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221. "Recall vehicle" option {Request} - in Feedback/Requests [original thread]
While I think this is a cool idea, if it were a free service it would probably be abused. Last build, when anyone could call in a dropship for free, people were using them for personal transport instead of helping the team. But I've been in situat...
- by Timothy Reaper - at 2012.09.18 07:54:00
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222. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
I'm kind of torn, now. I can see your point, but I like my swarm launcher. How about a light and heavy version? The one we have now is the heavy, and the light has the damage of the pre-buff (or somewhere in between). Edit: Or the light version i...
- by Timothy Reaper - at 2012.09.18 06:41:00
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223. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
Xiree wrote: I think it should be a mode that is, a non-corpmode... That you can get skill points but not have to spend any ISK to purchase drop-suits with. That way, it could help the balancing out gap between noobs and advanced players. If...
- by Timothy Reaper - at 2012.09.18 06:07:00
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224. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
I think he's confusing waive with wave .
- by Timothy Reaper - at 2012.09.17 09:27:00
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225. Railgun Xray suggestion - in Feedback/Requests [original thread]
Something like this? Sounds cool to me. But there are already people saying snipers are overpowered, and considering that they have to punch through energy shields and armor I'm not sure this work out. Though maybe as a prototype weapon with ver...
- by Timothy Reaper - at 2012.09.14 06:24:00
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226. Sniper rifles - in Feedback/Requests [original thread]
I think sniper rifles and their game mechanics are pretty good the way they are. The only thing I think needs some changing is that the rifle that causes the most damage is available at Level 1. I like the Charge Sniper Rifle, but having access to...
- by Timothy Reaper - at 2012.09.14 05:51:00
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227. Dropship passengers... - in Feedback/Requests [original thread]
While I'm not opposed to the idea (makes sense if you ask me), but honestly I want people to jump out of my dropship. I've lost count of the times that I have hovered over an unattended objective, turret, etc. with a full passenger load and no ...
- by Timothy Reaper - at 2012.09.14 05:37:00
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228. [Request] Distance added to syringe icon - in Feedback/Requests [original thread]
A bleed out timer would be nice, too. That way you know if there is enough time for you to reach the fallen soldier or if a logi can reach you in time.
- by Timothy Reaper - at 2012.09.13 14:47:00
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229. [Request] More damage for Dropship crashing - in Feedback/Requests [original thread]
Have you flown dropships this build? Someone who can pull off a dropship pancake without blowing themselves up has some skill.
- by Timothy Reaper - at 2012.09.13 11:45:00
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230. Simply terrible - in Feedback/Requests [original thread]
I think what they (or at least some of them) mean by 'it's beta' is that patience is needed. Some of the problems are already known and are being worked on. Most of the OP's comments are 'this sucks' , while it would be much more helpful post 't...
- by Timothy Reaper - at 2012.09.12 11:56:00
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231. Vehicle Kill Assist - in Feedback/Requests [original thread]
I was wondering why so little for installations, I just listed the others for comparison. I'm talking about vehicle kill assist (kill assist gained while in a vehicle), not vehicle destruction assist (helping to destroy a vehicle while on foot). ...
- by Timothy Reaper - at 2012.09.12 10:00:00
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232. Vehicle Kill Assist - in Feedback/Requests [original thread]
I've noticed that the vehicle kill assist points is +35 for individual soldiers, +30 for vehicle and +25 for installations . It seems odd to me that something which nets +100 when you destroy it by yourself only gets you +25 for vehicle assist. W...
- by Timothy Reaper - at 2012.09.12 09:45:00
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233. [Feedback] Random Spawn Points - in Feedback/Requests [original thread]
Kettle Cooked wrote: Well for example, the enemy team had captured A,B, and D. All we had were C and "home base" i guess you could call it. A lot of them (the baddies) were coming to get C. I didn't want to spawn all the way back at home and ma...
- by Timothy Reaper - at 2012.09.12 08:40:00
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234. [Feedback] Random Spawn Points - in Feedback/Requests [original thread]
Why are you choosing to spawn in an area where the enemy is present? True, you may get a suprise kill or two, but more often than not you're going to get mowed down. When you capture an objective, it becomes a spawn point . And the enemy can't ...
- by Timothy Reaper - at 2012.09.12 08:18:00
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235. Buying Skill Points with ISK - in Feedback/Requests [original thread]
Troll, or just wants easy SP. This would be way too easy to abuse.
- by Timothy Reaper - at 2012.09.12 05:05:00
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236. Why I Think Gunplay Feels "Off" - in Feedback/Requests [original thread]
For some reason the sensitivity settings are in reverse (0>100). https://forums.dust514.com/default.aspx?g=posts&m=298315
- by Timothy Reaper - at 2012.09.12 04:50:00
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237. [Feedback] Dead passengers making LAVs stuck - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: I have roadkilled enemies only to have them get stuck inside the hood of my LAV, throwig sparks out like a forth of july fireworks display, and movement is impossible. Its pretty funny tbh. Turn on the windshield wipers.
- by Timothy Reaper - at 2012.09.11 12:45:00
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238. [Feedback] Dead passengers making LAVs stuck - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=YCTgcZ6ImsQ If they're in the passenger seat, you could have the option to either kick them out the door or take them to a medic.
- by Timothy Reaper - at 2012.09.11 12:44:00
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239. Why I Think Gunplay Feels "Off" - in Feedback/Requests [original thread]
While I don't agree with everything you've said (I haven't had any problem with the control sensitivity), you get a +1 for explaining why you feel the way you do. We need more of this on the forum.
- by Timothy Reaper - at 2012.09.11 08:27:00
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240. Tanks/Dropships need to be nerfed - in Feedback/Requests [original thread]
CCP has said they're working on the AV/HAV problems. https://forums.dust514.com/default.aspx?g=posts&t=34744 And there is a thread discussing ways to 'nerf' tanks while keeping in mind that they are tanks, and therefore should be difficult...
- by Timothy Reaper - at 2012.09.10 06:45:00
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