That's nothing. Now a forge/submachine gun is something to see!
- by Timothy Reaper - at 2013.09.20 10:48:00
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374. Is matchmaking really fixed? - in Feedback/Requests [original thread]
I wish it would at least start a game with the teams nearly even in numbers. I've lost count of how many games have started with something like 14 vs 3.
- by Timothy Reaper - at 2013.09.20 08:34:00
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375. 'Dust Help Hotline' Chat Now Available. - in Rookie Training Grounds [original thread]
Are you fresh out of the Academy and need help adjusting to organized opponents? Do you need some help with building a suit? Do you have questions about equipment/weapons you want answered before you purchase the skillbook? Then join the Dust Hel...
- by Timothy Reaper - at 2013.09.20 08:09:00
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376. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Foo Fighting wrote: +1 Improving initial dynamics would improve things for all classes - sniping becomes more versatile as move & shoot becomes an option. This would encourage more tactical sniping and less redline/mountaintop camping. Inf...
- by Timothy Reaper - at 2013.09.20 06:34:00
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377. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Awry Barux wrote: Timothy Reaper wrote: I've been sniping in this game since last year, and I don't have that trouble with it. Plus the Sniper Rifle Operation skillbook reduces the sway quite a bit. Congratulations teach me your voodo...
- by Timothy Reaper - at 2013.09.19 17:51:00
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378. [Request] Changes to the revive system - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Timothy Reaper wrote: In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back. It's still there, but it's more rarely used. Whenever you select a spaw...
- by Timothy Reaper - at 2013.09.19 11:38:00
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379. [Request] Changes to the revive system - in Feedback/Requests [original thread]
In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back.
- by Timothy Reaper - at 2013.09.19 10:59:00
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380. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
Keri Starlight wrote: RA Drahcir wrote: No. Snipers can use a huge nerf. The sway should never diminish and you should constantly lose health while wielding one. And also be constantly scanned to all enemies. ....wtf? Just a troll, and ...
- by Timothy Reaper - at 2013.09.19 10:53:00
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