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2441. Looking for casual corp - in Corporation Recruitment [original thread]
You're welcomed to join Novashift; we're a casual oriented corp. Check out our thread and if you like what you read feel free to apply.
- by Thumb Green - at 2013.09.05 22:37:00
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2442. Dont nerf the Logi LAVs - in General Discussions [original thread]
The only nerf they need is a drastic reduction in speed. Then they need an actual cab so they can do what they're supposed to do without having to worry too much about getting shot out of the driver seat.
- by Thumb Green - at 2013.09.04 17:45:00
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2443. Novashift, accepting active players. - in Corporation Recruitment [original thread]
Yep, we have and there's still plenty of more room to grow.
- by Thumb Green - at 2013.09.04 14:49:00
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2444. Am I the only one - in General Discussions [original thread]
I can kill with it on; though it doesn't seem to work with the tac so that might be why.
- by Thumb Green - at 2013.09.04 14:34:00
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2445. KB/M User - aim-down-site too sensitive - in General Discussions [original thread]
Well this will please both those that don't like how it is and those that do. CCP Wolfman wrote: *In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately.
- by Thumb Green - at 2013.09.04 04:47:00
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2446. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
I just wanted to say the matchmaking we have now is fubar. Went an entire match of dom with 4 people on one team and 2 on the other and another match with 16 people on one team and 6 on the other. Still getting matches with stacked squads on one s...
- by Thumb Green - at 2013.09.03 22:37:00
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2447. Novashift, accepting active players. - in Corporation Recruitment [original thread]
Updated OP with our tax rate (0%).
- by Thumb Green - at 2013.09.03 19:41:00
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2448. Walking backwards - in General Discussions [original thread]
I meant in 3rd person. Don't know how I left that off. It's petty to be upset by it I know but still. In match you still walk backwards just as fast as you could before from what I can tell.
- by Thumb Green - at 2013.09.03 15:49:00
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2449. Walking backwards - in General Discussions [original thread]
Is now about as slow as a snail again. Fck you for that one CCP.
- by Thumb Green - at 2013.09.03 15:28:00
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2450. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Kekklian Noobatronic wrote: Thumb Green wrote: If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~2106 damage per shot; or if it was just a suit with 2 high slots then it would be ~2004...
- by Thumb Green - at 2013.09.03 15:03:00
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2451. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~2106 damage per shot; or if it was just a suit with 2 high slots then it would be ~2004 damage per shot.
- by Thumb Green - at 2013.09.03 14:52:00
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2452. aim assist = aimbot - in General Discussions [original thread]
Garrett Blacknova wrote: Panther Alpha wrote: King Kobrah wrote: aiming down sights with high DPS mouse is really loose, twice as fast as it used to be. not a good thing imo Seriously? ... you have an "Aimbot" ... and you still complai...
- by Thumb Green - at 2013.09.03 14:37:00
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2453. To MD users, I have food for thought for you. - in General Discussions [original thread]
The fact that you think I'm joking shows that you've never encountered the Exile in the hands of even just a mediocre player.
- by Thumb Green - at 2013.09.03 07:11:00
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2454. To MD users, I have food for thought for you. - in General Discussions [original thread]
I-Shayz-I wrote: The mass driver isn't goood at: long range engagements shooting players above the user close quarters (deals damage to user) I can agree with the first two but that last one just isn't so (in that it isn't good at it). C...
- by Thumb Green - at 2013.09.03 06:34:00
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2455. The new AFK system is exactly as I feared... - in General Discussions [original thread]
The patch notes were to me, pretty vague. Personally I believe their anti-AFK measure will just be a bit of code that checks the last input from the players controller and if that input is greater than whatever time they impose then it kicks them....
- by Thumb Green - at 2013.09.03 02:53:00
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2456. Get rid of turret A.I. - in General Discussions [original thread]
I don't see how they could possibly be annoying when they're on your side (other than not being able to blow them up). Sure they can be annoying when they're red but you know.... just blow them up.
- by Thumb Green - at 2013.09.02 21:46:00
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2457. Did snipers get aim assist already? - in General Discussions [original thread]
CCP Wolfman wrote: Answers to a few questions: *The forge doesn't get any of the new assists either. *In 1.5 you'll be able to fine tune your aim sensitivity better as well as setting it for ADS and hipfire separately. That will probably ...
- by Thumb Green - at 2013.09.02 18:45:00
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2458. How tall am I? - in General Discussions [original thread]
Nocturnal Soul wrote: the clones are 7 feet tall This is the most common one I've heard and I believe a dev has confirmed it but I'm not entirely certain on that. What I am certain of however is that my merc is too damn tall to sleep comfort...
- by Thumb Green - at 2013.09.02 03:47:00
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2459. How to Fix the LLAV - in General Discussions [original thread]
Surt gods end wrote: If llavs and lavs want to keep the HP that they have. more so the LLAV. Then make it so that LLAV and LAV can no longer kill by collision. simple. "But that goes against all other FPS games that allows collision kills!" ...
- by Thumb Green - at 2013.09.02 02:16:00
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2460. Did snipers get aim assist already? - in General Discussions [original thread]
CCP Wolfman wrote: The MD, Flaylock and plasma cannon are also not being given assists. What about the forge gun?
- by Thumb Green - at 2013.09.02 01:48:00
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