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41. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Vyzion Eyri wrote: snip.. This should give rise to another role for logistics; scanning. Skills going into upgrading your scanners will become a great benefit; and thus it brings another dimension of battle into play: the invisible war. De...
- by Tidaen - at 2013.02.25 13:41:00
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42. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
I know its been talked about to death but I'll throw this idea out there for debate and refinement. Cloaking Module - Equipment Slot - Requires Full Shields to Activate - Activation takes shields to zero - Cycle time lasts for 30 seconds - Pena...
- by Tidaen - at 2013.02.25 06:34:00
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43. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Vin Vicious wrote: Skihids wrote: stuff. lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it ...
- by Tidaen - at 2013.02.25 05:56:00
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44. Funniest kills. - in General Discussions [original thread]
A clown car was racing around on Manus peak and I got a lucky sniper shot into the drivers head. Now driverless, the jeep's momentum launched it over a bump right into our red zone where the other 2 occupants were unable unable to escape in time b...
- by Tidaen - at 2013.02.25 05:23:00
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45. Mass Driver Sights - in Rookie Training Grounds [original thread]
I actually think the biggest advantage of the MD is the fact that you don't have to aim down sights to fire accurate shots at medium range. You can pop in and out of cover much faster if you don't have to slow down to ADS before shooting. If they...
- by Tidaen - at 2013.02.25 05:13:00
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46. Understanding the Mass Driver - in Rookie Training Grounds [original thread]
I would recommend taking the Mass Driver for a spin to try and get a handle on its strengths and weaknesses. Its a pretty awesome weapon in the right hands but it does considerably less pure DPS than an AR. If you have a good foot game and are abl...
- by Tidaen - at 2013.02.25 05:10:00
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47. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Coleman Gray wrote: Tidaen wrote: snip. Don't get me wrong, I have NO issue if they bought the items ect, what I'm talking about is that it's fre, may take a few lives but theres no risk involved with the free class. I myself have swit...
- by Tidaen - at 2013.02.25 05:02:00
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48. [Bug] Line Harvest Suffers Terrible Framerate Problems - in Technical Support/Bugs [original thread]
I have noticed this as well. It seems to occur very often when I turn around certain corners to run into a different zone of the map. Rounding the corner to access the 'A' objective when I am coming from 'B' seems to do it so often that I run in j...
- by Tidaen - at 2013.02.25 04:58:00
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49. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
I don't know how you are fitting your tanks, but with a militia swarm launcher I am usually unable to break a non-militia tank unless a few of us are throwing swarms at you. A well fit jeep can't expect to tank swarms, but can certainly take 2 or ...
- by Tidaen - at 2013.02.25 04:51:00
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50. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
If you are driving a Humvee do you expect to go head to head with a Abrams tank? Of course not. Dudes in assault suits need to get used to the fact that they can't expect to kill everything in front of them without having to think. If you are fool...
- by Tidaen - at 2013.02.25 04:42:00
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51. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
With regards to cloaking, the one thing I would not like to see is cloaking being the only way to make the scout viable. The cloak should allow the scout to operate behind enemy lines and take out lone opponents by surprise. However I would real...
- by Tidaen - at 2013.02.25 04:32:00
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52. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Speaking as one who plays almost exclusively as a scout, heavies with HMG's don't really scare me that much. They are good at their primary purpose of spraying lead down range but are anchored to the heavy suits' lumbering gait and poor vision. I ...
- by Tidaen - at 2013.02.24 23:24:00
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53. Sniper No Scoping - in General Discussions [original thread]
Sextus Hardcock wrote: Sniper Rifles fired from the hip must have bullet spread, and it should be huge. I don't want this gun turning into a second rate scrublet shot gun. This needs to be fixed before it becomes a problem . If its not ...
- by Tidaen - at 2013.02.23 16:49:00
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54. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Quote: and it also has something no other weapon in the game has: Suppression Effect. Please inform us of your definition of suppression effect. Firing one round every 1.6 seconds (average with reload) for a total of 18 rounds makes a prett...
- by Tidaen - at 2013.02.22 20:08:00
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55. Suit Profile and Scan Precision - in Rookie Training Grounds [original thread]
While I have a general understanding of the relationship between suit profile and scan precision, I've heard people mention that other factors affect this such as running and sight lines. Does anyone have a detailed guide to how scan precision wor...
- by Tidaen - at 2013.01.27 20:19:00
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56. Help with my Scout - in Rookie Training Grounds [original thread]
At the moment the Scout lives and dies by high speed and low profile. You need weapons that take advantage of these traits which is why shotguns are popular with scouts right now. The scout suit allows you to get close quickly and unobserved to un...
- by Tidaen - at 2013.01.27 06:06:00
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57. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
Good guide. I used to play primarily a logi but have switched over to the scout class just for the sheer fun factor. I found it considerably more challenging and rewarding to have to pick and choose my engagements and it has made me a far better p...
- by Tidaen - at 2013.01.27 05:52:00
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58. [Idea] We need actual Scouts - in Feedback/Requests [original thread]
Scouts certainly could use some work to define their role(s). Some off the cuff ideas: - Long range, high precision suit scanners to give squad mates better radar coverage. - Cloaky hackers and saboteurs. - High Speed solo hunter-killers - Tar...
- by Tidaen - at 2013.01.25 23:53:00
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59. Ultimate SP Cap Fix - in General Discussions [original thread]
Ranger SnakeBlood wrote: OK +1 because its better than current one one. But i am not sure about if its future proof as it still has sp which can never be earned back that is the problem with all reset for any day missed you are forever behind,...
- by Tidaen - at 2013.01.23 00:20:00
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60. Discussion: Does the Daily Skill Point Cap Hurt the "Working Man"? - in General Discussions [original thread]
At least nearly everyone seems to agree that the current system in insufficient. Rasatsu's idea has the most resonance with me so far as it seems to address the common concerns in a reasonable way. But how about adding a slight twist? What if yo...
- by Tidaen - at 2013.01.21 05:21:00
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