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21. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
korrah silain wrote: Thumb Green wrote: Zatara Rought wrote: Thumb Green wrote: Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases...
- by Thumb Green - at 2014.11.19 16:07:00
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22. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
Zatara Rought wrote: Thumb Green wrote: Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. ...
- by Thumb Green - at 2014.11.18 21:22:00
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23. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons.
- by Thumb Green - at 2014.11.18 18:42:00
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24. Requesting KBM users help - in Feedback/Requests [original thread]
Zatara Rought wrote: What is your ideal remap for dusts controls? If you were trying to unfug the KBM controls what precisely would you think to change? For starters, I'd make them customizable so people could set them how they like inste...
- by Thumb Green - at 2014.11.17 02:15:00
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25. Fluxes and RE's - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scout...
- by Thumb Green - at 2014.09.17 14:52:00
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26. Fluxes and RE's - in Feedback/Requests [original thread]
Can we go back to having flux grenades not detonating RE's? Despite how hilarious it is to watch a blueberry that's running by go flying I'm tired of giving free kills to the enemy and reducing my teams clone count. It'd be a different story if we...
- by Thumb Green - at 2014.09.16 17:07:00
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27. Petition to STOP AMARR SENTINEL NERF from changing HMG profile - in Feedback/Requests [original thread]
bamboo x wrote: Zindorak wrote: Put me on the list i want OP Am sentinel it's not OP. it's very weak without a logi repairing it. armor based sentinels are not as powerful as you think when they are alone without support from their entire...
- by Thumb Green - at 2014.09.01 22:30:00
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28. Fix supply depots - in Feedback/Requests [original thread]
bamboo x wrote: However they SHOULD make far less difficult for vehicles to reach supply depots. That already has it's own topic so keep it there. bamboo x wrote: This is just one of those issues that is inherent, like spawn camping. It...
- by Thumb Green - at 2014.08.27 18:11:00
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29. Fix supply depots - in Feedback/Requests [original thread]
Supply depots have long been a broken mechanic allowing people to not only switch to a suit with 100% health but also granting them temporary invincibility after they switch suits. Most of the time this isn't much of an issue because people are us...
- by Thumb Green - at 2014.08.27 17:45:00
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30. What if standing still increase your profile signature - in Feedback/Requests [original thread]
Pressing & releasing R1 should increase your profile signature to varying degrees depending on what you're pressing R1 for; firing a weapon would increase it a lot (~50%) while tossing out equipment, not so much (2-5%). Same with holding R1, F...
- by Thumb Green - at 2014.08.22 07:09:00
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31. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Eventually your Mu will converge and stabilize around your "true skill", which is where you will win and lose equally against either players with the same Mu. However, since this is a team game, convergence will happen slowe...
- by Thumb Green - at 2014.08.20 17:03:00
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32. Disable Scotty. - in Feedback/Requests [original thread]
Draco Cerberus wrote: I am more in favor of an Open world style battle finder, you find the targets, you kill the targets, the whole idea that a bunch of NPC corps are issuing contracts and you have no choice in payscale or even negotiation abi...
- by Thumb Green - at 2014.07.31 17:30:00
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33. Disable Scotty. - in Feedback/Requests [original thread]
Well yeah teamwork is op and has been since the dawn of time but that's not the problem. The problem is that Scotty constantly fills one team with skilled players that know how to work together even when not in a squad while filling the other with...
- by Thumb Green - at 2014.07.31 14:55:00
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34. Disable Scotty. - in Feedback/Requests [original thread]
There's about the same amount of people online at any given time as there was in Chrome.
- by Thumb Green - at 2014.07.31 03:35:00
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35. Disable Scotty. - in Feedback/Requests [original thread]
Yes, the 6 man squad using proto gear that gets put on a team with another squad vs random people running around like chickens with their heads cut off. The proto gear really has nothing to do with it (I've seen almost full teams of proto get abso...
- by Thumb Green - at 2014.07.30 03:08:00
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36. Disable Scotty. - in Feedback/Requests [original thread]
I'm sure anyone that has been around since at least Chromosome can agree that we had better matchmaking before there actually was a matchmaking system and after over a year of this crap it's time to put a bullet in Scotty's crackhead. Before we ac...
- by Thumb Green - at 2014.07.29 23:24:00
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37. Hotfix Charlie - Update - in Feedback/Requests [original thread]
* Remove Ambush OMS or remove Vehicles from Ambush OMS Well you can't remove the one ambush mode that occasionally lasts longer than 5 minutes unless you're going to make changes to the regular mode, specifically increasing clone count. The only ...
- by Thumb Green - at 2014.07.11 17:50:00
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38. Demanding higher payout - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Tonka Legacy wrote: but heres the thing, proto stompers will always be proto stompers. The bigger corps are full of em' and they provide $ for the corp members so they stay proto stomping, while you got guys like us tr...
- by Thumb Green - at 2014.04.25 00:35:00
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39. [REQUEST] OS (Orbital Spawn) - in Feedback/Requests [original thread]
Odigos Ellinas wrote: -1 So you saying suicide should be rewarded with spawn in a place of you decision?? high ground behind the enemy??? I think placing a uplink in a smart place shout be rewarded and placing a uplink in a bad spot should be p...
- by Thumb Green - at 2014.04.02 15:28:00
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40. [REQUEST] OS (Orbital Spawn) - in Feedback/Requests [original thread]
Sarus Rambo wrote: Thumb Green wrote: We can all agree that "smart" deploy in ambush does not live up to it's name and I'm sure many of us can agree that uplinks are a sure fire way to get your team spawn camped (partially because "smart" de...
- by Thumb Green - at 2014.04.02 14:41:00
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